Posted June 29, 2018
Some of the things I really like:
1. The random issues that take place on your ship. Problems that sometimes need dealing with especially concerning mechwarriors. One I particularly liked was when we actually caught a mechwarrior stealing stuff. I had to decide whether to keep her or sack her. Normally, I would have sacked her, but was desperate and couldn`t afford to hire a new guy. Sometimes they get bored, or break things, or even have accidents you have to deal with. This kind of thing makes Battletech feel a lot more like how it should be; a war game that deals with an essential component- Human Beings and how they are. i`ve always wanted this in flight sims and sub sims, but no one seemed to care citing nonsense like #, "This is a sub sim, not a social worker sim!"
They miss the point that a Commander has to deal with the crew in war and keeping them happy or sad affects the fights they`re in. It`s not just about the hardware at all.
2. The battle mechs are quite well realised. The animations could be slightly better. For instance, more falling over animationss in the natural direction they`re leaning and some ragdoll, instead of set moves. I`d also like to see bubbling water and great gouts of steam when an overheating mech steps in lakes.
3. i like the chances you sometimes have to take for a big win. Took on a difficult mission and was even warned that I didn`t have a strong enough force for the job. But I was desperate.
Had to protect a convoy. Managed to fight off 3 mechs with 3 tanks until the convoy made it. Killed two mechs and all the tanks while damaging the other mech. Just as the convoy were boarding, 4 more mechs arrived behind us, several panthers against my shadowhawk, urban mech, flamer mech (damn useful it was) and a missile mech (forget name).
What followed was a running retreating battle (fighting through one mech still infront of us) to the dust off point where my mechs were hit several times and my Urban mech (being slow) nearly bit the dust, but we made it and the reward set us up nicely for the next 5 months!
Certain mods really make the game here...
1. Skip intro.
2. Innersphere map. Opens up the map, gets rid of the crap story and starts you right at the Argo.
3. Random campaign start. start with more random people and random early mechs, not just the same burned in people every time. Much more interesting.
4. Random travel contracts.
5. Ammo cook off. Get too hot? There`s a chance your ammo might explode, works for AI too. Configurable.
6. Basic panic system. there`s a chance your men (or the AI) might eject out of fear. Configurable. I suggest reducing the base chance by 20 as default makes them eject way too soon.
All from the Nexus site. https://www.nexusmods.com/battletech/mods/148
I`m planning on adding a couple of mods myself.
Despite my annoyance with the silly sjw nonsense like pronouns, which can be mostly ignored, now the base fighting game and sandbox stuff is good.
1. The random issues that take place on your ship. Problems that sometimes need dealing with especially concerning mechwarriors. One I particularly liked was when we actually caught a mechwarrior stealing stuff. I had to decide whether to keep her or sack her. Normally, I would have sacked her, but was desperate and couldn`t afford to hire a new guy. Sometimes they get bored, or break things, or even have accidents you have to deal with. This kind of thing makes Battletech feel a lot more like how it should be; a war game that deals with an essential component- Human Beings and how they are. i`ve always wanted this in flight sims and sub sims, but no one seemed to care citing nonsense like #, "This is a sub sim, not a social worker sim!"
They miss the point that a Commander has to deal with the crew in war and keeping them happy or sad affects the fights they`re in. It`s not just about the hardware at all.
2. The battle mechs are quite well realised. The animations could be slightly better. For instance, more falling over animationss in the natural direction they`re leaning and some ragdoll, instead of set moves. I`d also like to see bubbling water and great gouts of steam when an overheating mech steps in lakes.
3. i like the chances you sometimes have to take for a big win. Took on a difficult mission and was even warned that I didn`t have a strong enough force for the job. But I was desperate.
Had to protect a convoy. Managed to fight off 3 mechs with 3 tanks until the convoy made it. Killed two mechs and all the tanks while damaging the other mech. Just as the convoy were boarding, 4 more mechs arrived behind us, several panthers against my shadowhawk, urban mech, flamer mech (damn useful it was) and a missile mech (forget name).
What followed was a running retreating battle (fighting through one mech still infront of us) to the dust off point where my mechs were hit several times and my Urban mech (being slow) nearly bit the dust, but we made it and the reward set us up nicely for the next 5 months!
Certain mods really make the game here...
1. Skip intro.
2. Innersphere map. Opens up the map, gets rid of the crap story and starts you right at the Argo.
3. Random campaign start. start with more random people and random early mechs, not just the same burned in people every time. Much more interesting.
4. Random travel contracts.
5. Ammo cook off. Get too hot? There`s a chance your ammo might explode, works for AI too. Configurable.
6. Basic panic system. there`s a chance your men (or the AI) might eject out of fear. Configurable. I suggest reducing the base chance by 20 as default makes them eject way too soon.
All from the Nexus site. https://www.nexusmods.com/battletech/mods/148
I`m planning on adding a couple of mods myself.
Despite my annoyance with the silly sjw nonsense like pronouns, which can be mostly ignored, now the base fighting game and sandbox stuff is good.
Post edited June 29, 2018 by Socratatus