anamorphic: Oh damn, did you resurrect? (Or you could have reloaded and gone around them?). Keldorn is a great asset though, his 2x Dispel is invaluable.
Hadn't gotten Keldorn yet, but Minsc and Anomen died. Resurrected Minsc, but Anomen was seriously getting on my nerves, and considering I intended to pick up Keldorn anyway, I was more than happy to let Anomen lie there and turn into rat food :whistle: Did this very early on, so they were quite a handful, but was so happy we actually beat them that I didn't dare to reload to try again. It was one of the first things I did after the slaver quest.
This was probably a wise move and I really wish I did it that way. I found majority of the areas and quests outside the city to be more low-level friendly. (De'Arnise Hold for example). I had a far tougher time doing stuff inside the city first, thanks to never quite being sure if we were getting in over our heads. There was even a possible dead end dungeon, that if you enter too early without +3 weapons as I did, you cannot escape. (Fortunately there are spells that create +3 weapons). So best advice, make sure you keep saved games from a few days back. :)
I found them much more comfortable as well. Haven't been to Umar Hills yet, but have been playing for a long time in the Windspear Hills now. Been quite a hoot to say the least, and I'm glad we picked up that +3 Bow in Trademeet, because it was the only thing that could kill some incredibly tough golems. Just as we were about to face the final boss(es) (DigDog or whatever), I got a message that the Thieves' Guild was lost :(((
The only way to save it, I think, is to go back to a save a day back, but that means redoing the entire dungeon, which I'm not at all keen on considering the trouble we had, and surviving that trap business, with the party spread out (on the first try too, woot). This dungeon has been very tough at times, and I hope we're close to the end now, but it's a real blow to lose the guild. Though I don't really know what benefits there may be aside from presumably money if the robbing goes well.
In hindsight I should have gone back to Athkatla after Trademeet, but I didn't know I had to be there in person to hand out any cuts. Maybe I'll just have to check out guild stuff in a future playthrough, as I don't exactly want to redo all those fights.
Must agree with szablew though, wouldn't recommend doing Windspear without a fair few levels. There are plenty of tough fights in there, and I reckon the sections I haven't played yet is no cakewalk either.
Minsc is still licking his burnt Boo, so offers a piece of advice: "Fire Elementals".