dtgreene: Actually, I am in the middle of a Wizardry 8 playthrough right now, and I have played that game a lot. It's one of my favorites. (I especially like the fact that you can raise your skills without having to gain levels.)
There are other games I am very familiar with, like Final Fantasy 5.
One good exception I can think of: Elminage Gothic. Even at triple digit levels, some of the enemies in the final bonus dungeon are incredibly dangerous. The game starts easy (especially if you get Turn Recovery on everyone), but gets harder as you progress.
Senestoj: Well I don't like much JRPG, played some FF but never the 5 or I forgot it and certainly not Elminage Gothic.
With JRPG often one aspect behind an apparent better balancing is an excessive grinding and the second element is it's not classes like Western JRPG it's classes with very few choices hence it's not the same balancing difficulty of more Western like CRPG.
Elminage Gothic is really what would have happened had Wizardry 6 not happened and the series had continued in the same style as Wizardry 5 (though minus the NPCs in the dungeon). You don't make many choices per character; just a class and an EX skill. (Class changing, monster recruitment, and item customization via alchemy are options, however.)
One interesting thing I noticed about Elminage Gothic is that some enemies seem to be designed to be vulnerable to a specific setup. For instance, I noticed an enemy with lots of HP and Dark resistance, but no Beheading resistance, allowing Ninjas to be particularly effective against that particular enemy. Another enemy has very high magic resistance, Swallow Return (making physical attacks dangerous to use), but very little status resistance, meaning somebody who can cast Mage spells with the EX skill Magic Essence (spells ignore magic resistance) very effective; just petrify them and they are no longer a threat.
Also, Elminage Gothic, like many WRPGs, is a game where status ailments are useful, even against bosses.
Speaking of status ailments, Final Fantasy 5 is also interesting in that respect. Many bosses have holes in their list of status immunities; sometimes bosses are not immune to petrification or instant death! There's even one particularly annoying boss that can even be killed with the Odin summon.
One characteristic of Final Fantasy 5 is that you can easily change your party setup, allowing you to experiment with different setups and choose the one that works best in any given situation, and there is a huge amount of viable setups.