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Probably half a dozen boats have arrived after I set up the Purchases I want to make automatically. I put high priority on stone, coal, and other things I don't want to have to mine. At first I set these purchases to happen as soon as the boat arrives. But I noticed no increase in the items I have on my list. So I changed it to purchase at the end of the boat's visit. Still no purchases happening!

Or is it hidden, and I'm receiving 20 units of stone, but they're going immediately into a nearby stock pile or something? Sure looks like a glitch to me.
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lz8: Probably half a dozen boats have arrived after I set up the Purchases I want to make automatically. I put high priority on stone, coal, and other things I don't want to have to mine. At first I set these purchases to happen as soon as the boat arrives. But I noticed no increase in the items I have on my list. So I changed it to purchase at the end of the boat's visit. Still no purchases happening!

Or is it hidden, and I'm receiving 20 units of stone, but they're going immediately into a nearby stock pile or something? Sure looks like a glitch to me.
Not all merchandiser carry stone, iron or coal, some of them just food, tools or other thing.
Also you need to stock up something for exchange, such as logs. You can't trade material with air.
Trade when the boat arriving or before leaving doesn't matter very much, but with later option let you have a little more time to stock up trading material, it is the only benefit I can think of.
Traded material store in the trading post temporarily, the average Joe workers will move them to the appropriate storage when they are free to do so.
I opened the trading post when the town was no more than 5 years old (can't remember the exact year). From the beginning I have had a lot of different things for trade, starting with onions, berries, roots, venison ... and adding other things (leather, logs ...) as I've gotten excess.

The town is now 43 years old, and I still haven't seen even ONE boat with any stone, iron or coal. I've dismissed boats for not having anything I want, which happens a fair amount. At least 2 boats came that were selling cattle. Same with something else. I've dismissed them without buying (no need).

Am I missing something? When a boat comes that has something I want to purchase, will it be obvious? Do you get a message saying what you purchased?
Post edited May 20, 2022 by lz8
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lz8: I opened the trading post when the town was no more than 5 years old (can't remember the exact year). From the beginning I have had a lot of different things for trade, starting with onions, berries, roots, venison ... and adding other things (leather, logs ...) as I've gotten excess.

The town is now 43 years old, and I still haven't seen even ONE boat with any stone, iron or coal. I've dismissed boats for not having anything I want, which happens a fair amount. At least 2 boats came that were selling cattle. Same with something else. I've dismissed them without buying (no need).

Am I missing something? When a boat comes that has something I want to purchase, will it be obvious? Do you get a message saying what you purchased?
You probably already know some of this, but I'll cover what I know in case it fills any gaps.

-I think each trading post has its own timer and merchants that come, so more trading posts means more merchants. You have more posts that have to be stocked, though.

-You can see a merchant coming down the river from the time it enters the map. The kind of merchant is only decided when it actually docks at a trading post though, so if you're willing to save scum, then you can save just before they dock and reload until you see the type you want.

-There are a number of different kinds of merchant, and each one buys and sells different kinds of goods. Some merchants just won't buy certain kinds of goods (ex. food), while another merchant buy it.

-While a merchant is present, you can ask that they bring certain goods on their next trip (which is whenever they happen to be chosen by the RNG when the boat pulls up). The next time that kind of merchant appears, they'll have some amount of whatever you requested, though they will charge you more for it. This can still be a good deal if you need only certain things and don't want them wasting space on other things (for example, you want coal but don't need coats, then requesting coal should make sure the merchant has coal and not coats even if the coal is a little more expensive than if you hadn't made a special request). Be aware that if you request a whole lot of things, the merchant might not bring them all (for example, requesting everything the General Goods merchant could bring is probably going to result in his boat not having the space to bring it all).

-The various options for placing orders and such are specific to each merchant. Placing an order for coal with the Resource Merchant doesn't mean anything for the General Good merchant.

-It is entirely possible to have a string of merchants show up bringing things you don't care about. For example, you might get several boats in a row that row Seed merchant, Livestock merchant, or Food merchant, none of which are eligible to carry coal.

If you want iron, stone, or coal, then you probably want the Resource Merchant or General Goods merchant. I don't think the Resource Merchant accepts food in trade. Firewood is actually one of the best trade goods, and in my experience a couple of well placed Forester buildings can keep you well supplied with logs to run through your Woodcutters.
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lz8: I opened the trading post when the town was no more than 5 years old (can't remember the exact year). From the beginning I have had a lot of different things for trade, starting with onions, berries, roots, venison ... and adding other things (leather, logs ...) as I've gotten excess.

The town is now 43 years old, and I still haven't seen even ONE boat with any stone, iron or coal. I've dismissed boats for not having anything I want, which happens a fair amount. At least 2 boats came that were selling cattle. Same with something else. I've dismissed them without buying (no need).

Am I missing something? When a boat comes that has something I want to purchase, will it be obvious? Do you get a message saying what you purchased?
avatar
Bookwyrm627: You probably already know some of this, but I'll cover what I know in case it fills any gaps.

-I think each trading post has its own timer and merchants that come, so more trading posts means more merchants. You have more posts that have to be stocked, though.

-You can see a merchant coming down the river from the time it enters the map. The kind of merchant is only decided when it actually docks at a trading post though, so if you're willing to save scum, then you can save just before they dock and reload until you see the type you want.

-There are a number of different kinds of merchant, and each one buys and sells different kinds of goods. Some merchants just won't buy certain kinds of goods (ex. food), while another merchant buy it.

-While a merchant is present, you can ask that they bring certain goods on their next trip (which is whenever they happen to be chosen by the RNG when the boat pulls up). The next time that kind of merchant appears, they'll have some amount of whatever you requested, though they will charge you more for it. This can still be a good deal if you need only certain things and don't want them wasting space on other things (for example, you want coal but don't need coats, then requesting coal should make sure the merchant has coal and not coats even if the coal is a little more expensive than if you hadn't made a special request). Be aware that if you request a whole lot of things, the merchant might not bring them all (for example, requesting everything the General Goods merchant could bring is probably going to result in his boat not having the space to bring it all).

-The various options for placing orders and such are specific to each merchant. Placing an order for coal with the Resource Merchant doesn't mean anything for the General Good merchant.

-It is entirely possible to have a string of merchants show up bringing things you don't care about. For example, you might get several boats in a row that row Seed merchant, Livestock merchant, or Food merchant, none of which are eligible to carry coal.

If you want iron, stone, or coal, then you probably want the Resource Merchant or General Goods merchant. I don't think the Resource Merchant accepts food in trade. Firewood is actually one of the best trade goods, and in my experience a couple of well placed Forester buildings can keep you well supplied with logs to run through your Woodcutters.
Thank you very much for sharing all this! Of course, badda-bing! the day after I put up my 2nd post (year 44 in the game) a merchant finally arrived with some iron on board without me resorting to placing an order for it.

The only thing you mentioned that I did try, but didn't work was building a 2nd trading post. After adding and stocking a 2nd trading post the first boat to arrive stopped at the first trading post only, and skipped right past the 2nd trading post! I don't remember buying everything they boat had in stock (I think I'd remember that -- it's pretty obvious that it wouldn't pull up to the 2nd dock if the boat was empty).

So is there a trick to getting boats to stop at multiple trading posts? They *are* trading posts on the same river, right?
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lz8: The only thing you mentioned that I did try, but didn't work was building a 2nd trading post. After adding and stocking a 2nd trading post the first boat to arrive stopped at the first trading post only, and skipped right past the 2nd trading post! I don't remember buying everything they boat had in stock (I think I'd remember that -- it's pretty obvious that it wouldn't pull up to the 2nd dock if the boat was empty).

So is there a trick to getting boats to stop at multiple trading posts? They *are* trading posts on the same river, right?
A single boat doesn't stop at multiple trading posts, each trading post has its own schedule for incoming boats. With multiple trading posts, you should see boats arrive more frequently, but a given boat will only visit one trading post before leaving. I generally expect a boat roughly once per year when I've got a trading post.

Each trading post has to be built on a body of water that has access to the main river, though. I haven't experimented much with this aspect.

Edit: I've attached a screen clip from the event log in my current town as an example. I have two trading posts, and each merchant only visited one of them. They happened to come around the same time this time around, but that might not be the case in your town; I'm guessing the schedule starts when the trading post is first completed, and there is a random element involved in how long until the next merchant shows.

Edit 2:
-When a trade is made, the resources you give to the merchant are removed from the trading post, and the resources you buy from the merchant are added to the trading post. Your people that are working at the trading post will try to match the levels of goods actually in the trading post with the limits that you set for it. If you set "1000" as the amount of venison you want in the trading post, then they will go get venison from somewhere in your settlement if the trading post has less than 1000 and they will take venison out of the trading post and deposit it somewhere in your settlement if the trading post has more than 1000 venison. These limits are specific for each trading post. Just because you buy 1000 stone from a merchant doesn't make that stone instantly available; the goods still have to be carried to a stockpile somewhere.

-While large, each trading post has limited storage capacity. Don't overstock it or you might not have enough space to buy stuff from the visiting merchant because it doesn't fit in the trading post.

-Purchased animals will stand around in the trading post until a livestock pen marked for their type of animal has open space, then the animals will walk to the pen on their own. They take a direct path to the pen, which is hilarious to see if there is a river or a bridge in that path. I'm not sure if animals take up any of the storage capacity of the trading post, but you can see them in the pen in the post.

-You can keep a merchant around a lot longer than their default 3 seasons as long as you keep the trading post's window open. This can give your traders time to go get more stuff if you're trying to buy the last few things of some good.

-There's no reason to buy copies of seeds that you already have. Once you've acquired all of the seeds, a seed merchant is a waste of a boat.
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Post edited May 21, 2022 by Bookwyrm627
Bookwyrm627 you're a life-saver (or at least a generous teacher). Many, many thanks. You're helping me enjoy this game a lot more! Good day to you, my friend!
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lz8: Bookwyrm627 you're a life-saver (or at least a generous teacher). Many, many thanks. You're helping me enjoy this game a lot more! Good day to you, my friend!
Yay! I'm glad to help. :)
Thanks for your strategy