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Bookwyrm627: TuTu and BGT are two different ways to start in BG1 and play all the way through ToB in a (more or less) seamless way. No importing characters/parties, etc. The stickies have more details.
Ah. No, not that. Just straight install with a rolled character that I will later import separately into 2 when I finish 1 and install 2.
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bler144: No mods. I have no idea what TuTu/BGT is, so I'll presume vanilla, and gave the version in the OP.
Right. To enable the console, open your baldur.ini (inside the game folder) and add the following under [Game Options]:

Cheats=1

Now, in-game open the console and type the following, case sensitive (one line at a time):

CLUAConsole:SetGlobal("HelpBrandilar","GLOBAL",2)
CLUAConsole:SetGlobal("ZorlDopple","GLOBAL",1)
CLUAConsole:SetGlobal("AldethDopple","GLOBAL",6)

Now talk to Brandilar.
Thanks!

I'd done the cheats=1 already, but couldn't get the console open. One comment suggested it was ctrl-space, and there were a few others I tried and didn't get an4y results for either. I slammed my face on the keyboard a bit and that didn't seem to bring it up either.

What's the qactual keystroke(s) to open the console?
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bler144: What's the qactual keystroke(s) to open the console?
Use CTRL+TAB to open the console. Oh, and it's Cheats=1, not cheats=1.
Post edited July 23, 2016 by Hickory
Thanks! - I'm out of town for the weekend but I'll try it Sunday night.
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bler144: No mods. I have no idea what TuTu/BGT is, so I'll presume vanilla, and gave the version in the OP.
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Bookwyrm627: TuTu and BGT are two different ways to start in BG1 and play all the way through ToB in a (more or less) seamless way. No importing characters/parties, etc. The stickies have more details.
Actually, strictly speaking, TuTu and BGT (Baldur's Gate Trilogy) are technically Baldur's Gate 2 (not 1) mods. TuTu is a total conversion mod the converts BG2 into BG1, so you're essentially playing through BG1 with the BG2 engine, which means you trade the quirks of one engine with the quirks of another. (It also includes some "fixes" that I happen to disagree with, and no option (AFAIK) to disable them.) BGT does something similar, but instead of replacing BG2 entirely, it instead appends the converted BG1 to the beginning of the game.

In any case, this does affect the gameplay; for example, in TuTu/BGT, the game pauses in the inventory screen (unlike BG1 where it unpauses), and you are limited to 5 summons at a time. Also, if you are going to further mod a TuTu/BGT game, you need to look for BG2 mods, not BG1 mods (unless the BG1 mods explicitly mention compatibility with TuTu and/or BGT).
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Bookwyrm627: TuTu and BGT are two different ways to start in BG1 and play all the way through ToB in a (more or less) seamless way. No importing characters/parties, etc. The stickies have more details.
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dtgreene: Actually, strictly speaking, TuTu and BGT (Baldur's Gate Trilogy) are technically Baldur's Gate 2 (not 1) mods. TuTu is a total conversion mod the converts BG2 into BG1, so you're essentially playing through BG1 with the BG2 engine, which means you trade the quirks of one engine with the quirks of another. (It also includes some "fixes" that I happen to disagree with, and no option (AFAIK) to disable them.) BGT does something similar, but instead of replacing BG2 entirely, it instead appends the converted BG1 to the beginning of the game.
You have provided further information that shows my remark to be correct. With both mods, you start the story in BG1, and can play through ToB.

I didn't delve into the technical specifics behind TuTu or BGT because those details were irrelevant to what I was trying to convey. Bler didn't recognize the names, I identified what they did and where to get further information, and he has acknowledged the info and indicated a lack of interest.
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bler144: What's the qactual keystroke(s) to open the console?
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Hickory: Use CTRL+TAB to open the console. Oh, and it's Cheats=1, not cheats=1.
That worked - thanks!

Edit - And this time I was very careful to count each doppleganger as I killed it. Count=16, which supposedly is the right count based on the reading I did. So really not sure why it was failing to satisfy the logic.
Post edited July 25, 2016 by bler144
As a follow-up, my install seems to have problems with quests involving certain counters. For the Seven Suns quest I killed 5 (2 up, 2 main, 1 down) but was only getting the option to have the Flaming Fist clear "the remainder.'

Used CLUAConsole:SetGlobal("KilledDopple","GLOBAL",5) and voila, quest able to be turned in.

Most of the comments on this bug date to 2012, and are usually flagged as "will fix in future version" so not sure if I somehow have an older version (was a gift code tucked into an enhanced edition) or what.
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bler144: Most of the comments on this bug date to 2012, and are usually flagged as "will fix in future version"
Comments from where? What are you talking about?
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bler144: Most of the comments on this bug date to 2012, and are usually flagged as "will fix in future version"
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Hickory: Comments from where? What are you talking about?
Comments in threads on various game forums, mostly Beamdog's but a few elsewhere.
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Hickory: Comments from where? What are you talking about?
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bler144: Comments in threads on various game forums, mostly Beamdog's but a few elsewhere.
Forget Beamdog. Their game is a completely different game. And you can't take forum chatter along the lines of "will fix in future version" seriously, unless it is about and from fix pack mod authors. Those are long defunct.