Posted August 09, 2013
The Baldur's Gate series is pretty masochistic from start to finish. It's the kind of game that can be incredibly easy if you know what you need to be doing in any given situation, and outright cruel if you do not. Where the original game and SoA generally allow you to go somewhere else and level up first, Throne of Bhaal forces you along the main storyline so there's not much opportunity to (legitimately) be over-levelled. You're just left to bang your head against the same encounter over and over again until you beat it or give up.
I remember encountering Throne of Bhaal as a kid and being completely curb-stomped by it. I then return as an adult (with the patience to read through the entire spell list and learn the game's intricate combos) and waltz through the entire campaign in three rest cycles. No time to set up sequencers or contignencies, just memorize spells and try to stretch them across an absurd number of encounters.
Baldur's Gate is definitely one of those titles that exemplifies old-school masochism. It presents a wall of difficulty that appears insurmountable, but with the proper care and consideration there are ways to overcome each of its challenges quite easily. Heck, there are mods that vastly increase the difficulty. Shocking, but true.
I remember encountering Throne of Bhaal as a kid and being completely curb-stomped by it. I then return as an adult (with the patience to read through the entire spell list and learn the game's intricate combos) and waltz through the entire campaign in three rest cycles. No time to set up sequencers or contignencies, just memorize spells and try to stretch them across an absurd number of encounters.
Baldur's Gate is definitely one of those titles that exemplifies old-school masochism. It presents a wall of difficulty that appears insurmountable, but with the proper care and consideration there are ways to overcome each of its challenges quite easily. Heck, there are mods that vastly increase the difficulty. Shocking, but true.