Posted February 20, 2018
dtgreene: To be honest, I feel like having a universal trap removal option cheapens the purpose of traps.
It would be better, IMO, if every trap had to be dealt with a specific way, and that you couldn't just have one class disarm every (or almost every) single trap you run across.
This is your opinion. I happen to like the simplicity, instead of having to play "Guess what the designers had in mind". It would be better, IMO, if every trap had to be dealt with a specific way, and that you couldn't just have one class disarm every (or almost every) single trap you run across.
Just like real life, traps are meant to be surprises for certain (kinds of) people (like intruders), and the unwary are more likely to run afoul of them. No need to over complicate the process of getting rid of them once you've found them.
dtgreene: There are certainly spells that look like they should be able to deal with traps (Dispel Magic (which unfortunately can't actually be used this way in BG2), Summon Monster), spells that would protect you from traps, and spells that might let you bypass them (polymorph teleporting, Dimension Door if you're actually playing BG1 or IWD1), but if you have a thief who can just disarm traps, they become less interesting.
Not all traps are magical. In fact, a great many of them (outside BG2) are not. Just because most (all?) BG2 traps are based on spells does not mean that Dispel Magic should be a viable method of removing traps. Having a thief to disarm traps is simply one means of dealing with traps, and one of the draws of having a thief. The fact that other methods exist means you don't have to have a thief to deal with them. I don't know why you're making this complaint, seeing as how you were actively complaining that "it artificially makes the thief class required. Either make the thief class useful without making it necessary," in post 20 of this very thread. If you don't like using a thief's ability to disarm traps, then by all means, don't use it and let traps be "more interesting"!
dtgreene: With that said, it would help if there were some way to get some clues about the nature of a trap before you spring it, so that you can know how to defend against it. Something like the CALFO spell from classic Wizardry would work well for this purpose, and perhaps thieves should be able to do this (though requiring a Detect Magic cast to get the details on magic traps might be interesting), but they fall short of eliminating the trap entirely.
Meh. This would add more busywork to the process of dealing with the traps once detected. You were already complaining in Post 23 that "their existence tends to slow down gameplay." Adding more steps to the process of dealing with a trap is only going to make it worse.