Posted April 20, 2021
Is there a list somewhere that indicates how much raw material is used to create a given amount of manufactured goods? I'm curious for both educated and uneducated citizens.
For example, my observations indicate an educated woodcutter gets 4 firewood per 1 log. 1 log is used per chopping cycle, producing one pile of firewood, and each pile of firewood picked up adds 4 units of firewood to inventory.
When I watch my tailor and tailor shop, it looks like each cycle of creating hide coats uses 2 leather to produce one hanging coat, and picking up a hanging coat adds 2 hide coats to the person's inventory. So an educated worker has a conversion rate of 2 leather per 2 hide coats, but things I've seen online indicate that an educated worker gets 2 coats per 1 leather.
Some of these are harder to guess because I have to watch how many of the materials are used per cycle, how many goods appear after a cycle, and how many goods appear in inventory when a pile of goods is picked up. All of this is complicated by workers wandering off, some rando laborer grabbing goods to carry to a stockpile as they walk by, the worker spontaneously changing jobs right after finishing a cycle, worker stopping to fetch more of one material or another, and the various other quirks of the citizens. So I can't just watch for "worker loads up shop" and compare those amounts to "worker takes goods to storage".
For example, my observations indicate an educated woodcutter gets 4 firewood per 1 log. 1 log is used per chopping cycle, producing one pile of firewood, and each pile of firewood picked up adds 4 units of firewood to inventory.
When I watch my tailor and tailor shop, it looks like each cycle of creating hide coats uses 2 leather to produce one hanging coat, and picking up a hanging coat adds 2 hide coats to the person's inventory. So an educated worker has a conversion rate of 2 leather per 2 hide coats, but things I've seen online indicate that an educated worker gets 2 coats per 1 leather.
Some of these are harder to guess because I have to watch how many of the materials are used per cycle, how many goods appear after a cycle, and how many goods appear in inventory when a pile of goods is picked up. All of this is complicated by workers wandering off, some rando laborer grabbing goods to carry to a stockpile as they walk by, the worker spontaneously changing jobs right after finishing a cycle, worker stopping to fetch more of one material or another, and the various other quirks of the citizens. So I can't just watch for "worker loads up shop" and compare those amounts to "worker takes goods to storage".