scientiae: Evidently Black Isle changed the basic AD&D ruleset, since (IIRC) my statement is true for the pen & paper game. But I was not aware that it was different in the game.
Hi scientiae! Just an FYI -
The Baldur's Gate CRPGs (loosely) use the AD&D 2nd Edition pen-&-paper rules.
All versions of the hardcover AD&D 2E Player's Handbook (1989, 1995, and 2013) have the same Intelligence table. Within this table, this is the "Chance to Learn Spell" column:
Int 16 = 70%
Int 17 = 75%
Int 18 = 85%
Int 19 = 95%
Int 20 = 96%
Int 21 = 97%
Int 22 = 98%
Int 23 = 99%
Int 24 = 100%
Int 25 = 100%
And the AD&D 2E PHB also says that Specialist Wizards receive a bonus of +15% when learning spells from their school, and a penalty of -15% when learning spells from other schools. (And of course a Specialist can't learn a spell at all if the spell is from an "opposition school".)
So, if I am an Invoker with Intelligence of 18 trying to learn the Fireball spell (my school), then pen-&-paper rules dictate a 100% chance of learning the spell (85% + 15%). (I am not sure how the BG CRPG engine does it.)
Also, I believe Bioware developed the BG CRPGs, and Black Isle published the games.
(Someone correct me if I am wrong on any of this.)
Forum Police out! :-)