Posted November 11, 2015
Hi,
I have an odd sound problem with the 'enhanced' editions of BG 1&2.
BG1EE:
When I start a game and walk around, the bloke or girl I happen to be controlling only acknowledges commands very rarely - waiting until he or she has finished acknowledging also helps sometimes - however, the tutors and the girl for whom you are supposed to find a book also stay numb (o.k. I did not try further...) - the classic non-EE version, however, works fine.
BG2EE:
When I start a game, there is no speech until the golem comes. After the other one has said something like 'no matter, they will only be a slight delay' and he vanishes the game hangs - and stays that way until you press Alt-F4 and then click on cancel - then things continue and work fine (o.k. I only checked until Imoen starts to talk...). Here also the classic version works fine.
However, in both cases, the problems disappear when I change my sound device from Soundblaster X-Fi to Nvidia Geforce via my telly (I use a telly as monitor).
And particularly with BG2EE I also have sound artifacts during video clip playback (e.g. the intro).
The funny thing is that both BGEE games are supposed to be using OpenAL for playing sound - and who coughed that up? Creative! and they also use it for their EAX 3D sound stuff under Vista or later... Normally you would expect the X-Fi to work flawlessly under OpenAL and these two games so far are the only ones where I have this kind of problem. (The problems occur regardless of which mode the card is in (Games or Entertainment), speaker set-up (5.1 or 2.0), or audio set-up (32bit/96kHz or 16bit/48kHz).)
By the way, yes I am using the most recent (Win 10 compatible) driver version ;-). Updating did not help.
It would be nice if the folks at Beamdog could look into the matter of sound playback. From what I have read on the net, it would appear that there are a number of sound chips (e.g. Realtek) with similar problems. And despite of the age of both games, there still are problems.
Cheers
Patrick
P.S.: Similar things happen with Icewind Dale EE.
I have an odd sound problem with the 'enhanced' editions of BG 1&2.
BG1EE:
When I start a game and walk around, the bloke or girl I happen to be controlling only acknowledges commands very rarely - waiting until he or she has finished acknowledging also helps sometimes - however, the tutors and the girl for whom you are supposed to find a book also stay numb (o.k. I did not try further...) - the classic non-EE version, however, works fine.
BG2EE:
When I start a game, there is no speech until the golem comes. After the other one has said something like 'no matter, they will only be a slight delay' and he vanishes the game hangs - and stays that way until you press Alt-F4 and then click on cancel - then things continue and work fine (o.k. I only checked until Imoen starts to talk...). Here also the classic version works fine.
However, in both cases, the problems disappear when I change my sound device from Soundblaster X-Fi to Nvidia Geforce via my telly (I use a telly as monitor).
And particularly with BG2EE I also have sound artifacts during video clip playback (e.g. the intro).
The funny thing is that both BGEE games are supposed to be using OpenAL for playing sound - and who coughed that up? Creative! and they also use it for their EAX 3D sound stuff under Vista or later... Normally you would expect the X-Fi to work flawlessly under OpenAL and these two games so far are the only ones where I have this kind of problem. (The problems occur regardless of which mode the card is in (Games or Entertainment), speaker set-up (5.1 or 2.0), or audio set-up (32bit/96kHz or 16bit/48kHz).)
By the way, yes I am using the most recent (Win 10 compatible) driver version ;-). Updating did not help.
It would be nice if the folks at Beamdog could look into the matter of sound playback. From what I have read on the net, it would appear that there are a number of sound chips (e.g. Realtek) with similar problems. And despite of the age of both games, there still are problems.
Cheers
Patrick
P.S.: Similar things happen with Icewind Dale EE.
Post edited November 11, 2015 by patricklibuda