Posted May 27, 2015
I'm still early in the playing, but it seems like this game mostly blows one note. Once the mechanics are figured out and a basic idea of how to found a village, you're done doing new things and exploring new ideas, making interesting decisions. That's my prediction for myself, anyway.
Startopia suffers from this, too. Once you're done with the missions, which are essentially elaborate (but very fun) tutorials, you've experienced the game. There were some fan missions that added some varieties and challenges, but mechanically, the game's done. With Banished, the tutorials just get you started, but learning what to build, what jobs to assign, and why become the main quest of the game. After that, you paint a town, trying to keep things balanced. Finish doing that, and you're basically done.
It also doesn't help that presentationally, Banished is a bit flat. It's not a city building game that allows much self-expression, like Sim City might. It's an organism survival and growth simulation. I'm hoping an expansion or a good mod shakes things up, tilts the balance off a bit, maybe adds some cultural conflict or flavor.
None of this is really a problem for Banished, it's a great little game, but it's not as replayable as it could be. Once you learn to keep a village going, and you know what critical choices to make and why, you're left wondering what could have been next. Guild management? Political/relgious power brokering and infighting? Crime simulation? Pollution and contagious disease management? Cultural growth? Elimination/protection of unpopular or undesirable minorities? Defense against invasion? Or is this a town of people who basically all get along and are too tired to do anything but work, eat, briefly worship, and sleep?
RIght now, though, I'm having a lot of fun trying to keep everyone from dying. It's good enough for now, but I'm sad in advance: I know I'm going to be left wanting more.
Startopia suffers from this, too. Once you're done with the missions, which are essentially elaborate (but very fun) tutorials, you've experienced the game. There were some fan missions that added some varieties and challenges, but mechanically, the game's done. With Banished, the tutorials just get you started, but learning what to build, what jobs to assign, and why become the main quest of the game. After that, you paint a town, trying to keep things balanced. Finish doing that, and you're basically done.
It also doesn't help that presentationally, Banished is a bit flat. It's not a city building game that allows much self-expression, like Sim City might. It's an organism survival and growth simulation. I'm hoping an expansion or a good mod shakes things up, tilts the balance off a bit, maybe adds some cultural conflict or flavor.
None of this is really a problem for Banished, it's a great little game, but it's not as replayable as it could be. Once you learn to keep a village going, and you know what critical choices to make and why, you're left wondering what could have been next. Guild management? Political/relgious power brokering and infighting? Crime simulation? Pollution and contagious disease management? Cultural growth? Elimination/protection of unpopular or undesirable minorities? Defense against invasion? Or is this a town of people who basically all get along and are too tired to do anything but work, eat, briefly worship, and sleep?
RIght now, though, I'm having a lot of fun trying to keep everyone from dying. It's good enough for now, but I'm sad in advance: I know I'm going to be left wanting more.