twillight: And hammers aren't good actually.
Axes are another very bad choice.
jsidhu762: Are you playing with self imposed restrictions or mods that make axes and hammers not worth spitting at? Ashideena is a +2 warhammer that also does electricity damage. It's one of the best weapons in BG1. You can also get a +2 battle axe in the Helm and Cloak Inn. +2 enchantments on a weapon in BG1 are very powerful.
"The top hammer" is Crom Faeyr, and is one of the most broken items in the game. Plus 5 THAC0, 25 strength, and being able to one-shot stone golems, clay golems, ettins and trolls isn't good enough? What would you add to make it better? There's also Runehammer, which you get in ToB, which is also absurdly powerful.
How is Bala's axe "unreliable"? It's a good anti-caster weapon. On top of having a chance to interrupt casting when hitting a mage, it also applies miscast magic.
Edit: There's also Frost Reaver in BG2. It's a +3 axe, which means it can hit just about anything. You can also get it pretty early in the game. If you run into an adamantite golem and you don't have a +3 bludgeoning item with you, you can use Frost Reaver. Again, it's' not ideal, but you might not get +3 bludgeoning weapons until later in the game, depending on the path you choose.
I usualy play solo if that counts, so the weakness of equipments very much gets highlighted.
For example Bala's axe is a JOKE. Zero enchantment-level means you won't regularly hit anything with it.
And you know what's the best Miscast Magic? KILLING THE ENEMY. You know what can kill the enemy quick? High level enchantment given THAC0 and high DMG. None which Bala has.
You know what's the 2nd best Miscast Magic type effect? Landing hits on casters. That - you know - makes the Casting Failure.
To Bala's Axe be any useful we'd need high HP casters who can be hit with unenchanted weapons - and that's simply not the case.
Now take a look at Crom Faeyr. It is a piece of garbage. Fool's Gold.
+5 THAC0? That's simply comes from being a +5 weapon. That's not anything special. Ravager (halberd) gives PLUS SIX THAC0 being +6 weapon.
25 STR? Does it REALY matter? I say no. First, if you do thing right, your protagonist can end up with 24-25 NAUTRAL STR (Half-Orcs get 25 STR, others less).
Second, have you seen the BELTS? There are 3 types of belts: the Inertial Barrier, the inferior +AC vs dmg-type, and STR-giving ones.
So, why'd I bother sacrifising my weapon-slot, when I can simply use my belt-slot and have an actualy decent weapon?
Oh, the slaying-abilities of it? Seriously, those are very stiuational, and have no condition (aside landing the hit). So when the need arise, pull out that weapon on literaly anyone in your party, and use it as a backup-piece, as any sane person would.
Btw, with ANY +3 weapon you can land a hit on practicaly anything. If you don't mind skipping the select few which can only be hit with +3 stuff, you don't even have to bother with +3 weapons at all actualy. And given a sorcerer/ess can do the whole of BG1 solo, without using any equipment, if you have a party, you should be fine in any situation.