Posted October 13, 2020
Thanks for posting the examples, I appreciate that.
I think part of the problem is that, in your first example from BG2, the view is looking straight down at the dirt floor of the forest. So, I think the fixed overhead viewpoint has an effect on the perceived brightness of the scene. Your first example from BG3 is looking at a more sideways angle, where you can directly see part of the sky through the trees and tbh it looks like what I would expect from a realistic scene in a thin forest on a bright day. The second BG2 example looks like it is in a cavern somewhere, so it's not surprising that looks darker.
Of course, Baldur's Gate 2 is not the most recent game we could be comparing to. BG2 was made 20 years ago and there have been other CRPGs set in Forgotten Realms since then. So, even though the new game is called Baldur's Gate 3, I'm not sure it makes sense to look to BG2 as the latest reference of Forgotten Realms artistic style.
For example, here is a forest scene from Neverwinter Nights 2, which has a similar level of brightness to the BG3 example. Afaik, NN2 was the last Forgotten Realms video game to be released (2006).
Here is another example from Neverwinter Nights 2, that shows some fairly clean and sparkly armour in a combat scenario. Forgotten Realms is high fantasy (even though it has some darker aspects to it), so I wouldn't say somewhat idealized, new-looking armour is out-of-place.
Personally, I never saw Fearun as a place where the sun never shines, or where there is a global shortage of soap and armour polish ;-)
I think part of the problem is that, in your first example from BG2, the view is looking straight down at the dirt floor of the forest. So, I think the fixed overhead viewpoint has an effect on the perceived brightness of the scene. Your first example from BG3 is looking at a more sideways angle, where you can directly see part of the sky through the trees and tbh it looks like what I would expect from a realistic scene in a thin forest on a bright day. The second BG2 example looks like it is in a cavern somewhere, so it's not surprising that looks darker.
Of course, Baldur's Gate 2 is not the most recent game we could be comparing to. BG2 was made 20 years ago and there have been other CRPGs set in Forgotten Realms since then. So, even though the new game is called Baldur's Gate 3, I'm not sure it makes sense to look to BG2 as the latest reference of Forgotten Realms artistic style.
For example, here is a forest scene from Neverwinter Nights 2, which has a similar level of brightness to the BG3 example. Afaik, NN2 was the last Forgotten Realms video game to be released (2006).
Here is another example from Neverwinter Nights 2, that shows some fairly clean and sparkly armour in a combat scenario. Forgotten Realms is high fantasy (even though it has some darker aspects to it), so I wouldn't say somewhat idealized, new-looking armour is out-of-place.
Personally, I never saw Fearun as a place where the sun never shines, or where there is a global shortage of soap and armour polish ;-)
Post edited October 13, 2020 by Time4Tea