Posted December 19, 2012
Before you say anything - that resolution is half 1920x1080.
I wanted to get the game running in widescreen, but I wanted to make sure that it wasn't horribly zoomed out making it feel a lot more like an RTS.
My idea was to run it at 960x540, as this would mean each ingame pixel was 4 pixels on my monitor, so there would be no real blurring and the game would feel good since it was close to the original size. (I also have it set up to half the DPI of my mouse when playing, my plan (or so I thought) was perfect..)
However, I have a problem. In windowed, it works absolutely fine, but when I try to run fullscreen, it runs at 640x480 and chops off the bottom and the right corner.
Can anyone test this with their copy and see if it does the same?
I wanted to get the game running in widescreen, but I wanted to make sure that it wasn't horribly zoomed out making it feel a lot more like an RTS.
My idea was to run it at 960x540, as this would mean each ingame pixel was 4 pixels on my monitor, so there would be no real blurring and the game would feel good since it was close to the original size. (I also have it set up to half the DPI of my mouse when playing, my plan (or so I thought) was perfect..)
However, I have a problem. In windowed, it works absolutely fine, but when I try to run fullscreen, it runs at 640x480 and chops off the bottom and the right corner.
Can anyone test this with their copy and see if it does the same?
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