HunchBluntley: And the more workers you've assigned as vendors, the more food is siphoned out of these local storehouses and into the market...which, even if it's centrally located (which it had better be, if you've only got one), is still going to mean that people on the outskirts of your settlement are going to have to be walking a lot further than they should.
RSimpkinuk57: Doesn't the yellow circle around the market mean that people living outside the circle will use their local storehouse instead? Though I don't know how accurate the circle is if a house is well inside the market's circle, with a short journey between them going by the distance the deer swims, but an awful long walk round by bridge.
Where to put a market if you only have one? I'd say close to the blacksmith who needs iron fetched from distant stockpiles. And if the market can serve fishermen who'd otherwise be losing health from having nothing but fish in their diet, so much the better.
I think that's the radius within which that market's vendors will gather supplies from the primary storage facilities (or maybe just the area they'll
prioritize gathering from?). I haven't paid close attention to whether citizens give any preference to market over storage barn, but I doubt it. I think when they need food, fuel, tools, etc., they just go to whatever the nearest place is that has that type of thing (the
game's reckoning of "nearest", whatever that might mean ;P ). In fact, it would mean that markets are
much worse than I had thought, if the game caused a household to visit a market half a mile away (within whose "service" radius the house falls) for food, ignoring an undepleted storage barn right next to their home. But I don't think it does.
As far as I can tell, the big danger with markets is that, unless you keep the number of vendors low, the market(s) can deplete all the warehouses very quickly (ones nearby, anyway), leading to too-long walks for people living further out from the former -- especially for those whose workplace is in the opposite direction.
And I'm not sure what the vendors' rules are regarding what to pick up for the market, but, in my experience, they won't go to any great trouble to gather stuff like firewood and raw materials -- they obviously gather
some, but they mostly seem obsessed with food.
But I've just never really been great at using markets effectively, myself. My preference is for a collection of interconnected hamlets, each of which has its own food production and storage facilities, but which share other facilities where possible, with just enough housing built near permanent worksites that nobody (normally) has to walk too far. Markets don't really work very well in such a setup, in my opinion. But it's certainly possible that I'm misunderstanding something about them.