dtgreene: I don't play Baldur's Gate 1, as it suffers from the problems of low level AD&D...
notsofastmyboy: Do you mind explaining what you mean? I have my own beefs with low-level AD&D, and I'm curious if they're the same as yours.
Here is what I can think of right now:
* Physical attacks miss too often. A 1st level fighter with no strength or specialization bonus will miss half the time against a target with 10 AC. Those misses can quickly get annoying. (Also note that fighter-types don't even get any advantage (aside from specialization or the possibility of exceptional strength) relative to other classes in this regard.
* When an attack does hit, it is often a 1 hit KO, essentially making the gameplay close to that of opposite sides flinging instant death attacks at one another. (There is a rule that characters don't die until -10 HP that helps, but it is unfortunately not implemented in Baldur's Gate.)
* Mages get only one spell between rests, and most of the spells are rather weak (though at least Magic Missle always *hits*). Clerics with 14+ Wisdom at least get 3 spells.
* The sleep spell is too powerful for a 1st level spell. Not only does it deny the affected their turns (not fun for a player whose PC is affected), but it also makes them extremely vulnerable to physical attacks. I think having this one spell do both these things is too much, especially for a 1st level spell. (Spells like Hold Person suffer this issue, but that at least allows a saving throw, not that that helps much at low levels.)
* Healing is too weak. Not as bad as the other issues, but it persists a lot longer than the others. At 6th level, the only healing spell a cleric has is Cure Light Wounds, which heals at most 8 points (and has a chance of healing only 1), which is almost nothing to a fighter with 45 HP (33 average + 12 for 16 CON). Cure Serious/Critical Wounds help a bit, but are still too weak. (Also Cure Serious Wounds should have been 3rd level; many Japanese Wizardrylikes (including the NES version of Wizardry 2) put the equivalent spell (DIAL) there.) (Note that Baldur's Gate 2 automatically maximizes healing and includes the Cure Medium Wounds spell, which helps. Also, AD&D 2e did get the 2nd level spell Cure Moderate Wounds late in its lifetime, which also helps a bit.) Note that this issue abruptly disappears when the player gets access to Heal.