It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi, I'd the old Incubation disc, and I remember a mod to exec with hardware acceleration, like an old 3Dfx Voodoo 1, (640x480?) it needed a mod/file to run, can't remember.

Does anybody tested it?
A question to all people who bought the pack - does the GOG version of Incubation support 3D acceleration?
Still no answer to the question about Incubation working under a Glide wrapper/3d acceleration.

Has the game actually sold then? Surely if people had bought it, those same people would want to try and make it look as good as it can, so the need for 3d acceleration would be upper most in everyones mind.

If anyone can let the rest of us would be purchasers of the Battle Isle pack know if Incubation works with a 3d acceleration, it would be really appreciated.

Its the only info I need to tip my hand towards purchasing the game. Perhaps a forum moderator or someone from GOG could let us know if it works or not ?
I talked to the Dev Team and they're looking into it and it's on the To-Do list ;)
avatar
Galimatias: I talked to the Dev Team and they're looking into it and it's on the To-Do list ;)
Great! I really appreciate it!
This is what I got from our Dev:

Download http://dege.freeweb.hu/dgVoodoo1.50Beta2.zip (we checked it on 1.40 and it was working)
Copy glide.dll and glide2x.dll to the games folder.
Change the parameters in the registry as follows:
Windows 32bit
HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\GOGBATTLEISLE3INCUBATION\LAUNCHPARAM
Change "-english -directx" to "-english -3dfx".
Windows 64bit
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\GOG.com\GOGBATTLEISLE3INCUBATION\LAUNCHPARAM
Change "-english -directx" to "-english -3dfx".

It should work (it works on our test PC's) but we are not responsible nor we support any damages and/or problems that arise with this modification.

Have a nice day !
Post edited March 18, 2011 by Galimatias
avatar
Galimatias: This is what I got from our Dev:
...
It should work (it works on our test PC's) but we are not responsible nor we support any damages and/or problems that arise with this modification.

Have a nice day !
Wow, I can confirm that this works, but not right off the bat. Initially I had trouble, because all 3D scenes were displayed in the wrong order (polygons further from the camera were drawn on top of polygons closer to the camera).

I then copied the "dgVoodooSetup.exe" from the "dgVoodoo1.50Beta2.zip" archive into the game folder as well and began messing with the Settings a little. Here are the settings that work for me (make sure the correct path (game path) is mentioned in the "Settings are valid for instance for dgVoodoo"):

Global tab:
-Render API: Direct3D9
-Display Driver: Automatically selected
-Screen mode: Full Screen
-Screen bit depth: 32 bit
Everything else greyed out or turned off

Glide tab:
-D3D textures bit depth: 32 bit

-Refresh rate:
--Monitor freq is closest supported freq: true
--Always wait for at least one vertical sync: true

-Texturing options:
--Disable Mipmapping: false
--Force Trilinear Mipmaps: true
--Autogenerate mipmaps: true
--Force bilinear filtering: true
--Texmem scaled to 4MB: false

-LFB access: Enable LFB access
--Use hardware cache buffers when poss.: true
--Use fastwrite for unmatching formats: false
--Disable texture tiles: false
--Closer to a real hardware: false

-Colorkeying method: Automatic
-Texture mem size: 65536 kB (I chose the maximum here, could be trouble...)
-Resolution: 1280*800 (my screen resolution, put yours here)

-Gamma Correction: 100%

-Miscellanneous:
--Force triple buffering: false
--Use hardware vertex buffers: true
--Timer boosting: greyed out
--Fix TR1's shadow problem: greyed out
--Enable Glide-gammaramp: true
--Force W-buffering: false

The game seems to run perfectly fine and looks a lot better now. There are a few graphical glitches now and then like a flickering texture here and there and the GUI flashing a few times at the beginning of a round but I can definitely live with that. Thanks to the GOG team for testing how to make this work and to the Author of dgVoodo for a great piece of software!

I do not know exactly what some of these options do, so someone with a better understanding can perhaps improve the above list and tell me why this or that setting is a bad idea, but for me it works now.

Edit: changed "Force triple buffering" from true to false, which seems to have caused the flashing GUI for me. Now the game runs pretty much perfectly.
Post edited March 18, 2011 by Lafazar
So what's the chances of a GOG patch or updated installer file to do this for us instead of manually doing it ?
avatar
Fortysixter: So what's the chances of a GOG patch or updated installer file to do this for us instead of manually doing it ?
I don't know who has the rights to this particular wrapper (I can't find a name or contact information on the website or the included readme). GOG usually make sure they have the rights to everything they publish, so it may well be that installing the wrapper by hand will remain the only option in the future.

It's not really all that difficult when you follow the instructions, so personally I'm okay with that.

Perhaps eventually GOG will develop their own solution or the open source ones get good enough for this purpose.
In this site you can find anything you want:

http://scayra.free.fr/incubation/index.html

I'm playing Wilderness Mission full details with the wrapper, it's awesome.
Post edited March 20, 2011 by masterneme
Well I've done everything that was mentioned earlier in this thread and no 3dfx acceleration occurs. I'm now going to uninstall and reboot and try again.

The instructions from the GOG team are very different to the instructions on the actual DGvoodoo readme. !!
Nope I'm afraid its not working.

1) I did a fresh install of incubation.
2) Copied ALL the DGvoodoo files into the Incubation folder
3) Ran DG voodoo setup to make sure it could see the Incubation path
4) Went into regedit and modified the relevant key ( Im running xp pro 32 bit )

Game still runs in standard mode, and now when it exits, my tool bar is half way up the screen and some icons are missing from the desktop. Rebooting resolves that minor issue.

So anyone care to post a detailed explanation of how to get the DGvoodoo app running properly in Incubation ?
...And a further update.....

1) Put ALL the files from DG voodoo into the game folder

2)I set the glide wrapper to have the same resolution as my desktop ( 1900x1200), in the DGvoodoo setup.exe

3) put the switch "-3dfx" in place of "-directx" on the properties tag of the gog shortcut.
( Right click on the GOG shortcut and go to properties and delete "-directx" and instead put "-3dfx"

4) Edited the registry key as per gogs instructions.
Windows 32bit
HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\GOGBATTLEISLE3INCUBATION\LAUNCHPARAM
Change "-english -directx" to "-english -3dfx".


This appears to have worked and given a basic glide/3dfx skin to the characters , npcs, and the walls in the levels, but the floor , whilst not pixellated, is a low rez blurry texture.
I think this was how the game looked back in the day running under 3dfx.

I think I may have actually got it working !
I've been trying to get Incubation up and running with the dgvoodoo utility and have run into a strange problem. I can't click on the Okay, Cancel, or About buttons in either version 1.40 or 1.50 of the program to confirm my settings. Below is a screenshot showing version 1.40 on the left and my version of 1.40 on the right with the non functional buttons.

Is there something I'm missing or could the install be corrupted?

I hope the image isn't too large. Forget to include that I'm running Windows 7 64 bit.

EDIT - There's a workaround for the screwed up buttons. Use your Tab key to navigate to the Okay button and then hit the Spacebar to confirm. Everything is looking good so far!
Attachments:
Post edited March 22, 2011 by Darkforce24
avatar
Fortysixter: , whilst not pixellated, is a low rez blurry texture.
I think this was how the game looked back in the day running under 3dfx.
Yes, the game was already ugly when it was released more than 10 years ago.
Post edited March 27, 2011 by ERISS