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Yeah finished the Campaign and almost all Systems have 4,5+ rating even the Periphery ones. Facing many assaults now. Well I wish they will bring more Mechs from 3025 to the Game, so the possible Enemy Composition varies a bit more.

Did anyone encounter a rare Mech they told us about in the Stretch goals? like more SLDF stuff or custom builds?
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Andariel89: Yeah finished the Campaign and almost all Systems have 4,5+ rating even the Periphery ones. Facing many assaults now. Well I wish they will bring more Mechs from 3025 to the Game, so the possible Enemy Composition varies a bit more.

Did anyone encounter a rare Mech they told us about in the Stretch goals? like more SLDF stuff or custom builds?
"Legendary" Mechs were a stretch goal, but aren't implemented as we speak. Same for legendary Mechwarriors.

According to the roadmap, the next goals are stability issues and bugfixing, followed by better customization for the mechwarriors. Further down the road there were things like reoccurring enemy merc lances, encountering modified mechs in the field and adjustable campaign difficulty options. Also, LosTech is supposed to show up a bit more frequently, since as we speak, all you get are the two mechs from the campaign and their innards. Which is a bit sparse. I'd love to get my hand on a few extra double heatsinks.

Opfor composition and campaign stepping stones can be modded, to a degree, but as we speak there is no unified mod, and the only one I've heard of regarding the difficulty scaling in regards to the campaign missions doesn't work retroactively. There's a lot of things that can be fiddled with, but I'll leave that to people with more time and experience with those things.
I know what you mean with the Sparse Lostech gains you get. Still I dont want to rip them appart, as they are great as they are. (I also like their different models compared to MWO ones)

But yes, I would like to have a second Gauss or so and maybe such stuff, right now it does feel a bit empty now.
Freedom to do new contracts and all but not much new Stuff to get or discover.

as to the Difficulty.... I dont understand all the Complain threads made by people playing the game.
I had some tricky situations with two Lances of assault mechs droping on me and I had to bail.... but with all the 50+ Missions it happened only 2 times. Never lost a Mechwarrior yet.
I guess it is bit difficult to get used not to destruct all the Salvage. (thats why I did maybe 20 missions with the starting mechs before I got new stuff.
Post edited May 08, 2018 by Andariel89
Lostech should be very rarely found and near impossible to replace because it fits with the lore.
you see the same mech types often because that's game flavor, IMO. Anybody else remember the book series where Ardan Sortek is on holiday with the Kell Hounds and Kurita lands an entire dropship full of Panthers and one Awesome? And the Awesome stomps out of the dropship and challenges everybody there to single combat and Sortek takes him on in his Victor? Everybody stopped to watch that fight. If you read the 3025 readout it goes on for pages about how certain mechs (Locust for instance, Wasp, Stinger) are so common across the Inner Sphere. Well I haven't seen a single Wasp or Stinger yet. I'd like to. With the maps I've seen I wouldn't deploy a Locust in them. No jump jets.



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SoheiYamabushi: I think that mechs have a rarity value associated with them to modify the chances of seeing a particular mech and variant.
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MikeMaximus: I believe that's the case, sometimes you get some hilariously rare situations.

I once had a King Crab spawn in a 2.5 skull battle mission, along with a single Firestarter supporting it.

I didn't think I had any hope with my low tonnage loadout and my own Firestarter. But the map had a lot of hills and the King Crab is ridiciously slow, so I just stayed out of LoS and ran my Firestarter in a circle around the Crab to draw his fire. My Dragon got wreaked, and the Firestarter got his legs and arms blown off by one volley, but my mediums were able to take it down with shots to the back.

Situations like that is why i'm loving this game, but they do need to do some tweaks as you see the same mech types way too often.
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vonHardenberg: Black Knights also seem exceedingly rare, though admittingly, given the state of energy weapons, it's not that much of a loss.
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MikeMaximus: I was able to piece a Black Knight together yesterday. Their default load out is overheating low damage trash, but you can make them very good with some tweaks.
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Blackbow70: you see the same mech types often because that's game flavor, IMO. Anybody else remember the book series where Ardan Sortek is on holiday with the Kell Hounds and Kurita lands an entire dropship full of Panthers and one Awesome? And the Awesome stomps out of the dropship and challenges everybody there to single combat and Sortek takes him on in his Victor? Everybody stopped to watch that fight. If you read the 3025 readout it goes on for pages about how certain mechs (Locust for instance, Wasp, Stinger) are so common across the Inner Sphere. Well I haven't seen a single Wasp or Stinger yet. I'd like to. With the maps I've seen I wouldn't deploy a Locust in them. No jump jets.

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MikeMaximus: I believe that's the case, sometimes you get some hilariously rare situations.

I once had a King Crab spawn in a 2.5 skull battle mission, along with a single Firestarter supporting it.

I didn't think I had any hope with my low tonnage loadout and my own Firestarter. But the map had a lot of hills and the King Crab is ridiciously slow, so I just stayed out of LoS and ran my Firestarter in a circle around the Crab to draw his fire. My Dragon got wreaked, and the Firestarter got his legs and arms blown off by one volley, but my mediums were able to take it down with shots to the back.

Situations like that is why i'm loving this game, but they do need to do some tweaks as you see the same mech types way too often.

I was able to piece a Black Knight together yesterday. Their default load out is overheating low damage trash, but you can make them very good with some tweaks.
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Blackbow70:
Think Wasp Stinger and many other mech were lost when FASA lost the copyrights to them.

Would love to have some of the older mechs here. But they are gone. Remember the old battlemaster and now look at the new one. Sign.. the crusader, warhammer or rifleman, all lost. :(
Post edited May 10, 2018 by Adamant102
The "unseen" Mechs are still pending, due to the lawsuit between those-who-shall-not-be-named and Piranha Interactive still running. Since the mech designs are based on the MWO ones and the lawsuit being bullshit as it is, there's a good chance that the ones that actually have an MWO redesigned model might make it in the game, such as the Marauder, Warhammer, Phoenix Hawk etc.

Adding them before this lawsuit bullshit is sorted out would just cause you-know-who to start suing again.

Besides, both Wasp and Stinger are low-tonnage junk in the vein of the Locust. They're like miniature pinschers and chihuahuas....they're nippy, funny, and they make those cute squelching sounds when you squash them underfoot.

Besides, screw the lore. I'm for whatever makes better gameplay at this moment, and also, playing giant robot limb removal pokémon ("Gotta Leg Them All!") is part of what keeps people going after the main story is over.
Post edited May 10, 2018 by vonHardenberg
Low tonnage junk mechs are by far the most common by lore and I would like to see more of them in game.
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vonHardenberg: The "unseen" Mechs are still pending, due to the lawsuit between those-who-shall-not-be-named and Piranha Interactive still running. Since the mech designs are based on the MWO ones and the lawsuit being bullshit as it is, there's a good chance that the ones that actually have an MWO redesigned model might make it in the game, such as the Marauder, Warhammer, Phoenix Hawk etc.

Adding them before this lawsuit bullshit is sorted out would just cause you-know-who to start suing again.

Besides, both Wasp and Stinger are low-tonnage junk in the vein of the Locust. They're like miniature pinschers and chihuahuas....they're nippy, funny, and they make those cute squelching sounds when you squash them underfoot.

Besides, screw the lore. I'm for whatever makes better gameplay at this moment, and also, playing giant robot limb removal pokémon ("Gotta Leg Them All!") is part of what keeps people going after the main story is over.
That lawsuit was "Dismissed with Prejudice" - as far as Harebrained and Weisman are concerned, anyway - as of 09 April, 2018, however it was filed against Harebrained over a claim that HBS' Locust somehow resembled a Marauder (aka Zentradi Officer's Pod), and not over HBS' direct use of the "Unseen" mechs.

The suit is still proceeding against Piranha, however, who did directly use the "Unseen" in MWO (and in their work-in-progress MW5. PGI found some old court decisions that Harmony Gold doesn't actually own the copyrights to the "Unseen", so there's no telling where that might go and if it will set a precedent that will finally allow the use of those designs, but for now, given that HBS only got out of the suit precisely because they weren't using any of those mechs.

Article at Sarna (with links to the dismissal notice for HBS) here.
I know the thread has moved on from the original topic, but thought I'd answer it anyway.

When replaying the campaign (with self-imposed iron man), I captured it on the Argo lunar mission with the starting mechs.

Generally, attacks from above seem more likely to hit the head. I don't know if that's really true or just confirmation bias speaking, but at least it shields the CT from hits (which results in more shots). So when Grim Sybil ran down the left channel (close to the wall and further from the Argo), I had the Vindicator behind a hill lobbing LRMs. Shadowhawk just kept throwing missiles, and took advantage of bulwark to survive in the open while making sure Grim Sybil didn't move or shoot at others. Blackjack (yay jumpjets) was on the wall raining down AC/2 shots (which seem like multiple shots - no idea if the game calculates hits separately but thought it was worth a try.)


By my count, two hits to the head, a knockdown after taking out a leg, and the left torso while the Quickdraw was on the ground resulted = 3 pieces.