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Long time baldurs gate player, recently beat the bg1ee edition. Although I realize a berserker is probably best for a solo in baldurs gate 2 is it possible to make it through the game with just a fighter? I did some in bg1ee with my half orc fighter 4 pips in long bows 2 pips in daggers using the dagger of venom he was just a mages nightmare and tore through pretty much everyone. Would this guy have any place in bg2ee where it seems longbows arrows and daggers are completely nerfed?
The game is soloable with any class.Your character will get many proficiency points in BG2 for additional flexibility.
Ok I understand that but I havent seen one solo vanilla fighter playthrough online?
I guess it really boils down to in baldurs gate 1 you take on multiple magic users and you have no arcane or divine magic but you have acid arrows arrows of biting arrows of detonation and a greenstone amulet also to avoid all the disablers. You can solo any fight in the game with those things. Isnt there some fights in bg2 where your opponent could potentially make themselves immune to normal damage missle damage and magical weapons? What do you do then? Just hope you saved the few arrows of dispelling or detonation available in the game and one of the 2 protection from magic scrolls? Or tank and hope your fighter makes his saves until the mages protection wears off?
Obviously im doing some meta gaming and have been playing bg2ee experimenting with a few different builds. A half orc fighter who has a focus on slings and flails would probably have the easiest time soling wothout berserker kit from what I see.
Last question can everards sling blast through all magical defenses in the game?
There are various summoning trinkets to create canon fodler. Vhailor's helmet for a simulacrum. Sewers cloak for transformation. Book of infinite spells. Invisibility items/potions to wait out the defences.
Everards sling doesn't blast through everything. It's the bullets enchantment that matters.
A shorty will have an easier time with bonus to save throws.
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burn: There are various summoning trinkets to create canon fodler. Vhailor's helmet for a simulacrum. Sewers cloak for transformation. Book of infinite spells. Invisibility items/potions to wait out the defences.
Everards sling doesn't blast through everything. It's the bullets enchantment that matters.
A shorty will have an easier time with bonus to save throws.
Thanks for the pointers, im metagaming this one quite a bit but I still roleplay a little bit. I prefer to play half orcs over other races even though from a powergaming stand point you really have nohing to gain in the long run and a dwarf fighter is probably a little better because of the saving throws.
I see what youre saying about the sling so does that mean the only +5 ranged weapon is upgraded firetooths dagger? Is the dagger of venom in this game anything like the first one? I heard bg2 nerfs poison damage and there isnt many poisoned throwing daggers in the game either?
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OrcGunner: Thanks for the pointers, im metagaming this one quite a bit but I still roleplay a little bit. I prefer to play half orcs over other races even though from a powergaming stand point you really have nohing to gain in the long run and a dwarf fighter is probably a little better because of the saving throws.
I see what youre saying about the sling so does that mean the only +5 ranged weapon is upgraded firetooths dagger? Is the dagger of venom in this game anything like the first one? I heard bg2 nerfs poison damage and there isnt many poisoned throwing daggers in the game either?
I think I should stand corrected on Everard, its magical bullets are actually +5 enchantment, so they should blast almost through anything.

I don't know why you're fixed on throwing. And, there aren't many +5 melee weapons as well. Cloak of stars will create some +5 darts but only a few per day. There are item upgrade mods which will widen the selection, though.
I think poison dagger is pretty much the same, but too lazy to check. There aren't many throwing poison daggers, true.

Overall, I find solo fighter dull. The only time I run a solo was with a FMT. I've made an incredilble, once-per-millenium stats roll and just had to try it. It was the most boring BG run I've ever had. With plain fighter, tactics will be even more limited...
Post edited June 01, 2018 by burn
I see what you're saying I just want to replicate the character I played through bg1 with which was a fighter who with a longbow and a dagger of venom destroyed pretty much everyone without using magic although to be fair I did use the greenstone amulet a few times and a potion of magic blocking against saverok. No need for buffs most mages took a few arrows of biting and a hit or two from the dagger that was it. Really wanted to see if you can build a fighter who will interrupt spells and beat mages solo in bg2 I still think slings are a good bet for such a character but it seems slings don't interrupt spells too well
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OrcGunner: Ok I understand that but I havent seen one solo vanilla fighter playthrough online?
I guess it really boils down to in baldurs gate 1 you take on multiple magic users and you have no arcane or divine magic but you have acid arrows arrows of biting arrows of detonation and a greenstone amulet also to avoid all the disablers. You can solo any fight in the game with those things. Isnt there some fights in bg2 where your opponent could potentially make themselves immune to normal damage missle damage and magical weapons? What do you do then? Just hope you saved the few arrows of dispelling or detonation available in the game and one of the 2 protection from magic scrolls? Or tank and hope your fighter makes his saves until the mages protection wears off?
Obviously im doing some meta gaming and have been playing bg2ee experimenting with a few different builds. A half orc fighter who has a focus on slings and flails would probably have the easiest time soling wothout berserker kit from what I see.
Last question can everards sling blast through all magical defenses in the game?
For dealing with mage protections without dispelling them:

Mirror Image: Hit the enemy with as many damage sources as possible. For example, if you have a weapon that does both physical and fire damage, it will do two sources of damage on each hit; if the enemy has cast Mirror Image, this will probably end up removing two images with each hit. Note that weapons with non-damaging effects will still apply them (unless the EE changed that). Also, more attacks is better than more damage per attack. (For mage characters, the reason Melf's Minute Meteors is so good here is that they give you 5 attacks per round, each of which does two types of damage.) The Flail of Ages is a good weapon for this purpose, as it deals multiple elements of damage, which is great for removing Mirror Images.

Stoneskin: Same strategy as Mirror Image, except that non-physical damage ignores it. So that weapon that deals physical and fire damage won't be as effective at removing the protection, but the fire damage will still go through (and disrupt whatever spell the enemy is casting, assuming the enemy isn't cheating with ForceSpell()).

Protection from Magic Weapons: Just use a non-magical weapon. If the enemy also uses Protection from Normal Missiles, just use a melee weapon. Also, this effect only lasts 4 rounds.

Spell Deflection/Turning: The trick here is to use Melf's Minute Meteors; each hit's fire damage counts as a separate level 3 spell, and the 3 damage the turned spell does isn't that much of a problem. If you aren't a spellcaster and don't have one in your party, just ignore these effects. (Also, AoE spells like Fireball can't be deflected or turned.)
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OrcGunner: I see what you're saying I just want to replicate the character I played through bg1 with which was a fighter who with a longbow and a dagger of venom destroyed pretty much everyone without using magic although to be fair I did use the greenstone amulet a few times and a potion of magic blocking against saverok. No need for buffs most mages took a few arrows of biting and a hit or two from the dagger that was it. Really wanted to see if you can build a fighter who will interrupt spells and beat mages solo in bg2 I still think slings are a good bet for such a character but it seems slings don't interrupt spells too well
I don't think that in vanilla BG mages specifically will pose the biggest threat for a fighter. But I would be wary of supernatural creatures like undead, demons, mindflayers, etc.
Post edited June 02, 2018 by burn
Great input all around thanks. I guess what I was trying to say all along was what is the best fighter build without berserker kit that can go and put down mages before they cast disablers which are pretty much game over for a solo character. In bg1 ee you usually get a chance to hit mages before they start their protection spells your best bet there was with a longbow. In bg2ee things are a little bit different where mages pre buff. Also for ranged combat in general it seems like enemies can close the gap and bum rush you way faster than bg1ee. I also wonder how the big fights against dragons will play out with a solo fighter
You worry about mages -> get an elemental damage weapon to bypass Stone Skin. Later you odn't even need that.
Keep an eye out for immunity equipment too.

And against dragons and such: get exp from the easier quests, get HLAs (Greater Whirlwind), put out some summons (especialy simulacrum from Vhailor's Helm), add Hardiness to the picture, and you have your strategy: GWW everything to death.
Pretty much that's the sole strategy for any warrior class from paladin to - well, anyone whohas access to Greater Whirlwind to be honest.
Sounds good I might have to abandon the character I imported from bg1re however. Level 10 half orc fighter grandmastery long bow 2 pips in daggers 20 st 20 con 19 dex has the strong arm +2 with fire and acid arrows seems impossible to beat tor gal right now. It seems like my arrows barely do any damage and I have a dagger +2 but that's almost useless against him. I think my proficiencies were perfect for bg1 and blow for bg2. Couldn't really disrupt the yuan ti mage either just blasted him with elemental arrows and made a few saves vs confusion otherwise I was done right there. Also seems long bows take forever to actually get a shot off especially against fast moving enemies and no way to slow them down with poison unless you're an assassin it seems...
The TorGal battle is fully optional so you can just leave it for now and return when you've gained a few levels and better equipment.
Thanks for Everyone s help. I've been progressing very nicely with a chaotic good half orc berserker lvl 14 right now grandmastered axes, 3 pips in two weapon style and ill put the next 5 pips into flails. I have Vhailors helm and Ilbratha +1 for the tough battles. You get +3 axes that do elemental damage very early and easily and they can do damage to anyone including golems but I do have a few nice hammers I used against the golems of the fighter stronghold. There is also the throwing component of axes and taking out undead from a distance with Azuredge is going pretty well. I'm only playing core rules but there have been a few tough battles. I did steam roll Tor Gal with this build though. It also helps a lot that besides enrage I can buff and heal myself from the innate or Bhaalspawn abilities of my alignment.
Think I reported a post here by accident, I apologize.
My closing thoughts are that because arrows are nerfed so bad and there aren't many arrows of biting or dispel or detonation to be found my character that dominated bg1 as a pure fighter with a longbow and the dagger of venom is a support character to the party in bg2 and would be a really tough solo and id still be using pretty much the same tactics as a melee solo just with a lot more running away. After I complete this run maybe ill solo an assassin. Magic is more powerful in bg2 and makes for a very frustrating play through for any solo fighter especially if you can't go berserk or into a rage. Maybe I'll try my half orc longbowman/specialist in siege of dragpnspear
Post edited June 08, 2018 by OrcGunner