Posted November 26, 2015
What if they had implemented psionics, as per 2nd edition AD&D psionics rules? Would the game be better or worse?
I'm thinking it would work best along these lines:
No wild talents (keep things simple)
Psionicist available as a PC class
Most enemies would not have psionics. Exceptions would be creatures that have been traditionally given psionic treatment in the P&P game (such as BG2's mind flayers)
What would you think of this addition to the game? Would it make the game more enjoyable? Or would it ruin the game? (Remember, AD&D psionics isn't what you would call balanced before 3rd edition.) Or would you simply ignore the psionicist class and have the game feel about the same?
I'm thinking it would work best along these lines:
No wild talents (keep things simple)
Psionicist available as a PC class
Most enemies would not have psionics. Exceptions would be creatures that have been traditionally given psionic treatment in the P&P game (such as BG2's mind flayers)
What would you think of this addition to the game? Would it make the game more enjoyable? Or would it ruin the game? (Remember, AD&D psionics isn't what you would call balanced before 3rd edition.) Or would you simply ignore the psionicist class and have the game feel about the same?