Posted June 30, 2016
- Hunger/thirst timers run even if you aren't moving. I don't like this at all; it kinda defeats the purpose of "turn-based". Would very much like the timers to "tick" only when you move/do something. Haven't figured out if there's a way to be in "combat mode" all the time (seems like combat mode is more logical that way).
- When I went to the safe place, my pet came with me automatically, but when I returned to the main map, the game said I had to dismiss my pet. :( Why? Why can't it just come back with me?
- My first combat was triggered when I clicked on a dirt pile and three enormous grubs appeared. I expected these would be standard intro-to-combat monsters, but I had no chance to beat them. At all. :( Maybe if I'd had my pet, it would have been different, but I doubt it. (Even Gothic had stuff you could beat to introduce you to combat.)
- Somehow I managed to click on something and get NPCs to suddenly attack me (without entering combat mode, I might add). If that's a stealing mechanic, then it's way too easy to trigger it.
So, I haven't gotten far in exploring mechanics, and I want to like the game, but I'm tempted to return this one.
- When I went to the safe place, my pet came with me automatically, but when I returned to the main map, the game said I had to dismiss my pet. :( Why? Why can't it just come back with me?
- My first combat was triggered when I clicked on a dirt pile and three enormous grubs appeared. I expected these would be standard intro-to-combat monsters, but I had no chance to beat them. At all. :( Maybe if I'd had my pet, it would have been different, but I doubt it. (Even Gothic had stuff you could beat to introduce you to combat.)
- Somehow I managed to click on something and get NPCs to suddenly attack me (without entering combat mode, I might add). If that's a stealing mechanic, then it's way too easy to trigger it.
So, I haven't gotten far in exploring mechanics, and I want to like the game, but I'm tempted to return this one.