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Seems it's badly optimised. Even on hand drawn screens the GPU is 100% Feels like they are cryptomining in the background.... Is there a fix or workaround to this?
You can try the beta for the first patch which has some trial fixes for some issues. You can also try using a third party FPS cap such as Riva Tuner Statistics Server (RTSS).
I used the nvidia control panel to set Vsync globally to "on." This fixed the GPU overuse in menus and cutscenes.

I eventually dropped resolution down to 1080p, and that cut down GPU usage by half in-game.
This is what worked for me.

1. Limit FPS with your prefered tool, I use nVidia Inspector and set a limit via the profile. If you have an old PC, you may have to cap it lower than 60 to not push 100% GPU, especially if you're playing at a high resolution. I had to cap it at 30 on my ancient PC.

2. Play in borderless window mode. you can do this by adding -popupwindow to the shortcut, or use a tool like Borderless Gaming.

Hopefully that helps you. If you're still pushing 100% GPU after doing that, you have no choice but to lower the resolution.

Also, if you alt-tab out of the game while in the ship menus, the GPU usage will shoot back up to 100% for whatever fuckin reason. But when the game has focus it will be fine.

I'm really enjoying the game, but it some the weirdest issues with GPU and memory usage i've ever seen. And i'm old.
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MikeMaximus: Also, if you alt-tab out of the game while in the ship menus, the GPU usage will shoot back up to 100% for whatever fuckin reason. But when the game has focus it will be fine.
Try using alt-enter and minimizing instead of alt-tab. It tends to be friendlier with many software applications, including many games.
Post edited April 30, 2018 by SoheiYamabushi
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MikeMaximus: 2. Play in borderless window mode. you can do this by adding -popupwindow to the shortcut, or use a tool like Borderless Gaming.
Thanks, this helped a bit.
Post edited April 30, 2018 by Obviously
There was a post on the official forums in one of the threads. Apparently it is a Unity bug, and it is something the Unity developers have to fix and they are waiting on that.

The work arounds can maybe work if you really are worried about it, but honestly as long as you didn't disable the thermal safeguards on a GPU and you have proper cooling, there is nothing to worry about.
Yeah, I would rather not have my GPU run at 100% because I want as little noise produced as possible. I go overboard on cooling so that I can keep fan speeds very low and nearly silent. I also go overboard on graphics card to push the display and settings I use so that I can keep it at stock frequency and voltage or even lower without compromising on quality and keeping FPS very high. All good except when some software misbehaves and needlessly demands 100% and I get enough fan noise to bother me without any benefit in game.

Noise is a serious issue for me as I get frequent migrane headaches and even a minor noise irritation can set one off. Thus the focus on silent PC builds. Playing a game with a headache is not much fun.
Post edited April 30, 2018 by SoheiYamabushi
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MikeMaximus: This is what worked for me.

1. Limit FPS with your prefered tool, I use nVidia Inspector and set a limit via the profile. If you have an old PC, you may have to cap it lower than 60 to not push 100% GPU, especially if you're playing at a high resolution. I had to cap it at 30 on my ancient PC.

2. Play in borderless window mode. you can do this by adding -popupwindow to the shortcut, or use a tool like Borderless Gaming.

Hopefully that helps you. If you're still pushing 100% GPU after doing that, you have no choice but to lower the resolution.

Also, if you alt-tab out of the game while in the ship menus, the GPU usage will shoot back up to 100% for whatever fuckin reason. But when the game has focus it will be fine.

I'm really enjoying the game, but it some the weirdest issues with GPU and memory usage i've ever seen. And i'm old.
how can you choose which screen the borderless windowed game would launch on ?

because the screen selector is working for fullscreen mode, but not for windowed

however, playing on a second screen, i still can watch my cpu and gpu usage and temperature while playing, and my GPU didnt reach very high temperature so far... I have a 750ti and i'm playing on 1080p (the bottleneck on my current computer is the cpu, because this computer was not initially meant to be my main gaming pc... the proper one on tow)
like what, 49°C while in game

however, i experience other issues like in "the longer the game ha dbeen running so far, the wackier and slower it goes, with severe frame drops and hiccups"
usually, after 3 hours straight it starts going bonkers, i have to quit the game and relaunch it

akso loading times :( i am on an SSD and i nearly feel i'm running from a small 5400speed laptop hdd...
Post edited April 30, 2018 by Djaron
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Djaron: snip.
The screen selector probably doesn't work in-game because borderless window is a command line option. And it doesn't look like Borderless Gaming provides an option to set the screen the game runs on. :(

The game has memory usage issues as well, which is why it gets so slow after a few hours. If you reload a saved game it seems to trigger a memory leak, and the more you do it the worse it gets each time.
A large number of saved games can also slow the game down, especially navigating the user interface. I suggest manually deleting old saves to counter this. For Windows, turn on show hidden folders and then look here for your saves: Users\<your _name>\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C0\SGS.
The files will be marked only with codes so you will have to sort by date modified to find the newer saves.
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eisberg77: There was a post on the official forums in one of the threads. Apparently it is a Unity bug, and it is something the Unity developers have to fix and they are waiting on that.

The work arounds can maybe work if you really are worried about it, but honestly as long as you didn't disable the thermal safeguards on a GPU and you have proper cooling, there is nothing to worry about.
I was wondering about this after I got the Phoenix Point pre-alpha and had the same GPU usage spike.
They fixed the Vsync issue, turned it on by default, and added an FPS cap of 120 in the latest build which should help a great deal with reducing GPU usage spikes.

I would prefer the FPS cap to be a bit higher but I can live with 120. There may be a good reason they chose that number though. Some game engines can have some issues with FPS much higher than 120 for example.
Post edited May 07, 2018 by SoheiYamabushi
after straining myself downloading the full 12gb installer... i finally have the 1.03 version of the game and...

AND it is even slower and more unstable than before, and i experience a +30% GPU heating compared to before, and CPU usage skyrockets too

how this can even claim the name of "patch"/bugfix ? when it runs slower, for harsher CPU stress and higher GPU temperature increase ?