Posted February 07, 2011
Unless you use a game editor to cheat in a mage kit (specialisms are treated as kits in the BG2 engine), you can only dual-class to a specialist mage if you play vanilla BG 1. In BG 2 (the game the OP was about) or Tutu or BGT installs of BG1, you cannot dual to a specialism.
My favourite classes ('build' is a 3E, not 2nd Edition AD&D term) are Blade and elven Fighter/Mage.
Blade for the extra abilities you get, like offensive spin has you whizzing about the battle-field dealing maximum damage with every hit (though you don't get extra attacks/round, you can get an additional attack with dual-wielding and with the Rogue Rebalancing mod you get *** in dual-wield for free:
"Blades now automatically start with maximum proficiency (3 points) in Two Weapon Fighting style as described in the 2E AD&D "Complete Bard's Handbook" supplement.),
Great about Blades is their versatility (for example, you can't specialize in a weapon, but you can be proficient in a lot of them, so it's easy to pick another weapon for the occasion) and their high levels: with spells where the damage done is level-related, they do even more damage than a single-class Mage because rogues do level up faster. And the enemy gets nice saving throw penalties if you have the 'Add Save Penalties for Spells Cast by High-Level Casters (BETA)'-Tweak from the Gibberlings' BG2 Tweakpack installed.
Fighter-Mages on the other hand are great for their weapon specialization, eventually more than 3 spell level slots per level (which the Blade is limited too, unless items add spell-slots) and the extra attacks/round, that being a fighter grants them at higher levels.
'Blade or Fighter-Mage' is a question that has often been debated through the years and I personally made up my mind slightly in favour of the Blade, not being sure if they're more powerful, but they're more fun, I think. But still, in another parallel campaign, a Fighter/Mage PC follows my Blade PC in his footsteps. And my first AD&D character ever, some 16 years ago, was a Fighter-Mage.
Either way, it has to be 'Swords and Sorcery', or as I call them, a 'Spellblade'. And Thievery is for my favourite NPC's: Imoen, Alora, Coran, Jan Jansen. I could never make a more enjoyable Thieving character myself.
My favourite classes ('build' is a 3E, not 2nd Edition AD&D term) are Blade and elven Fighter/Mage.
Blade for the extra abilities you get, like offensive spin has you whizzing about the battle-field dealing maximum damage with every hit (though you don't get extra attacks/round, you can get an additional attack with dual-wielding and with the Rogue Rebalancing mod you get *** in dual-wield for free:
"Blades now automatically start with maximum proficiency (3 points) in Two Weapon Fighting style as described in the 2E AD&D "Complete Bard's Handbook" supplement.),
Great about Blades is their versatility (for example, you can't specialize in a weapon, but you can be proficient in a lot of them, so it's easy to pick another weapon for the occasion) and their high levels: with spells where the damage done is level-related, they do even more damage than a single-class Mage because rogues do level up faster. And the enemy gets nice saving throw penalties if you have the 'Add Save Penalties for Spells Cast by High-Level Casters (BETA)'-Tweak from the Gibberlings' BG2 Tweakpack installed.
Fighter-Mages on the other hand are great for their weapon specialization, eventually more than 3 spell level slots per level (which the Blade is limited too, unless items add spell-slots) and the extra attacks/round, that being a fighter grants them at higher levels.
'Blade or Fighter-Mage' is a question that has often been debated through the years and I personally made up my mind slightly in favour of the Blade, not being sure if they're more powerful, but they're more fun, I think. But still, in another parallel campaign, a Fighter/Mage PC follows my Blade PC in his footsteps. And my first AD&D character ever, some 16 years ago, was a Fighter-Mage.
Either way, it has to be 'Swords and Sorcery', or as I call them, a 'Spellblade'. And Thievery is for my favourite NPC's: Imoen, Alora, Coran, Jan Jansen. I could never make a more enjoyable Thieving character myself.
Post edited February 07, 2011 by DubConqueror