IwubCheeze: I think I remember Hickory mentioning in another thread that playing BG1 using BG2 mechanics made the game too easy. Can't remember if he mentioned what it was specifically that made it easy though. After I knock a few games off my backlog, I'll be looking at doing another BG playthough using mods but I'm a little on the fence about modding the game that way because I want to up the difficulty and installing a mod that makes the game easier would just be counter productive.
Hickory: Think about everything in BG2 (not story-wise) that's different from BG1, from enhanced weapon specialisations (5 stars in Katana, anybody?) to prestige kits (a Kensai mage in BG1? A ranger with the Archer kit?). There are abilities and spells that simply have no place in BG1. These can be removed, to a degree, with further mods, but even without them the game is simply much easier in the BG2 engine, as good as those mods are. There's too much under the hood that's different.
I think I'm missing something here. I just checked the manuals for both BG and BG2 for the weapon specialisation tables but glancing at the tables, it seems like weapon specialisation was nerfed in BG2. Barring single class fighters and dual classes, Most characters will never go beyond specialised for a certain weapon and the two tables are identical for proficient and specialised bonuses, there doesn't appear to be any different in this regard. However at grand master proficiency, BG1 has bonus to hit +3, bonus to damage +5, attacks per round 2, whereas in BG2, the stats are bonus to hit +2, bonus to damage +3, attacks per round 3/2. The manuals also state that fighters, rangers and paladins gain an extra attack at level 7 (BG1) and moving from master to grand master proficiency inproves the speed factor of the weapon (BG2). The know the manuals for IE games tend to be lying bastards so I'm also ready to accept the possibility this isn't how it works in game, it's just at first glace, it seems like weapon specialisation bonuses got nerfed.
The Kensai/Mage and Archer kit? Yep, I can totally see those as game breaking. I knew the mod added the prestige classes to BG1 and that alone put me off as some of those classes did seem quite out of place in a low level campaign setting. I'm assuming the lower character levels did nothing to help balance those classes?
Just out of curiosity, what were the spells and abilities that didn't have any place in BG1? What I read that, I assumed the high level TOB abilities and the slayer change ability but that can't be right as the former were only available in TOB and the latter is part of the story line in BG2. Still, it seems kinda funny to add them in a mod and have another mod remove them. Well, you did say that there was too much under the hood that was different so I guess I'm going to have to give it a shot and experience it for myself.