kmonster: I recommend cheating again and readjusting your weapon profiencies. Put 5 stars into flails, the rest into dualwielding, do some easy stuff in town like the circus tent, pick up some NPCs then do Nalia's quest where you should be able to get a good flail +3. Weapon specialization does make a big difference.
Thanks for this. Wasn't really cheating though, just adjusting to mimic a full BG1 playthrough. The furthest I got in all my BG1 plays was right under Candlekeep, which I THINK was near the end ...
I do like the Flail idea as I've heard there are really good ones in BG2, but I also heard there are Longswords that are really good for undead. I suppose there must be an NPC I can recruit who specializes in that though (just got into that town and heard about the circus tent problem - haven't come across any NPCs yet ...
Anyway, if I put 5 into flails, that only leaves 1 point for dualwielding ... I'm guessing the rest of the points I get up to lvl 13 should be put there? I have no idea how many more points I will get ...
bevinator: Getting to 13 as a warrior-type class gets you an extra half attack each round. If you're switching to mage, though, it makes it take a PAINFULLY long time to get to reactivate those fighter abilities and it reduces the number of 9th level spells you can cast.
So it's good if you want your fighter/mage to be more melee-focused, but less good if you want them to be spell-focused. It's all personal choice, though.
Thanks. Yeah, I want to be more melee based and use defense spells like Stoneskin etc. Hell, my Kensai at lvl 8 is already badass, but then again I'm fighting early game enemies and dualing 2 pretty good longswords I found right at the beginning.
If I dual to mage at kensai 13, about how far through the game would I reach Mage 14? Halfway? I hope not near the end because that would suck.
I'm playing Neutral Evil and want to recruit a mostly evil team ... I'm really hoping Dorn, Kagain, and Edwin are in BG2 ...