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I just learned that some encounters in the original BG2 have level scaling. Depending on the character level, the encounters would have more enemies.

Does anyone have more details on this? What encounters have it? Note that I'm referring to the base game, not the Extended Edition.

I played the games a zillion times back in the day, and I don't remember ever coming across it.
there is a kind of scaling in SoD to your rule level i.e, on easy you might get say 5 golblins and on insane they would add two vampires to that

actually yes when you go into the sewers under the temple area for the eye quest you can golbins or beholders
Post edited February 13, 2021 by ussnorway
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ussnorway: there is a kind of scaling in SoD to your rule level i.e, on easy you might get say 5 golblins and on insane they would add two vampires to that

actually yes when you go into the sewers under the temple area for the eye quest you can golbins or beholders
What's SoD? Siege of Dragonspear?

Let me try again. Read my post carefully, paying attention to the underlined parts:
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ZFR: I just learned that some encounters in the original BG2 have level scaling. Depending on the character level, the encounters would have more enemies.

Does anyone have more details on this? What encounters have it? Note that I'm referring to the base game, not the Extended Edition.

I played the games a zillion times back in the day, and I don't remember ever coming across it.
What you wrote doesn't relate at all to what I'm asking. I'm talking about number of monsters being increasted based on character level, not difficulty, in the original BG2:SoA game. Heck, even thread title says: Original BG2.
Post edited February 13, 2021 by ZFR
In Shadows of Amn, only scripted spawn points have this level scaling thing. Many areas have a number of "spawn points" with a script attached to them which will spawn a group of generic monsters when a party member enters the trigger point. The scaling is intended for the case in which the player visits these areas late in the game, i.e. in chapter 6 or 7 (which is why these spawn points are called "CHAPTER 6 TRAP" or "High Level" in the editor).

For example, an undead spawn point will spawn 1 Skeleton Warrior and 2 Shadows if main character has less than 400k XP, but it will spawn 1 Lich, 2 Greater Mummies, and 2 Skeleton Warriors if main character has at least 2mil XP. There are other kinds of spawn points, such as golem, yuan-ti, vampire, etc. The Druid Grove area has a troll spawn point, as an example. The Temple Ruins interior has 2 undead spawn points.

Specific encounters with specific enemies don't have this kind of scaling.

Generally this is hard to notice. Unless you go to the same area at very different XP levels on two different playthroughs, and remember precisely what enemies you ran into last time you were here. And even then, you might not realize that this is level-scaling at work.

Possible SPOILERS: when you start Throne of Bhaal, the fight with Illasera scales with number of party members and main character's XP because it was a concern that a player might start the campaign with a single, underleveled character and the fight would be too difficult without being toned down somehow. Illasera will be accompanied by fewer goons if your party is too weak.
Post edited February 13, 2021 by amazingchestahead
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amazingchestahead: ...
Ah, thank you for the explanation. Are these spawn points "multiple use" like, for example, the kobold spawn points in Baldur's Gate 1 in Firewine ruins (that would keep spawning new monsters till kingdom come, as long as you're in the area).

In Throne of Bhaal, is ther any scaling aside from the Illasera fight?
No, spawn points in BG2 only trigger once. There are two types of spawn points: the first type is created by adding a "Spawn Point" directly to the area; the second type is by using an invisible "trap" that cannot be detected and triggers spawn when a party member steps on it. The trap type allows for adaptive generic encounters that vary in difficulty.

The first type doesn't need a script, while the second type does. The kobold spawn points in Firewine Ruins are of the first type. Without adding appropriate flags to these spawn points to make them stop, they will keep spawning until the end of time, or until you can't take it anymore.

Only BG2 has the trap type spawn points. When they made the second game they probably decided that the infinite spawning wasn't such a fun idea after all, and/or they no longer needed it for their next game.

And no, in vanilla Throne of Bhaal the Illasera fight is the only one with any kind of scaling.
Post edited February 13, 2021 by amazingchestahead
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amazingchestahead: ...
Cheers, appreciate the explanations.
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ZFR: I just learned that some encounters in the original BG2 have level scaling. Depending on the character level, the encounters would have more enemies.

Does anyone have more details on this? What encounters have it? Note that I'm referring to the base game, not the Extended Edition.

I played the games a zillion times back in the day, and I don't remember ever coming across it.
Yup. If you do new game plus with BG2, you might notice slightly stronger enemies (ex: orcs instead of goblins). If your level is high enough to make this change, it doesn't really add a challenge.
Post edited February 14, 2021 by J Lo
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ZFR: I just learned that some encounters in the original BG2 have level scaling. Depending on the character level, the encounters would have more enemies.

Does anyone have more details on this? What encounters have it? Note that I'm referring to the base game, not the Extended Edition.

I played the games a zillion times back in the day, and I don't remember ever coming across it.
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J Lo: Yup. If you do new game plus with BG2, you might notice slightly stronger enemies (ex: orcs instead of goblins). If your level is high enough to make this change, it doesn't really add a challenge.
Are you just joking now?
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J Lo: Yup. If you do new game plus with BG2, you might notice slightly stronger enemies (ex: orcs instead of goblins). If your level is high enough to make this change, it doesn't really add a challenge.
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ZFR: Are you just joking now?
No, I am serious. I apologize for not making that clear.
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ZFR: Are you just joking now?
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J Lo: No, I am serious. I apologize for not making that clear.
Hilarious.