Posted December 04, 2015
Two questions:
I played BG like a mad man when it first came out (back when AOL still had a game board and Baldur's Gate and CIVII were the last active boards). I used Imoen as a scout. I recently started the BG version which you guys call Vanilla and I noticed something I don't remember. When Imoen scouts an area, if I fail to keep the rest of the Party close by--- when they do move up--- they are often attacked. The game infills with enemies. Not all the time, but often. If I do keep Imoen and the Party close together, if I back track, again the cleared area will often be filled with enemies. I don't remember this when I originally played. But that was a long time ago. (I did try the newer version a couple years back but couldn't get use to it.) Did the game always infill with enemies? I don't mind it. Actually it's cool. But I just don't remember it happening. Did it?
Second, before I go much further, does the Big World mod deserve a look? Is it a stable, doesn't break the game etc.
Thanks
Bob
I played BG like a mad man when it first came out (back when AOL still had a game board and Baldur's Gate and CIVII were the last active boards). I used Imoen as a scout. I recently started the BG version which you guys call Vanilla and I noticed something I don't remember. When Imoen scouts an area, if I fail to keep the rest of the Party close by--- when they do move up--- they are often attacked. The game infills with enemies. Not all the time, but often. If I do keep Imoen and the Party close together, if I back track, again the cleared area will often be filled with enemies. I don't remember this when I originally played. But that was a long time ago. (I did try the newer version a couple years back but couldn't get use to it.) Did the game always infill with enemies? I don't mind it. Actually it's cool. But I just don't remember it happening. Did it?
Second, before I go much further, does the Big World mod deserve a look? Is it a stable, doesn't break the game etc.
Thanks
Bob