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tl;dr : Firewine dungeon, an exercise in frustration.

First question, is Firewine dungeon optional? From looking around I understand it is, but if it isn't might as well stop playing now, 'cause I'm never going there again.
Playing with BG1 engine. So far my map looks like in the attached image, about to enter Baldur's Gate, having cleared almost all discovered areas I suppose I'm safe to go there at my level. Thought I'd visit Firewine first, but holy crap.. who in the world ever thought that place would be fun in any way, except maybe laugh at the guy playing. That's some extreme trolling. Narrow space, I have to move my chars one at a time otherwise they trip on eachother and the damn mobs just keep on respawning for no reason whatsoever. The whole thing is like a huge series of chokepoints. Horrible.
Anyway, the game is otherwise ok, despite it's many flaws, but this is one I can't get over. Guess pointless micromanagement isn't my thing. So second question. Are there many more of those? Or will I hit a Firewine-like dungeon that I really have to do? As you can see I've done the others, I can take some of that now and then, but if I have to deal with another Firewine-like dungeon I'd rather move straight to BG2, story be damned. I don't remember BG2 being this bad.
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That's the only dungeon like that. And it does suck.

If I remember correctly, if you play in the BG2 engine, it makes that map either harder or easier. But I can't remember which. Either way, just move past it if you're not having fun. You're totally ready for the city of Baldur's Gate.

Heck, if you've done all that, you could probably take care of at least the top 3 or 4 levels of Durlag's Tower.
Cool, thank you.
BG2 is much, much better in basically all respects to BG1. The dungeons are well-designed, the engine is better, the NPCs behave more rationally, the story is improved, less railroading, etc. Secondly, Firewine is very unpopular for the reasons you stated, along with 11000 kobold archers everywhere. In BG1, in addition to having a really simplistic pathing algorithm, characters can't "nudge" each other out of the way like they can in BG2, so they tend to get caught on the corners of each others' sprites, which is really annoying as well, especially in someplace like Firewine with incredibly narrow hallways.

Just kill the ogre mage for the quest and the undead knight for the armor, and get out of there. The game's plot picks up a lot once you get to the city.
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bevinator: Just kill the ogre mage for the quest and the undead knight for the armor, and get out of there. The game's plot picks up a lot once you get to the city.
Screw'em. The fatso can't get out of there anyway, he'd get stuck in the hallway. I bet the stupid kobolds built the place around him and then they all had that awkward "oops" moment when they realized. Also I hear undead fart a lot and with those pervert kobolds breeding like rabbits... I don't wanna be there when the place implodes.
Firewine Bridge is not so bad if you know what you are doing.
To avoid respawning park your most useless character in the central chamber. That will prevent new commandos from respawning there.
In the rest of the corridors use a stealthed thief to scout the area, and have the four remaining characters move in a single file behind the area behind the thief. You need to babysit them closely, though. The instant a character is blocked from movement and tries to take the alternative route across the world, stop movement and then redo the movement order.
The stealthed thief is great for backstabbing kobold commandos before they can shoot their fire arrows. Kobolds are generally only dangerous when firing bows, so the thief can rush into melee and prevent them from using their bows untill the other characters arrive.
Post edited January 25, 2012 by PetrusOctavianus
As I understand it, the path-finding in BG1 wasn't good enough - if played with tutu/BGT and the BG2 engine, this area is easier - still takes some micro-managing but isn't too stressful.
Best way is to go in the other entrance, as suggested, and straight down to the ogre-mage, leave the rest (unless you really want the knight's quest armour)
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neant: tl;dr : Firewine dungeon, an exercise in frustration.

First question, is Firewine dungeon optional? From looking around I understand it is, but if it isn't might as well stop playing now, 'cause I'm never going there again.
Playing with BG1 engine. So far my map looks like in the attached image, about to enter Baldur's Gate, having cleared almost all discovered areas I suppose I'm safe to go there at my level. Thought I'd visit Firewine first, but holy crap.. who in the world ever thought that place would be fun in any way, except maybe laugh at the guy playing. That's some extreme trolling. Narrow space, I have to move my chars one at a time otherwise they trip on eachother and the damn mobs just keep on respawning for no reason whatsoever. The whole thing is like a huge series of chokepoints. Horrible.
Anyway, the game is otherwise ok, despite it's many flaws, but this is one I can't get over. Guess pointless micromanagement isn't my thing. So second question. Are there many more of those? Or will I hit a Firewine-like dungeon that I really have to do? As you can see I've done the others, I can take some of that now and then, but if I have to deal with another Firewine-like dungeon I'd rather move straight to BG2, story be damned. I don't remember BG2 being this bad.
Yea if you go through one of the entrances in Gullykin (a secret entrance you'll find it in one of the huts basements) I think it makes the amount of distance and frustrations experienced in that dungeon considerable lessened.
I completed the game without doing that dungeon myself. Reading this I'm glad I didn't bother with it! I had a lot of fun and found finishing the game very satisfying. The quests in Baldur's Gate were fun and I'd recommend moving on and enjoying the rest of the game. Sorry to hear you got frustrated. I had some moments along the way myself. It took me years of on and off play to finally finish this bugger!
Its been a while but from what I remember, this was a very frustrating area.

I stumbled around until I had accumulated probably 300 fire arrows and left.

These arrows saw me through most of the rest of the game.
Yeah, if it's game-breaking for you just skip it. Or go back later when you can just murder everything easily. I ran it late through my most recent play-through (using BGT) and it wasn't horrible, but it wasn't great either.