osm: Heck, the fact it has RT combat tacked-on (internally it's still turn based ofc) makes it largely... uhmm... unfaithful.
Actually, I think in that it's only turn based in the sense that action games are turn based (they are, it's just that the turns are very fast; Hollow Knight's turns last 1/50th of a second, for example).
What's really going on in the Infinity Englne is something like this:
* Character movements are fully real-time.
* Physical attacks have one set of mechanics. I *think* there's a delay before the character starts acting after being ordered to (affected by weapon speed), then the character attacks at a frequency determined by their "number of attacks per round". I believe moving will re-set this.
* Special actions (including spells, item uses, and special abilities) work on a cooldown system; once a character *starts* a special action, the character can't start any others for the next 6 seconds; if ordered to do so, the character will do nothing until this cooldown expires. Note that this is independent of the physical attack mechanics, so a character can drink a potion (a special action that's instant) then immediately start attacking. (Note that this is not how it works in the tabletop game, where drinking a potion is your action, so you can't attack in the same round.) (Note that you still can't attack before you finish casting a spell, but once you do, you can start attacking again immediately.)
Ixnatifual: it has a kick-ass soundtrack.
osm: To each his own, but this is *very* debatable. I kinda like the first one, the second one not so much. Too booming and operatic, just like the main story arch. Or it may be that it's just not nearly enough tracks are there, compared to the whopping gameplay hours BG2 has on offer. It gets very tired.
But I never thought BG1/2 OST to be among the elite. For the reference elite is Diablo 2, PST, Silent Hill 2/3, I'76, Neverhood, HoMM3, Unreal/UT, Anachronox, maybe War/StarCraft, Hitman 1/2. But not BG.
I think the BG1/2 soundtracks work well in the context of the game, but don't really work well outside of it. One thing BG1's soundtrack does that I like is that there's a motif that appears in all the battle themes; sadly, this doesn't happen in BG2's soundtrack.
By the way, I'm not actually familiar with any of the games you mentioned, or their soundtracks. For me, my baseline "elite" is something like Dragon Quest and Final Fantasy (and their sequels, and including Final Fantasy Tactics) for classic OSTs, and Hollow Knight and Fell Seal: Arbiter's Mark for more modern ones. (Also Celeste, but that OST is outside of the style I usually go for, or the style of the BG1/2 OSTs.)
Ixnatifual: A faithful adaptation of the AD&D 2nd edition ruleset ensured a rich character creation and progression system.
The progression system isn't really that rich; for many (most?) characters the only choice to make is weapon proficiencies, and I consider weapon proficiencies to be a bad mechanic in games where your proficiency points are limited. (By contrast, they're not so bad n games like Final Fantasy 2, where you can train a new weapon skill up later in the game without any issues.)