Posted February 17, 2019
low rated
"If you do a good deed which is widely recognized by the community, it'll bring you a good reputation even if you ask for a higher reward. It's only a matter of discussion whether the rep gain should be lower or not. "
What are you talking about? How can you possibly have a rep gain lower than 1? The game simply lacks the option to dodge these rep gains by taking a neutral stance.
"There's quite a lot of RPG's with parties similar in size to those from BG series."
I'm sure that most of these didn't have issues with alignment and companions.
"Most people want to save the world, not destroy it. :) That's why they often choose a good path, when they have a choice. I don't deny a possibility that evil path could be chosen more frequently, if it had a good execution. Especially on the second playthrough. "
Like I said that is because most of the time the evil path comes off as an afterthought and the canon is based on the good path. People want to experience most of the content.
"I don't think that D&D handbooks say something about surviving solo in Nine Hells. So there's no canon version."
Then think about logic. Would you want to be alone in the Nine Hells just to avoid a party you don't like, considering that they are willing to protect you?
"I'm not asking you to provide an example from the game. I'd like you to think your own example of a true neutral path in Forgotten Realms setting"
Ehh what? Also I wouldn't consider KotoR 2 as a good example for a morality system.
What are you talking about? How can you possibly have a rep gain lower than 1? The game simply lacks the option to dodge these rep gains by taking a neutral stance.
"There's quite a lot of RPG's with parties similar in size to those from BG series."
I'm sure that most of these didn't have issues with alignment and companions.
"Most people want to save the world, not destroy it. :) That's why they often choose a good path, when they have a choice. I don't deny a possibility that evil path could be chosen more frequently, if it had a good execution. Especially on the second playthrough. "
Like I said that is because most of the time the evil path comes off as an afterthought and the canon is based on the good path. People want to experience most of the content.
"I don't think that D&D handbooks say something about surviving solo in Nine Hells. So there's no canon version."
Then think about logic. Would you want to be alone in the Nine Hells just to avoid a party you don't like, considering that they are willing to protect you?
"I'm not asking you to provide an example from the game. I'd like you to think your own example of a true neutral path in Forgotten Realms setting"
Ehh what? Also I wouldn't consider KotoR 2 as a good example for a morality system.