Posted March 21, 2014
Hickory
Almost human
Hickory Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United Kingdom
ncarty97
Redneck Fascist
ncarty97 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted April 11, 2014
I would agree it makes it easier, but given how horrible I am with combat, I welcomed that! I had to remove the level cap the first time I played BG1 anyway to win it. I got all the way to the end and just couldn't beat Sarevok. I ended up starting over again, removing the level cap and adding a few content mods to get some more XP and I still barely beat that guy!
Promilus
New User
Promilus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Poland
Hickory
Almost human
Hickory Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United Kingdom
Posted May 03, 2014
Promilus: BG1 part limit - you know there is something called "hardcoded exp cap"? In BG1 essentially it was some 161000 iirc, you could've remove it with .exe modification. Now BG2 had it too. IIRC 2950000 exp limit. But since ToB there isn't one - you can go all to level 40 (which is not hardcoded) or with TDD/EoU etc up to 50. There's no hardcoded limit and no way to implement it selectively to BG1 part.
I don't know what you base this information on, but it's false. There is no 'hardcoded exp cap': in all games they are controlled (and changeable) in XPCAP.2DA and XPLEVEL.2DA.Promilus
New User
Promilus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Poland
Posted May 03, 2014
I don't know what you base this information on, but it's false. There is no 'hardcoded exp cap': in all games they are controlled (and changeable) in XPCAP.2DA and XPLEVEL.2DA.
Well I might have remember it wrong but back those days there weren't any "simple .2DA" editors. And as for starting XP on BG2:SoA and BG2:ToB - those indeed are hardcoded, and so is max 50lvl on BG2 (can't go past that no matter what 2da modification u make), max 40 lvl on IWD (or was it 30?), max 20 lvl on KotOR and IIRC max 30 lvl on IWD2.Hickory
Almost human
Hickory Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United Kingdom
Posted May 03, 2014
I don't know what you base this information on, but it's false. There is no 'hardcoded exp cap': in all games they are controlled (and changeable) in XPCAP.2DA and XPLEVEL.2DA.
Post edited May 03, 2014 by Hickory
Promilus
New User
Promilus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Poland
Posted May 03, 2014
Hickory: A .2da file is a simple text file, and can be edited in notepad! And again, there is NO hard coded (.exe) level cap, in any BG game. The only limit is controlled in those two editable files -- you can remove the limit entirely, as is available in the tweak packs.
XPCAP.2DA itself is, however it is packed in BIF file which you cannot open with 7zip or winrar or any other "simple" windows tool. You can however edit it with NI, DLTCEP etc - all those tools were made several years after Baldur's Gate first appeared. I vividly remember using some first cap removers in form of .exe trainer (modifying values in process memory) and working only on certain bgmain versions (pre totsc). That's why I assumed there WAS hardcoded EXP limit. As for LEVEL cap (you see I am writing about LVL not EXP atm) - go ahead and try to make lvl 60 character with expanded xplevel, xpcap, hpxxx, skillbrd/rng etc. etc. No way. You can't. 50 is max. You can try EoU, you can try TDD, you can try manual edit - all is locked at 50. The same way you couldn't make half-orc monk or barbarian/cleric, elf paladin etc regardless of changes u made to kits and racial files - you can do it now with e.g. ToBEx but that tool basically hooks some .DLLs and changes all those hardcoded limits to configurable by .ini
Hickory
Almost human
Hickory Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United Kingdom
Posted May 03, 2014
Hickory: A .2da file is a simple text file, and can be edited in notepad! And again, there is NO hard coded (.exe) level cap, in any BG game. The only limit is controlled in those two editable files -- you can remove the limit entirely, as is available in the tweak packs.
Promilus: XPCAP.2DA itself is, however it is packed in BIF file which you cannot open with 7zip or winrar or any other "simple" windows tool. You can however edit it with NI, DLTCEP etc - all those tools were made several years after Baldur's Gate first appeared. I vividly remember using some first cap removers in form of .exe trainer (modifying values in process memory) and working only on certain bgmain versions (pre totsc). That's why I assumed there WAS hardcoded EXP limit. As for LEVEL cap (you see I am writing about LVL not EXP atm) - go ahead and try to make lvl 60 character with expanded xplevel, xpcap, hpxxx, skillbrd/rng etc. etc. No way. You can't. 50 is max. You can try EoU, you can try TDD, you can try manual edit - all is locked at 50. The same way you couldn't make half-orc monk or barbarian/cleric, elf paladin etc regardless of changes u made to kits and racial files - you can do it now with e.g. ToBEx but that tool basically hooks some .DLLs and changes all those hardcoded limits to configurable by .ini
Second, there is little point in talking about levels above 50, since there simply isn't (without mods) the XP in-game to achieve that.
ncarty97
Redneck Fascist
ncarty97 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted May 07, 2014
Man, all this discussion is making me want to play it all again!
Too bad I have about 20 games in my backlog already!
Too bad I have about 20 games in my backlog already!
Promilus
New User
Promilus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Poland
ncarty97
Redneck Fascist
ncarty97 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted May 07, 2014
I played a version of that years ago. Amazing stuff.