Posted October 29, 2022
Vanilla game only. Both classic and EE are valid. Bonus content (the Icewind Dale shop, and the other pre-order shop) is valid.
You must play solo (if you make anyone join for equipment, you must immediately release them after emptying their inventory).
Your character must have minimal stats. Just go to character creation in EE, and roll the stats to their minimum, then click ok. Likely works under classic too.
You should preferable do the whole trilogy.
You shall tell what you did and if anything interresting is involed how.
Any race is valid. The ultimate class/race combination is of course human monk. Possibly.
If you get stuck, given random encounters is a thing, you can add exp through console, but this should be last case scennario. (Remember your game's exp-limit.)
Also, to lessen the frustration of 3 STR and such, in BG1 you can have infinite gold after you leave Candlekeep, and in BG2 after you manage to leave the city. Because you can rolll an infinite amount of random encounters, where you finish off 1+ enemy, and pick up its random 1+ gold. The challenge is about fun, not grinding.
Here are class/race combinations I see giving the highest stats, thus highest chance:
- elf ranger (I'll start this, but feel free to do the same)
- halfling cleric
- gnome thief
- half-elf fighter/druid (this'd tick both fighter and druid for the challenge)
- halfling barbarian
- half elf bard
- human paladin
- human monk
- sorcerer/mage elf (likely some multiclass elf. Beware, that the intelligence barrier will cut off most of your casting options, I mean spell levels!)
I'm presonaly most interrested in a mage run. It'll likely hoard scrolls, possibly wands.
-----------------------
Ranger has a pretty ok STR anyway, so we'll see. Did all of Candlekeep without any fuss. Of course the rewards were pretty low, given the pretty bad CHA, at least the elf rises it to 8, so it's not abysmal.
Too bad INT will need the Tome to buff it to 9 though, I wanned to experiment right away, but whatever.
As kits are heavily encouraged, I picked Archer, and will rely on bows exclusively. Very annoying though you can't start with more than 2 pip in any weapon.
Bought studded leather and longbow from the shop, as well as helmet. Short bow and leather would be available at Gorian's body, but as long as I can carry stuff, I'll go for the best.
Of course a directive will be to get the STR-gloves, lacking any other option for a STR-boost in BG1. Well, at least I don't know about any infinite stock of STR-potions, and at the moment there's neither spell to rely on.
Should have spent the rest of the money on potions, but that's not very big issue, obviously.
Using bow, the belt-ogre was delt with as soon as got into the area.
-
the survivability against the first Assassin is pretty good. The guards take care most of it anyway, and there's stealth. Not to mention, you can walk back after the Fear spell expires (or you saved), and shoot an arrow, maybe two to him. Don't stand around longer though, he spares the magic missiles for ye.
Btw, this run is already interresting, as I can't just bash open everything. Not to mention, because of CON is not 18+, seems there'll be an everpresent need to sleep.
-
Beregost is fine. OBviously send away the wild mage companion, as far as I see she has no item to gain from her quests. Unlike later with the monk, who Beamdog in their infinite wisdom totaly ruined. A good point would be to hire him asap, get the STR-belt, then temrinate the questline. But you can't get that item until entering BG, which is the same time you get the STR gloves. Sure, you can be marginaly better with the belt still, but c'mon!
For the assassination attempt, lure the guy out of the inn. In EE the enemy do not duplicate, what is a plus.
For Silke first back down a step and shoot her to prevent the Mirror Image, then aim for the Inn's door. You can step in preventing the lightning bolts (cann ot be interrupted in EE). You can save inside, what is good, because if your dmg turns low, she'll be able to cast he rmagic missiles, and those hurt.
The spiders are a headache of course, but that was expected. Do them after Silke, and don't forget to keep her staff. Hide, and go in to the sideroom. Position yourself so only 1 spider is visible. Start with 2 arrows, gulp the Potion of Defense, then whack with the staff. Repeat until needed. Don't forget to save between the spiders, they might get a lucky 20, and poison you. This pushed me to clvl 3.
Btw, I see there might be trouble with carrying ammo around...
EDIT: In Beregost almost everything is nailed down, and you can't have the STR to bash things open. Any other class has lower min. STR, so don't even try. There's also so little to loot from containers, you might as well not even try.
-
High Hedge only has those slow gnolls, and fighting 1 skeleton for its head is ok. Though I see a potential problem relating to skeletons - their massive piercing resistance.
Note on weapon specialisation: 3 point seems to be the fine spot, no need to bother investing in anything more, given grandmastery is not possible.
The Basillus-area is not very problematic. Sure, fighting archers is a risk, but that's why there's save/reload. Basillus himself is not impervious to casting failure, so it's kinda easy.
I don't remember the hobgoblin from the Chill group from any playthrough before. I acted totaly hostile towards it, and got 200 exp for the effort. Either way, for Tanygan just force-attack the guy, the dialogue will kick in, then it's just luring him away and keeping the distance. The Boots of Speed would be nice to have asap.
NOTE: despite being 2 unrelated Boots of Stealth in the original game, Beamdog, in their infinite wisdom cut this. So Thurlong has to wait for his boots.
When moving to Nashkel, keep in mind, the Nashkel Shop sucks. Replace one of your arrow-packs with +1 arrows in Beregost.
Also: don't forget to buy TWO Potion of Strength in High Hedge, so you can save Samuel. Unless of course you want to stash this quest until you get Draw Upon Holy Might. Twice. Aka. after you are done with Candlekeep. At point you likely won't need this petty exp. Also: keep the Violet Potion, so you can grab the Tome of STR. I think skipping the Joseph's Ring quest is again the way (unless you can do it after the fast in EE).
Hah! could defeat Vitiare! Fortunately, don't have to wait him starting conversation. Bigger trouble was the fanatic mage, against whom the AI kept rolling very low, but with some reloads, it was delt with.
Before going out of Nashkel, buy the Shield Amulet. It is kinda essential against Borda, for example.
Given the weakness of the character, I chose to buy 100 exp for 55 gold from Neville.
When fighting the gibberlings for Laurel you must play the tank, else the horde will shred her. I'll have to re-think my proficiencies, and might have to re-desitribute the points, as melee at occasion seems to be a must. Darn.
Another difference now, that I always wait for enemies to speak their stuff. Here, I just don't care. Shoot them in the face, like for the Gauntlet-ogres. Unfortunately, even with the VHA Tome's vuff, there's no chance to get the protection scroll from Drienne. Arcane The Mad is impossible too.
Use the third Potion of Strength from High Hedge to bring out the Farmer's son's body. Don't fight the ankeghs: sneak in, than run out (enter stealth when you manage to get out of sight). To get Nester's Dagger though, you still have to fight an ankegh. Here is how it can be done: enter stealth, and move close (I use the electric hammer w/o proficiency for this). Leave shadows, and start whacking. You have 3-4 hits done by the ankegh until the AI realises you are in melee distance - that's when you should run around the priestess' house and hide again. If you notice the ankegh started doing melee sooner - RUN!
-
For such character the Cloak of the Wolf can come in handy, as it'll allow you to spare on the STR-potions, giving you 18 STR while transformed For a short period of time only, but that's enough the carry the loot out of a map. Never used this item before, turns out it doesn't work on charges, you can swap back&forth infinite times. That's surprisingly strong. Also: entering the cave for it and the Tome of Con is kinda easy with stealth. The only problem is getting out, and if you go anti-clockwise, you'll have plenty of space to re-enter stealthing - the downside is, you'll get hurt aplenty by the traps (clockwise the traps have conditions, which'll make you dead if you don't throw your saves).
-
I'm so convinced the Greywolf fight is rigged. At least when you use normal weapons, your throws will be abysmal, guaranteed.
I was dicking around, buying Claw of Kazgaroth + Cloak of Displacement, and realised at some point aquires a 19 STR potion, so bashed in to Joseph's Wife's house for her quest. Btw, I always kill poor Rufie, but not this time. There's plenty of exp in the game anyway, right? Happy halloween. Funny, that Sendai just tend to have the best armor available for this class.
Against Vax the Dart Thrower finaly the Called Shot ranger ability came in good use.
With EE I could not manage to kill independently/lure away the overseer of Captain Barge, as when she turned hostile, Barge went berserk too. But this still could be circumwented somewhat activating the hostility, which reuslted the guardian dead, sropping loot, No exp, but the money is still there.
S of Ulcaster is practicaly free exp with a ranged character: everyone is slow.
Did the Nashkel mine Exterior Assassination befpre entering the mine for convenience sake, and discovered how broken stealth is: you can shoot 2 arrows, and back away from sight while the second is flying towards the enemy, and the enemy will just stand there without reaction, and you can repeat the process.
You must play solo (if you make anyone join for equipment, you must immediately release them after emptying their inventory).
Your character must have minimal stats. Just go to character creation in EE, and roll the stats to their minimum, then click ok. Likely works under classic too.
You should preferable do the whole trilogy.
You shall tell what you did and if anything interresting is involed how.
Any race is valid. The ultimate class/race combination is of course human monk. Possibly.
If you get stuck, given random encounters is a thing, you can add exp through console, but this should be last case scennario. (Remember your game's exp-limit.)
Also, to lessen the frustration of 3 STR and such, in BG1 you can have infinite gold after you leave Candlekeep, and in BG2 after you manage to leave the city. Because you can rolll an infinite amount of random encounters, where you finish off 1+ enemy, and pick up its random 1+ gold. The challenge is about fun, not grinding.
Here are class/race combinations I see giving the highest stats, thus highest chance:
- elf ranger (I'll start this, but feel free to do the same)
- halfling cleric
- gnome thief
- half-elf fighter/druid (this'd tick both fighter and druid for the challenge)
- halfling barbarian
- half elf bard
- human paladin
- human monk
- sorcerer/mage elf (likely some multiclass elf. Beware, that the intelligence barrier will cut off most of your casting options, I mean spell levels!)
I'm presonaly most interrested in a mage run. It'll likely hoard scrolls, possibly wands.
-----------------------
Ranger has a pretty ok STR anyway, so we'll see. Did all of Candlekeep without any fuss. Of course the rewards were pretty low, given the pretty bad CHA, at least the elf rises it to 8, so it's not abysmal.
Too bad INT will need the Tome to buff it to 9 though, I wanned to experiment right away, but whatever.
As kits are heavily encouraged, I picked Archer, and will rely on bows exclusively. Very annoying though you can't start with more than 2 pip in any weapon.
Bought studded leather and longbow from the shop, as well as helmet. Short bow and leather would be available at Gorian's body, but as long as I can carry stuff, I'll go for the best.
Of course a directive will be to get the STR-gloves, lacking any other option for a STR-boost in BG1. Well, at least I don't know about any infinite stock of STR-potions, and at the moment there's neither spell to rely on.
Should have spent the rest of the money on potions, but that's not very big issue, obviously.
Using bow, the belt-ogre was delt with as soon as got into the area.
-
the survivability against the first Assassin is pretty good. The guards take care most of it anyway, and there's stealth. Not to mention, you can walk back after the Fear spell expires (or you saved), and shoot an arrow, maybe two to him. Don't stand around longer though, he spares the magic missiles for ye.
Btw, this run is already interresting, as I can't just bash open everything. Not to mention, because of CON is not 18+, seems there'll be an everpresent need to sleep.
-
Beregost is fine. OBviously send away the wild mage companion, as far as I see she has no item to gain from her quests. Unlike later with the monk, who Beamdog in their infinite wisdom totaly ruined. A good point would be to hire him asap, get the STR-belt, then temrinate the questline. But you can't get that item until entering BG, which is the same time you get the STR gloves. Sure, you can be marginaly better with the belt still, but c'mon!
For the assassination attempt, lure the guy out of the inn. In EE the enemy do not duplicate, what is a plus.
For Silke first back down a step and shoot her to prevent the Mirror Image, then aim for the Inn's door. You can step in preventing the lightning bolts (cann ot be interrupted in EE). You can save inside, what is good, because if your dmg turns low, she'll be able to cast he rmagic missiles, and those hurt.
The spiders are a headache of course, but that was expected. Do them after Silke, and don't forget to keep her staff. Hide, and go in to the sideroom. Position yourself so only 1 spider is visible. Start with 2 arrows, gulp the Potion of Defense, then whack with the staff. Repeat until needed. Don't forget to save between the spiders, they might get a lucky 20, and poison you. This pushed me to clvl 3.
Btw, I see there might be trouble with carrying ammo around...
EDIT: In Beregost almost everything is nailed down, and you can't have the STR to bash things open. Any other class has lower min. STR, so don't even try. There's also so little to loot from containers, you might as well not even try.
-
High Hedge only has those slow gnolls, and fighting 1 skeleton for its head is ok. Though I see a potential problem relating to skeletons - their massive piercing resistance.
Note on weapon specialisation: 3 point seems to be the fine spot, no need to bother investing in anything more, given grandmastery is not possible.
The Basillus-area is not very problematic. Sure, fighting archers is a risk, but that's why there's save/reload. Basillus himself is not impervious to casting failure, so it's kinda easy.
I don't remember the hobgoblin from the Chill group from any playthrough before. I acted totaly hostile towards it, and got 200 exp for the effort. Either way, for Tanygan just force-attack the guy, the dialogue will kick in, then it's just luring him away and keeping the distance. The Boots of Speed would be nice to have asap.
NOTE: despite being 2 unrelated Boots of Stealth in the original game, Beamdog, in their infinite wisdom cut this. So Thurlong has to wait for his boots.
When moving to Nashkel, keep in mind, the Nashkel Shop sucks. Replace one of your arrow-packs with +1 arrows in Beregost.
Also: don't forget to buy TWO Potion of Strength in High Hedge, so you can save Samuel. Unless of course you want to stash this quest until you get Draw Upon Holy Might. Twice. Aka. after you are done with Candlekeep. At point you likely won't need this petty exp. Also: keep the Violet Potion, so you can grab the Tome of STR. I think skipping the Joseph's Ring quest is again the way (unless you can do it after the fast in EE).
Hah! could defeat Vitiare! Fortunately, don't have to wait him starting conversation. Bigger trouble was the fanatic mage, against whom the AI kept rolling very low, but with some reloads, it was delt with.
Before going out of Nashkel, buy the Shield Amulet. It is kinda essential against Borda, for example.
Given the weakness of the character, I chose to buy 100 exp for 55 gold from Neville.
When fighting the gibberlings for Laurel you must play the tank, else the horde will shred her. I'll have to re-think my proficiencies, and might have to re-desitribute the points, as melee at occasion seems to be a must. Darn.
Another difference now, that I always wait for enemies to speak their stuff. Here, I just don't care. Shoot them in the face, like for the Gauntlet-ogres. Unfortunately, even with the VHA Tome's vuff, there's no chance to get the protection scroll from Drienne. Arcane The Mad is impossible too.
Use the third Potion of Strength from High Hedge to bring out the Farmer's son's body. Don't fight the ankeghs: sneak in, than run out (enter stealth when you manage to get out of sight). To get Nester's Dagger though, you still have to fight an ankegh. Here is how it can be done: enter stealth, and move close (I use the electric hammer w/o proficiency for this). Leave shadows, and start whacking. You have 3-4 hits done by the ankegh until the AI realises you are in melee distance - that's when you should run around the priestess' house and hide again. If you notice the ankegh started doing melee sooner - RUN!
-
For such character the Cloak of the Wolf can come in handy, as it'll allow you to spare on the STR-potions, giving you 18 STR while transformed For a short period of time only, but that's enough the carry the loot out of a map. Never used this item before, turns out it doesn't work on charges, you can swap back&forth infinite times. That's surprisingly strong. Also: entering the cave for it and the Tome of Con is kinda easy with stealth. The only problem is getting out, and if you go anti-clockwise, you'll have plenty of space to re-enter stealthing - the downside is, you'll get hurt aplenty by the traps (clockwise the traps have conditions, which'll make you dead if you don't throw your saves).
-
I'm so convinced the Greywolf fight is rigged. At least when you use normal weapons, your throws will be abysmal, guaranteed.
I was dicking around, buying Claw of Kazgaroth + Cloak of Displacement, and realised at some point aquires a 19 STR potion, so bashed in to Joseph's Wife's house for her quest. Btw, I always kill poor Rufie, but not this time. There's plenty of exp in the game anyway, right? Happy halloween. Funny, that Sendai just tend to have the best armor available for this class.
Against Vax the Dart Thrower finaly the Called Shot ranger ability came in good use.
With EE I could not manage to kill independently/lure away the overseer of Captain Barge, as when she turned hostile, Barge went berserk too. But this still could be circumwented somewhat activating the hostility, which reuslted the guardian dead, sropping loot, No exp, but the money is still there.
S of Ulcaster is practicaly free exp with a ranged character: everyone is slow.
Did the Nashkel mine Exterior Assassination befpre entering the mine for convenience sake, and discovered how broken stealth is: you can shoot 2 arrows, and back away from sight while the second is flying towards the enemy, and the enemy will just stand there without reaction, and you can repeat the process.
Post edited November 03, 2022 by twillight