Posted June 14, 2014
I think BG1 is a very good game and I love the plot. Not everyone does, but if you like open-world adventures with an interesting backstory, you'll like it. The plot slowly reveals itself to you and you have interesting world with various quests that I feel are more interesting than the usual quests you get in RPGs.
Don't forget that BG1 uses the 2ed rules, so you have no feats and skills to allocate skills points into, so in a way it is much, much more easier for the beginner or those who don't like the 'complexity'. During level up all you do is just select a new weapon proficiency if you've gained it or new spells, but that's it. You only spend time creating your character and from then on you don't do anything with it, unless you decide to multi-class (which in BG1 wasn't really much encouraged). You don't have any special attacks like parry or cleave, just the normal ones and spells (and any wands/potions/scrolls you've gained), so the combat feels like any other regular RPG with the exception of memorized spells. So if you dislike of DnD stems from the third edition, the plethora of feats and skills and so many options, you can go and play this one without any problems.
It also doesn't end with a cliff-hanger so you don't have to play BG2 which I heard is a bit more railroaded and doesn't let you go anywhere you want like in BG1 but has a different combat engine (and includes prestige classes).
Besides, Baldur's Gate is generally acclaimed and thought to be one of the best RPGs, so whether the game sometimes has bad pathing or not doesn't matter at all, just like older games aren't thought to be bad because of one or two problems they used to have. Neverwinter Nights is thought to be a pretty good game, came out later and has even worse pathfinding. BG on the other hand except for the occasional hiccups has a very good pathfinding system and it doesn't impact the quality of the game at all.
Don't forget that BG1 uses the 2ed rules, so you have no feats and skills to allocate skills points into, so in a way it is much, much more easier for the beginner or those who don't like the 'complexity'. During level up all you do is just select a new weapon proficiency if you've gained it or new spells, but that's it. You only spend time creating your character and from then on you don't do anything with it, unless you decide to multi-class (which in BG1 wasn't really much encouraged). You don't have any special attacks like parry or cleave, just the normal ones and spells (and any wands/potions/scrolls you've gained), so the combat feels like any other regular RPG with the exception of memorized spells. So if you dislike of DnD stems from the third edition, the plethora of feats and skills and so many options, you can go and play this one without any problems.
It also doesn't end with a cliff-hanger so you don't have to play BG2 which I heard is a bit more railroaded and doesn't let you go anywhere you want like in BG1 but has a different combat engine (and includes prestige classes).
Besides, Baldur's Gate is generally acclaimed and thought to be one of the best RPGs, so whether the game sometimes has bad pathing or not doesn't matter at all, just like older games aren't thought to be bad because of one or two problems they used to have. Neverwinter Nights is thought to be a pretty good game, came out later and has even worse pathfinding. BG on the other hand except for the occasional hiccups has a very good pathfinding system and it doesn't impact the quality of the game at all.
Post edited June 14, 2014 by Green Hilltop