Posted February 22, 2014
high rated
This game has a surprisingly difficult learning curve, so I thought I'd post a few things I've learned so far. I've seen some great tips from other players in other threads, so I hope they'll share them here as well.
1. Gatherers Huts are a great source of food to start with, they produce a surprisingly large amount very quickly if you stick them in the right place. Gatherers also produce four different types of food, where most other sources only produce one. Very useful to provide early variety to your people.
2. Build an herbalist as soon as you can, until you have a lot of different food sources your peoples health is going to drop fast.
3. Don't build too many houses at once. Too many children will consume your food quicker than you can produce it. At the same time, don't wait too long to expand your population. The people will stop having kids at a certain age (around 40 years old) and your whole village can die out quickly if there are no young people to replace the elders when they start dying. I try to keep my child/student population no more than half my adult population.
4. Build your storage barns and stockpiles as close as you can to the production sources. Especially when it comes to farms. I couldn't figure out why my farmers couldn't seem to harvest more than half my fields before the snow hit and my crops died. They were just walking too far. But this goes for any production source, your people will produce a lot more of it if they can just quickly drop off their goods and get back to work.
5. Build a schoolhouse as early as you can. Once your students become adults they'll be a lot more effective workers.
6. Just like you want your storage places as close to the production areas as possible, you want your houses pretty close as well. So people take less time to stop, eat, and warm up before getting back to work. This is especially important early on when resources are tight.
7. Utilize Markets, to some people they might seem redundant, but it saves a lot of walking time if your people can get everything they need in one place. Not only will the vendor make sure to stock every type of food you produce, helping to keep your people healthier, the market vendor will fetch goods from distant stockpiles as well for your tailors/blacksmiths/woodcutters.
8. You don't actually NEED as many workers as the game might suggest for certain buildings. I get by perfectly well with just one herbalist per building, one vendor per market, and one trader (unless I want to move goods fast) most of the time. Be careful though, lack of workers at certain places will cut down on productivity. Experiment and see what works for you.
9. When they're not performing their regular job, workers tend to help out in other areas, especially when it comes to clearing areas for new buildings and collecting resources that may be lying around. For instance, you don't necessarily have to find other jobs for idle farmers during the wintertime. At the same time, sending your farmers to the mines or quarries if you've got extra space is a good way to boost productivity. Just don't forget to reassign them back in the spring time.
10. A town hall is extremely useful to keep track of how many goods you produce compared to how much you consume, helping you better plan what you need to build to keep up with increasing demand. Build one as early as you can.
11. Nomads are a great way to boost your population, just make sure you can handle the sudden influx and strain it will have on your goods. Having a boarding house ready before you let people immigrate can give you some time before having to build houses for all your new people.
12. This is a bit of a cheat, but it might save you hours of frustration. If you see a trade ship coming down the river, save your game right before it arrives at the trading post. Then if the trader doesn't have what you want, just reload your game. It might take a few times, but eventually they'll have what you want to buy.
13. You can never have enough food stored. It never goes bad, so stock up while you can. I always try to have at least two years worth of food stored, just in case I have a few bad harvests back to back.
14. Even if you have disasters turned off in your game, disease can still break out in your community and it spreads FAST. You probably won't need it right away, but a physician on hand as soon as you can afford one is a must.
15. Don't group the same type of production buildings, like fishing docks, too close together, they compete with each other and don't produce as much. Make sure they are out of their yellow circle area to maximize production.
16. As much fun as it is having livestock, set up your other food production sources first. It takes a while for your herd of livestock to reproduce enough to make it worth your while. I usually start off buying sheep first, then chickens, and finally cattle.
That's all I can think of at the moment, feel free to add your strategies.
1. Gatherers Huts are a great source of food to start with, they produce a surprisingly large amount very quickly if you stick them in the right place. Gatherers also produce four different types of food, where most other sources only produce one. Very useful to provide early variety to your people.
2. Build an herbalist as soon as you can, until you have a lot of different food sources your peoples health is going to drop fast.
3. Don't build too many houses at once. Too many children will consume your food quicker than you can produce it. At the same time, don't wait too long to expand your population. The people will stop having kids at a certain age (around 40 years old) and your whole village can die out quickly if there are no young people to replace the elders when they start dying. I try to keep my child/student population no more than half my adult population.
4. Build your storage barns and stockpiles as close as you can to the production sources. Especially when it comes to farms. I couldn't figure out why my farmers couldn't seem to harvest more than half my fields before the snow hit and my crops died. They were just walking too far. But this goes for any production source, your people will produce a lot more of it if they can just quickly drop off their goods and get back to work.
5. Build a schoolhouse as early as you can. Once your students become adults they'll be a lot more effective workers.
6. Just like you want your storage places as close to the production areas as possible, you want your houses pretty close as well. So people take less time to stop, eat, and warm up before getting back to work. This is especially important early on when resources are tight.
7. Utilize Markets, to some people they might seem redundant, but it saves a lot of walking time if your people can get everything they need in one place. Not only will the vendor make sure to stock every type of food you produce, helping to keep your people healthier, the market vendor will fetch goods from distant stockpiles as well for your tailors/blacksmiths/woodcutters.
8. You don't actually NEED as many workers as the game might suggest for certain buildings. I get by perfectly well with just one herbalist per building, one vendor per market, and one trader (unless I want to move goods fast) most of the time. Be careful though, lack of workers at certain places will cut down on productivity. Experiment and see what works for you.
9. When they're not performing their regular job, workers tend to help out in other areas, especially when it comes to clearing areas for new buildings and collecting resources that may be lying around. For instance, you don't necessarily have to find other jobs for idle farmers during the wintertime. At the same time, sending your farmers to the mines or quarries if you've got extra space is a good way to boost productivity. Just don't forget to reassign them back in the spring time.
10. A town hall is extremely useful to keep track of how many goods you produce compared to how much you consume, helping you better plan what you need to build to keep up with increasing demand. Build one as early as you can.
11. Nomads are a great way to boost your population, just make sure you can handle the sudden influx and strain it will have on your goods. Having a boarding house ready before you let people immigrate can give you some time before having to build houses for all your new people.
12. This is a bit of a cheat, but it might save you hours of frustration. If you see a trade ship coming down the river, save your game right before it arrives at the trading post. Then if the trader doesn't have what you want, just reload your game. It might take a few times, but eventually they'll have what you want to buy.
13. You can never have enough food stored. It never goes bad, so stock up while you can. I always try to have at least two years worth of food stored, just in case I have a few bad harvests back to back.
14. Even if you have disasters turned off in your game, disease can still break out in your community and it spreads FAST. You probably won't need it right away, but a physician on hand as soon as you can afford one is a must.
15. Don't group the same type of production buildings, like fishing docks, too close together, they compete with each other and don't produce as much. Make sure they are out of their yellow circle area to maximize production.
16. As much fun as it is having livestock, set up your other food production sources first. It takes a while for your herd of livestock to reproduce enough to make it worth your while. I usually start off buying sheep first, then chickens, and finally cattle.
That's all I can think of at the moment, feel free to add your strategies.
Post edited February 23, 2014 by crystaldragon13