ussnorway: Good bg1 spells are ‘sleep’ and ‘Invisibility’… the first one will knock out a mass of peons and the second one last a long time to allow safe travel on the dangerous roads.
You could also try bard for good all round character or just collect wands--- Mages become VERY powerful in the late game but that’s a long ways off.
Good BG spells:
Charm, from Algernon's Cloak, is the better one.
Magic Missile. Especially for interrupting enemy casters.
Chromatic Orb from high level mage. Ruins enemies, with stun.
Web. Perfect to stop a crowd of enemies and pin them down. If you wear the ring of free action, all the better for you.
Horror. Good one, but a gamble.
Knock. For all your open locks (chests of doors) needs.
Blur and Mirror Image. Individually good, but as a pair, is 1's ultimate magical defense combo.
Fireball and Skull Trap. Massive damage. Skull Trap works best either on unsuspecting enemies, or fire resistant ones.
Dispel. It's obvious. Undoes enemy magical protections. Your own too, if you are too close.
Haste. Turns fighters and front rowers into freaking ninjas.
Greater Malison. Makes a spell easier to affect an enemy. Lowers their chance to roll for foiling its special effect. Perfect before a chromatic orb, a hold person, and others with particularly nasty special effects.
Improved Invisibility. Much better than the simple one.
Fire Arrow/Melf's. Good for high level mage only, and strong enemies. Damage adds up over time, added with acid/fire one. Good on enemies with much HP.
Cloudkill. Fart it towards an army of enemies, especially right after one web, and/or stinking cloud, and there you go. Also, it kills the expansion's final boss in only 8 seconds.
Monster Summoning 3. You know you love it when the big bad ogres come to you as alies. Or something else that reminds undead, is not one, and has stun (?), sorry don't remember the name.
Hold Person. Keeps an enemy human, or humanoid monster, pinned down for enough time to kill it. Or escape it. Am not very sure, but i think it worked on some undeads as well.
Otiluke's Resilient Sphere. Keep a nasty enemy out of play for enough time, to kill its companions, and prepare better for facing it.
Sleep works wonders in BG1. Enemies rarely resist it, but is TOO cheap.