It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I really would like to get into a game like this, but the UI is so old that it throws me off. Even the mod for Baldur's Gate 1 that makes it look 2 doesn't do much for me. Is there any mods that modernize the UI to be more accessible? I have the same issue with Planescape Torment and Icewind Dale.
Post edited April 26, 2014 by crushilista
You might want to be more specific as to what you're looking for. What exactly is it that makes BG / BG2's UI old? Also, what exactly is a modernized UI? Lastly, what is about BG / BG2's UI that is throwing you off? What you said in your original post is like asking someone for a piece of rope. WIthout knowing a specific length or the knowing the ropes purpose, how is anyone supposed to know how long the rope needs to be?

When I first played BG, it was just a case of learning the ropes of the game, the UI at first glace might be a bit overwhelming with all the options but it isn't that bad. Character actions are all at the bottom of the screen while game options are all on the left. Don't know what something does, put your cursor over it, press "tab" (or wait a second) and a message scrolls telling you the function. All your options are right in front you making them completely accessable already, it's just a case of remembering their placement. Nothing to it really.
Post edited April 26, 2014 by IwubCheeze
avatar
crushilista: I really would like to get into a game like this, but the UI is so old that it throws me off. Even the mod for Baldur's Gate 1 that makes it look 2 doesn't do much for me. Is there any mods that modernize the UI to be more accessible? I have the same issue with Planescape Torment and Icewind Dale.
I suspect you're a console gamer. If that's the case, no advice here will satisfy you. None.
avatar
crushilista: I really would like to get into a game like this, but the UI is so old that it throws me off. Even the mod for Baldur's Gate 1 that makes it look 2 doesn't do much for me. Is there any mods that modernize the UI to be more accessible? I have the same issue with Planescape Torment and Icewind Dale.
@IwubCheeze has a point: what about the UI bothers you? If it's the massive bars covering the screen, then there should be a key to press that hides them. If it's the delay in tooltips popping up to tell you what a thing is, hitting Tab should speed the process up. Beyond that, though, I'm not sure how to help you without more data.
Post edited April 26, 2014 by Jonesy89
avatar
crushilista: I really would like to get into a game like this, but the UI is so old that it throws me off. Even the mod for Baldur's Gate 1 that makes it look 2 doesn't do much for me. Is there any mods that modernize the UI to be more accessible? I have the same issue with Planescape Torment and Icewind Dale.
avatar
Hickory: I suspect you're a console gamer. If that's the case, no advice here will satisfy you. None.
That...isn't really a very helpful response. Nor is it necessarily accurate: I don't and never have owned a console, but I had trouble when I first played, so much so that I abandoned the game several times before finally getting started. Incidentally, OP, it's well worth getting over any issues you have with the ui.

I suspect that your problem stems from not understanding the rules system the games use, rather than the ui (which is reasonably intuitive once you understand the rules). If you don't know what "THAC0" is, or how preparing spells works, then I'd suggest you scan through this guide, and read any bits you don't know the answer to. It's quite long, but a lot of it is charts which are useful to reference, but you certainly don't need to remember.

If you ARE having trouble with the ui, then I've made a screenshot of the BG2 UI which shows what the buttons do which you can reference (attached). Most of the buttons are pretty obvious in use, but to be sure I've explained all of them. (The screenshot beneath the numbers isn't mine, incidentally: credit goes to Mobygames.com for that one).

1-8: Different tabs for the game. Clicking on these buttons will show you various screens for the game, much like in modern games. Journal, inventory, etc. Most won't auto-pause the game, so do pause before entering them if you're in the middle of a fight (using space).
1: Main view. If you're on a different screen, this will return you to the main one where you can see all the characters in the world, interact, fight, etc. Scroll with mouse at the side of the screen or arrow keys, etc. Most of the stuff at the bottom only appears on the main screen.
2: Map. Click on this to move where the the main view is showing. Compass in the top right shows the map of the larger world. Fairly self explanatory.
3: Journal. Essentially your quest log. You can edit and add entries if you click on them, and can scroll between chapters.
4: Inventory. Guess what you can do here. Items with a red background can't be used by the character holding them, ones with a blue background have a magic power you haven't identified yet (and are therefore valuable if you ID them). Right clicking will give you a description of an item, so you can read about its powers. It'll also let you identify unknown items. Double click to split a stack, drop an item on another character to give it to them.
5: Character sheets. Contains biographies for your characters, information on their xp, levels, and other statistics, and the level up button. Also contains some more advanced options for customising their AIs and suchlike.
6: Priest spells. If you're a cleric, druid, or (later) ranger or paladin, go here to prepare your spells. Click on the spell on the left to add it to the spells you're preparing, click on it on the right to remove it.
7: Mage spells. Same thing for if you're a mage, bard or sorcerer.
8: Options. Save, load, etc.

9: Rest. Kind of an important one, this'll let you try to rest, which will restore your spells and heal you a bit, but may result in you being attacked.

10: Characters. Click on them here or in the world to select them. How much of their portrait is red shows how injured they are (of course); hovering over the portrait will give an exact value. Drag them up and down to change their positions in the party.

11: Pause/play. Important in battles to think about your orders: consider also turning on some of the autopause options in the options menu.

12-21: Character actions. What buttons are available will depend on what abilities your class has. When you select multiple people this is replaced by some buttons allowing you to choose what formation your characters should move in by default.
12: Talk. No need to click this normally, but you you want to talk to someone who's attacking you, then click this button first.
13-14: Weapons. These are equipped from the inventory screen., and then you can quickly switch to them here by clicking on the weapon you want to use. If you don't equip a weapon in one of the slots, it'll switch to unarmed attacks instead. You can also attack friendly creatures or bash locks by clicking on a weapon, then on them.
15: Find traps. Thieves only. Look around for traps: if one shows up, it's highlighted as a box. In the screenshot, one's just been detected in the middle of the screen.
16: Thief skills. Thieves only. Disable traps, pick locks, or pick pockets, depending on what you click on after selecting this.
17: Hide in shadows. Thieves only (again). Self explanatory: Try to avoid detection. Ends if you attack, though you can get a damage multiplier on the attack..
18: Spellcasting. Casters only (obviously). Click this, then select the spell you want to cast.
19: Items. If there are items you're wearing which you can activate, they'll appear when you click this button.
20: Quick item slots. Quick access to the items you put in these from the inventory screen. Just a player convenience, if you're using the BG2 ui. You can also get quick spell buttons, which are similar. Right click on them to set a spell, and then you don't need to go through the spellcasting button to use that spell.
21: Special abilities. Some characters have special abilities they can use (and your own character will gain some as you go through the game). If you see this button isn't greyed out, click it to see what special powers the character has.

22: A couple of advanced options, don't worry about them until you feel ready.

I went into quite a bit of detail here. Don't feel you need to memorise all this. I wanted to be thorough, so you and other people can come and check if there's some subtlety they don't understand.
Attachments:
bg.jpg (153 Kb)
Post edited April 26, 2014 by pi4t
avatar
Hickory: I suspect you're a console gamer. If that's the case, no advice here will satisfy you. None.
avatar
pi4t: That...isn't really a very helpful response. Nor is it necessarily accurate:
What part of 'I suspect' don't you understand? If my suspicion has merit then my comment does too. If not, then pass over it. It's just my suspicion. I made no allegation.
avatar
pi4t: That...isn't really a very helpful response. Nor is it necessarily accurate:
avatar
Hickory: What part of 'I suspect' don't you understand? If my suspicion has merit then my comment does too. If not, then pass over it. It's just my suspicion. I made no allegation.
Sorry if I wasn't clearer. My concern was that if he was a console gamer, then your post would drive him away rather than help him to try the game. Whether or not he's more used to consoles, there's the possibility that he can come to learn and enjoy the game over time. He's obviously been interested enough in PC gaming to seek out this game and GOG, after all. I don't want to see him driven away by that kind of assumption...who benefits from that?

If he wasn't a console gamer, then again the post might drive him away, as he's being labelled with the "console players" - which several pc players feel is something of an insult.

This isn't really an argument for this thread, though. Shall we agree to drop this argument for now?
Post edited April 26, 2014 by pi4t
avatar
Hickory: What part of 'I suspect' don't you understand? If my suspicion has merit then my comment does too. If not, then pass over it. It's just my suspicion. I made no allegation.
avatar
pi4t: Sorry if I wasn't clearer. My concern was that if he was a console gamer, then your post would drive him away rather than help him to try the game. Whether or not he's more used to consoles, there's the possibility that he can come to learn and enjoy the game over time. He's obviously been interested enough in PC gaming to seek out this game and GOG, after all. I don't want to see him driven away by that kind of assumption...who benefits from that?

If he wasn't a console gamer, then again the post might drive him away, as he's being labelled with the "console players" - which several pc players feel is something of an insult.

This isn't really an argument for this thread, though. Shall we agree to drop this argument for now?
Fair enough, point taken. I wouldn't want to drive the OP away either, and if that may be a consequence, then I offer my sincere apologies to the OP, for it was certainly not my intent.
avatar
crushilista: I really would like to get into a game like this, but the UI is so old that it throws me off. Even the mod for Baldur's Gate 1 that makes it look 2 doesn't do much for me. Is there any mods that modernize the UI to be more accessible? I have the same issue with Planescape Torment and Icewind Dale.
avatar
Hickory: I suspect you're a console gamer. If that's the case, no advice here will satisfy you. None.
I'm by no means a console gamer. I've been gaming primarily on PC since I was 14 and I'm 21 now. I took offense when I first read that (Thought you meant that I MUST be a console player if I can't understand the complexities of this UI with ease), but now I see, in later posts, you're saying that there's no such way to make this as simple as a console game if that's what I was used to playing (and this sure as hell isn't as simplified as that).

http://www.metzomagic.com/images/2001/bgat25.jpg

I don't see how anybody can't think this is archaic and off-putting by today's standards. Toolbars almost 25% of the screen space. But I guess you can't have only the good and not the bad in something like this. Part of the reason It's praised I'm guessing is because it's so in depth... but because it's so in-depth, the control scheme has to be in depth. Double edged sword, I suppose.

And to pi4t, thank you immensely. You really went out of your way to help me and this will be a great help. I managed to drag my way somewhat through Ultima 4; this doesn't seem nearly as bad in comparison.
Post edited April 28, 2014 by crushilista
avatar
crushilista: Toolbars almost 25% of the screen space.
The toolbars will take much less space, if you install the Widescreen Mod. For instance, this is how it looks at 1600x900:

http://cdn.vanillaforums.com/baldursgate.vanillaforums.com/FileUpload/82/af9477b5163f9157f523ed3cbf79b8.png

The screenshot above also shows bigger fonts (thanks to the BG2 Bigger Fonts mod) and a slightly improved GUI (thanks to the 1PP mod), as you can see, for example, by the different shape of the clock in the bottom left.
Post edited April 28, 2014 by Ergos
Should also be said that you can further minimise the bottom 'bar' by hitting (I think) PgDn or that little arrow by the bottom-right side of it, so that only one line of text is visible.

You can also remove parts or the whole of the UI itself -- but that will of course make it more tricky to control the characters. Fine if you're just clicking on some enemy I suppose, but not if you want to use items, spells or anything of that ilk.

If I recall correctly, "H" removes the interface entirely, "Y" removes the left side, and "U" removes the right side.
I've got plenty of issues with Baldur's Gate (1 & 2) but the UI never seemed "so old that it throws me off". Too me, it's as complex and uses as much screen real estate that's necessary to play properly. Modern games, often made with game-pads in mind, streamline or hide the UI (often by simplifying game-play) . Even if you're not a console gamer, most "modern" PC games are made for that market first and then ported.

While I've not looked at it, maybe the Enhanced Edition's UI is a better fit for you since I don't think there are any mods that fit your purpose (though the combo of widescreen & bigger fonts might be adequate) .
Here is a screenshot without right or left interface, and the minimised bottom text field, with 1600x900 resolution.

You can probably get by fine without the left bar, but I'd find it awkward without the right bar, for easy character selection and overview of health and effects.
Attachments:
baldr000.jpg (475 Kb)
avatar
crushilista: *snip*
Your second post made things a little clearer this time around. If you are 21 now and started gaming since you were 14 then you started gaming when games where already mainstream and it's likely you've been playing those. As games became more mainstream, they consequently got simplified which means, complicated inferfaces simply aren't required.

I'm 31 and I started gaming when I was 5 years old on an Atari 800XL and I've been playing games to this day so I have seen first hand how games have evolved. Since then till the early 2000's, gaming was a niche market and games were developed with what gamers wanted and not the mass market. It wasn't uncommon for games to have a learning curve as some of them were complicated, traditional flight sims and civ games spring readily to mind. Some of these complicated games also had a complicated UI and we just accepted it that if we wanted to play this game, he had to learn the ropes first. Baldur's Gate 1 and 2 were released in 1998 and 2000 respectivley so obviously the time before gaming became mainstream. After playing complicated games for years already, having to learn how to play BG (or any other game) was nothing new for me or any of the other older gamers on GoG, so the thought of anyone having issues with the UI would be a little out of the blue.

I do have to admit, I am a bit surprised to see a younger person here checking out old games. Normally, I would expect a reaction like "ewwwww, these graphics make my eyes bleed" or "this game is too hard" (due to not knowing how to play it), "who the hell plays 2D games now?" or simply don't bother because Call of Duty or Halo isn't the title. Obviously, you aren't that kind of gamer.

Regardless, just letting you know the UIs in older games aren't ancient, it's just that mainstream games today are simplied to the point a complicated UI isn't necassary. If you ever try any other older games that have a complicated UI, you'll know why. Enjoy Baldur's Gate and enjoy your time on the GoG forums :)
Post edited April 28, 2014 by IwubCheeze
avatar
IwubCheeze: I'm 31 and I started gaming when I was 5 years old on an Atari 800XL and I've been playing games to this day so I have seen first hand how games have evolved. Since then till the early 2000's, gaming was a niche market and games were developed with what gamers wanted and not the mass market. It wasn't uncommon for games to have a learning curve as some of them were complicated, traditional flight sims and civ games spring readily to mind. Some of these complicated games also had a complicated UI and we just accepted it that if we wanted to play this game, he had to learn the ropes first. Baldur's Gate 1 and 2 were released in 1998 and 2000 respectivley so obviously the time before gaming became mainstream. After playing complicated games for years already, having to learn how to play BG (or any other game) was nothing new for me or any of the other older gamers on GoG, so the thought of anyone having issues with the UI would be a little out of the blue.
I would push the date for when gaming went mainstream back by about 5 years. In the mid-90's, the Nintendo console with the various Mario titles was huge. In the PC market titles like Myst, Sid Meier's Civilisation, Prince of Persia, Ultima (that series has been around since 1980) came bundled for free on new PC's. Tomb Raider and Quake both made big impacts among the first widespread FPS's. In 1997 Ultima Online solidly established the MMO as a successful money-cow, while sequels like Riven, Warcraft 2, Quake 2, Tomb Raider 2 and Super Mario did the same for PC games/consoles. By the time such titles as Diablo, Starcraft and Baldur's Gate came out in 1998, gaming was recognized as potentially as big as the movie-industry with big companies like Microsoft and Sony trying to get into the action. In 2000 Tomb Raider hit the theaters, and you know where it all went from there.

But make no mistake, there was big money in mass market Arcade games and consoles in the late 70's and throughout the 80's as well in Video Arcades. I am sure you have heard of such games as Pong, Space Invaders, Dragon's Lair, Pacman, Donkey Kong, Missile Command, Asteroids, Battlezone et al. Atari dominated the early console market starting around 1980 for over a decade till Nintento booted them. After all, the original Tron movie was made about 1983, so that is pretty "mainstream".
Post edited April 28, 2014 by Dreamteam67