Posted September 23, 2010
high rated
EDIT: Widescreen v2.60 and higher ( http://www.gibberlings3.net/widescreen/ ) now support the GOG version of BG1, as does the GUI mod v 0.98 and higher (http://athkatla.cob-bg.pl/viewtopic.php?t=3257). I've left the rest of the post for historical purposes.
Reading my e-mail archive, it seems you can currently install Widescreen on the gog.com version of BG1, but you need to mess with cracks and/or disk images.
Steps:
1) Install BG from here.
2) install the 'TOSC international patch' from Bioware (*not* the DX8 version).
3) Install Widescreen.
4) Install a crack.
5) If the game goes back to 640x480, repeat steps 3 and 4 using a different crack.
Porting Widescreen to a different build of the .exe doesn't require writing assembler or debugging, you "just" need to be able to hex edit and/or read assembler. If anybody is up to the challenge, I'll post detailed instructions.
Reading my e-mail archive, it seems you can currently install Widescreen on the gog.com version of BG1, but you need to mess with cracks and/or disk images.
Steps:
1) Install BG from here.
2) install the 'TOSC international patch' from Bioware (*not* the DX8 version).
3) Install Widescreen.
4) Install a crack.
5) If the game goes back to 640x480, repeat steps 3 and 4 using a different crack.
Porting Widescreen to a different build of the .exe doesn't require writing assembler or debugging, you "just" need to be able to hex edit and/or read assembler. If anybody is up to the challenge, I'll post detailed instructions.
Post edited September 29, 2010 by vbigiani