JeCy: It always kind of baffels me when people say edwin is the "best" mage.. He is really nothing special, Maybe they just prefer his specialization? Its dnd, there really is no best, Best is the one thats well played..
blackakari: Sorry but I have to disagree here.
His amulet gives him extra spells level 1-3, and combined with a special ring you can max out how many level one spells you can memorize by level 4-5. 12 magic missile's memorized =dead enemies.
Conjuration is probably (my opinion) the most useful of the specializations, as the only thing it misses out on is some minor divination spells, (lack of identify hurts though) which Imoen can provide if you dual her (which you probably should).
Also if you have the NPC mod he is quite amusing.
Ive always been partcial to invoker, or enchanters. I find divination a lot more usefull than just ID, clairavoyance, know alingment, farsite, oracal, detect invisibilty.. are all incredibly usefull.. (all though if you have every single encounter in the game memorized some of that becomes less usefull) But if not, using know alingment before you talk to someone is hugely important. and same with clairavoyance for getting more info about your enemey before you start talking. Detect invisiblity is also a great one, many spots in the game this is very helpfull. watch out for back stab.. this skill will save you a few relaods.
heck even casting infravision on certain characters can help in some places. the mines i really like infravision, sure there is magic for that too, but that means you have to skip using something else. Basically my point is, ID is probably the least usefull of all the divination spells.
as far as the number of spells, Its what i call.. Nice to have, but definatly not needed. for one, if im casting 12 first lvl spells, In most cases i could of spent my time casting spells that are far more usefull. Even at higher lvls, MM is good for droping Magic mirror, But dispell is far better than the old standbye MM. things like acid arrow, stinking cloud, web, strenth, haste, hold, vampire touch, slow, ext.. (way to many great spells to really list here) every time your casting a lvl one spell, that means your taking an extra turn to get to something more usefull.
You might have a point if you said, 12 chromatic orbs, or 12 color sprays.. (wink) But even those dont really get really great till upper lvls. all though early color spray can really help a lot, its better than sleep , they look all funky colors after ! But honestly, i would be mixing up the book, gotta have blind, charm, freinds and atleast one grease in the book.
I know conjouring is really powerfull in this game, but for me it honeslty is closer to game breaking so i really dont use it much at all. Besides, clerics, druids and bards can also summon, and dont forget the wands. To me i just dont really need that many conjourations. Also different specializations get bonuses when casting spells, so if you have alteration as your specialtiy when you cast color spray the NPC's have a harder save to make. conjouring for the most part has no saves.. (flame arrow does) But you really do lose out on some of the benifties of specializing which is harder saves.
In the end, edwin is a good mage, and amusing, "in a what the hell is wrong with you kinda way" Definatly worth using.. But in no way superior to the other magess in my. His extra spells are nice, but normally they dont help a ton as if my book is getting low, i just rest, or head back to an inn.. cause if his book is running low, my clerics book is empty, and thats the spell book that never seams to have enough spells