abbayarra: Bulwark is acknowledged as the best skill as long as you do not have the game modded.
aCyborg: even for scouts/light mechs?
First skill for
everyone should be bulwark. It doubles the cover bonus of woods which is where you want all your units who might get shot to live during battles. It's an overpowered skill in the base game. :)
After getting guts to Level 4 to secure bulwark, I usually have one pilot go for gunnery level 4 (targeting), one pilot goes piloting (to get ace pilot eventually), and one pilot in tactics to get sensor lock. The final pilot should coin flip for gunnery or piloting.
The most important skill after bulwark (imo) is the sensor lock skill, but you only ever need one pilot with this skill in your lance. This skill lets you sensor lock turrets (or enemy) before they can see you and then bombard the crap out of them with LRMs or long range direct fire weapons. This makes all those "destroy base" missions much more viable and makes the LRM boat strategy a winning strategy. :)
Enjoy the game, it's pretty darn awesome.