Engerek01: You are wrong in every aspect and point of view.
That's a bold statement.
Engerek01: "Cheats" are game codes. Would you say that using them are not cheating because they are coded into the game?
Cheats are an interesting point. (Though the general concept of cheating is not the same as the specific case of using a programmed cheat:
fallacy of the single cause.)
Yes, they are programmed into the game, but it is also true that, normally* people do not use them. (I rarely do.)
But what you are proposing is that only the "official" game rules (those that exist without the cheats, in this case) are the ONLY rules. For a game. If I want to, say, skip a boring part of a game by using a cheat-code, you may well call me a cheater. If I am not competing with anyone, though, the concept is pointless. (The cheat avoids boredom.)
Certainly the option is open to all gamers to adapt their play to incorporate extra restrictions, like a speed run, for instance.
What about a walk-through guide?
Since that doesn't require any coded short-cuts in the game, just someone to have played it first and calculated the best route through the adventure.
Engerek01: You are talking about freedom of speech and than calling that person "childish" because he states a fact.
Freedom of speech is not the ability to make a comment without a response.
Engerek01: He certainly did not scold on the other person, s/he was just giving an information. But you did do that, on the contrary to your own point.
Another assertion. Let's quote him:
Roahin: Metagaming, by definition, is a form of cheating.
"Metagaming, by definition, is a form of cheating" is a declarative statement — and an accusation — both indicating that metagaming (i.e., gaming with the game mechanics) is cheating. Hence, scolding ("
to find fault noisily").
My point of order was with the statement that, s/he claimed meta-gaming was
by definition cheating.
So all I have to do to falsify this assertion is provide a single contrary case. Do you think I can?
Firstly, let's get the
definition:
The Metagame, or game about the game, is any approach to a game that transcends or operates outside of the prescribed rules of the game; uses external factors to affect the game; or goes beyond the supposed limits or environment set by the game.
Engerek01: I never read anywhere that metagaming or cheating was illegal in that post except yours.
Look two paragraphs above this statement, to your own third paragraph:
Engerek01: Metagaming is considered cheating everywhere. Ask Vegas police if you do not believe me.
Talk about contradicting oneself … Perhaps you might like to explain if you are against metagaming, or for it, because I can't tell.
Engerek01: S/he is not outlawing innovation. On the contrary encouraging it. But you do not. …
I'm not sure how I would be outlawing innovation by defending metagaming. Perhaps you might like to expand on that?
To be clear, I actually metagame a lot.
For example, I look for clues when playing a game. Let's use, say,
KotOR 2, since I recently re-played it. I was looking for the clues the developers left for character creation, which led me to increase the rank of the security skill in order to obtain the maximum returns from loot (if you bash a locked receptacle, the contents are lost and replaced with generic components).
Or, in
Shadowrun: Dragonfall, where there are fixed requirements to trigger conversations, like a minimum intelligence of the third rank for a conversation with an NPC in the second mission. (Unusually for this game, it is a hidden requirement, meaning that the conversation choice is hidden if you do not have the prerequisite.) That tells me that they encourage me to spend three valuable karma points to give my character average intelligence. That process is metagaming — tuning in to the conversation with the developer
through the game.
Metagaming is interpreting the existing property gaming in new ways. Hence my comment:
scientiae: Surely metagaming is just a further level of gaming — on top of the existing game?
And further, my point was meant to alert others to be wary of hubris. You may be very good at a game and complete it easily, but miss a lot of the content that is specifically for those who are not able to complete it quickly. And that content might be even better than the game containing it.
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* Terms and conditions apply.