Posted March 21, 2014
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Hickory
Almost human
Registered: Dec 2010
From United Kingdom
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ncarty97
Redneck Fascist
Registered: Sep 2008
From United States
Posted April 11, 2014
I would agree it makes it easier, but given how horrible I am with combat, I welcomed that! I had to remove the level cap the first time I played BG1 anyway to win it. I got all the way to the end and just couldn't beat Sarevok. I ended up starting over again, removing the level cap and adding a few content mods to get some more XP and I still barely beat that guy!
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Promilus
New User
Registered: May 2011
From Poland
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Hickory
Almost human
Registered: Dec 2010
From United Kingdom
Posted May 03, 2014
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Promilus
New User
Registered: May 2011
From Poland
Posted May 03, 2014
I don't know what you base this information on, but it's false. There is no 'hardcoded exp cap': in all games they are controlled (and changeable) in XPCAP.2DA and XPLEVEL.2DA.
Well I might have remember it wrong but back those days there weren't any "simple .2DA" editors. And as for starting XP on BG2:SoA and BG2:ToB - those indeed are hardcoded, and so is max 50lvl on BG2 (can't go past that no matter what 2da modification u make), max 40 lvl on IWD (or was it 30?), max 20 lvl on KotOR and IIRC max 30 lvl on IWD2.
Hickory
Almost human
Registered: Dec 2010
From United Kingdom
Posted May 03, 2014
I don't know what you base this information on, but it's false. There is no 'hardcoded exp cap': in all games they are controlled (and changeable) in XPCAP.2DA and XPLEVEL.2DA.
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Post edited May 03, 2014 by Hickory
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Promilus
New User
Registered: May 2011
From Poland
Posted May 03, 2014
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As for LEVEL cap (you see I am writing about LVL not EXP atm) - go ahead and try to make lvl 60 character with expanded xplevel, xpcap, hpxxx, skillbrd/rng etc. etc. No way. You can't. 50 is max. You can try EoU, you can try TDD, you can try manual edit - all is locked at 50. The same way you couldn't make half-orc monk or barbarian/cleric, elf paladin etc regardless of changes u made to kits and racial files - you can do it now with e.g. ToBEx but that tool basically hooks some .DLLs and changes all those hardcoded limits to configurable by .ini
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Hickory
Almost human
Registered: Dec 2010
From United Kingdom
Posted May 03, 2014
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As for LEVEL cap (you see I am writing about LVL not EXP atm) - go ahead and try to make lvl 60 character with expanded xplevel, xpcap, hpxxx, skillbrd/rng etc. etc. No way. You can't. 50 is max. You can try EoU, you can try TDD, you can try manual edit - all is locked at 50. The same way you couldn't make half-orc monk or barbarian/cleric, elf paladin etc regardless of changes u made to kits and racial files - you can do it now with e.g. ToBEx but that tool basically hooks some .DLLs and changes all those hardcoded limits to configurable by .ini
Second, there is little point in talking about levels above 50, since there simply isn't (without mods) the XP in-game to achieve that.
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ncarty97
Redneck Fascist
Registered: Sep 2008
From United States
Posted May 07, 2014
Man, all this discussion is making me want to play it all again!
Too bad I have about 20 games in my backlog already!
Too bad I have about 20 games in my backlog already!
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Promilus
New User
Registered: May 2011
From Poland
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ncarty97
Redneck Fascist
Registered: Sep 2008
From United States
Posted May 07, 2014
I played a version of that years ago. Amazing stuff.