Hickory: she has the capacity to change. A truly evil being has no such capacity. To have such capacity you must have doubts in and about your views
I'd say that has everything to do with intelligence, wisdom, and self-reflection, and nothing to do with good/evil. Constantly reviewing your positions, your beliefs, and your actions is something an intelligent person does. That doesn't mean only good people do that, or that people who do will lean towards good. People's reflecting can lead them in any direction.
darktjm: I was not fully indoctrinated in the D&D ways
I think this may be the root of the issue here. Though purely a guess, I think BG was written with the idea that D&Ders would be the ones playing it, gamers who were already well-steeped in D&D lore. Every gamer KNEW that Drow were evil, evil to their core. There were many stories of Drow doing horrible, horrible things, and the surface races were rightly terrified of their wanton and sadistic cruelty.
So in a way, the character of Viconia was playing against the biased expectations of the GAMERS, not the characters. I'm sure many gamers playing for the first time killed V as soon as they learned she was Drow. Well of COURSE she killed someone like the guard said, she's Drow! Who knows what other horrible things the guard didn't find out, or he prevented from happening. You, coming to the game without any biases agaisnt Drow, kind of had the whole thing go over your head. V was playing against type, but you didn't even know what that type was.
Are you predisposed against Nazis? Or Muslims? Or some other group? Imagine if V came from a race of people like that, would it be easier to understand people's animosity? Bearing in mind that creatures in this world are GENETICALLY of a certain moral behavior? Han Solo and DV are both supposed to be bad, but in the end we see what good fuzzy people they are. Same with V.
It may also help you to understand that many monsters were labelled "evil" so that gamers could know they were enemies who needed to be killed, and you didn't have to sit there wondering if it was the moral thing to do. "Goblins were seen in the valley? Well goblins are evil, so they must be up to no good, so let's kill them." The DM didn't need to offer a reason to fight or kill them, and the players didn't need one. That's basically what the "evil" tag was used for... marking who it was okay for PCs to whack. Drow were initially enemies, so they were evil. They only became a playable race later after gamers thought the race was terribly cool.
I'm saying that D&D alignment is stupid and simplistic.
Yes, absolutely, undeniably.... staggeringly so. Some of us gamers stopped using it a long time ago.
Apparently taking part in a drinking contest makes you evil (or at least no longer good) for life (ToEE).
I had quite an argument with the devs when that idea was being discussed. I thought it was utterly moronic for a paladin to fall for getting drunk. Nobody else seemed to agree with me. Ultimately, I think they were looking for ways to implement paladins falling in the game, and the drinking contest was about all they could find.
The game expects me to think that the Lawful Good Paladin threatening me if I don't help him is morally superior
Without going too far off tangent, I think there is a real problem with people's perceptions of themselves and their morality here in the US. There seems to be an evergrowing INability to recognize one's own failings and the failings of their "side".
My roommate loves watching cop shows, and I can't stand them. Every episode cops bring in a suspect for questioning, and they treat the person horribly. They threaten, they beat, they blackmail, they lie... but the show says it's all good because it's "good" guys who are doing it to "bad" guys, and that makes it okay. There's no reflection on the morality of the actions themselves, actions are good or bad based on which "team" is doing them.
This is one of the many reasons I don't like the alignment system, because it labels creatures X and then brands everything they do under that label, so you get things like a paladin threatening people as fine simply because he's a paladin.
MichaelPullmann: philosophers have struggled with defining "good" and "evil" for millennia.
My definition:
1)
I think good and evil are subjective terms, not objective, because like beauty, they are in the eye of the beholder.
2)
If you try to help me or things I care about, I will call your actions good. Do enough of them, and I will call you good.
If you try to hurt me or things I care about, I will call your actions evil. Do enough of them, and I will call you evil.