Posted May 22, 2014
![Hickory](https://images.gog.com/96054f332bbf565c26255ccb11c0dd5d1b7c6f1580ef23fc4ba3c6935e20957f_forum_avatar.jpg)
Hickory
Almost human
Registered: Dec 2010
From United Kingdom
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted May 22, 2014
![avatar](/upload/avatars/2010/12/5b29bfe4d4585fa2ae8b9f464e9e66d61e0c294d_t.jpg)
For example, you seem to prefer open ended gameplay over any kind of linear restriction; I can appreciate not being forced down a glorified hallway, but sometimes a degree of linearity is required to have some sort of narrative cohesion, which makes me enjoy a game far more than a completely open ended game with so little structure that the narrative can't grow. This indicates to me that the premises you use to judge games (or at the very least, RPGs) are not compatible with mine, therefore leading me to the conclusion that any game you tend to review favorably is more likely to be one that will not be fun to me.
Admittedly, I could be wrong about my assessment of your priorities, but I have little to go on; if I am incorrect, I would appreciate you rectifying any errors regarding my perceptions on this matter. Either way, I think that discussion on why you have those preferences would be interesting, but judging by your posts thus far, I'm not sure that you are all that keen on discussing it.
![Hickory](https://images.gog.com/96054f332bbf565c26255ccb11c0dd5d1b7c6f1580ef23fc4ba3c6935e20957f_forum_avatar.jpg)
Hickory
Almost human
Registered: Dec 2010
From United Kingdom
Posted May 22, 2014
![avatar](/upload/avatars/2010/12/5b29bfe4d4585fa2ae8b9f464e9e66d61e0c294d_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted May 22, 2014
Firstly, I take issue with the insinuation that attempting to exercise critical thought in an attempt to understand the criteria by which people judge something constitutes overanalyzing; then again, that's an unfortunate constant with culture these days, it seems. Secondly, the fact that the subject at issue is a game is irrelevant; games are an art form, and analysis of the art form's constituents hardly seems unwarranted, as similar depths of analysis and discussion are engaged in with regards to film and literature.
![Hickory](https://images.gog.com/96054f332bbf565c26255ccb11c0dd5d1b7c6f1580ef23fc4ba3c6935e20957f_forum_avatar.jpg)
Hickory
Almost human
Registered: Dec 2010
From United Kingdom
Posted May 22, 2014
![avatar](/upload/avatars/2010/12/5b29bfe4d4585fa2ae8b9f464e9e66d61e0c294d_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
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javihyuga
Overly Happy 8=D
Registered: Jun 2011
From Spain
Posted May 22, 2014
Play both.
![IwubCheeze](https://images.gog.com/8e953ebb8f8acfb7c3dc20eb64d20347adee77342a75c05dca736392ee3905ea_forum_avatar.jpg)
IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted May 22, 2014
![avatar](/upload/avatars/2010/12/5b29bfe4d4585fa2ae8b9f464e9e66d61e0c294d_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
And that's when I saw it. Dak'kon's Zerth blade was on sale, as was Vhailor's helm. BG2 had killed them off, not so that their death would make for any kind of interesting story of their lives after the events of PST, as all the descriptions had to say about either of them was that they had died while working for TNO. The only reason that they had been killed off was to serve as yet another source of loot for the game to drool over; nevermind that a karach blade vanishes when the one who wields it dies, the game took one look at interesting characters and decided that all that was interesting about them was the gear they were wearing and thinking "OMG, ph4t lootz, guys!". The game not only had no interest in the stories of these characters, it actively thought that those stories, which dealt with Dak'kon's crisis of faith that led to a slaughter of the people he had a duty to protect and his road to redemption and Vhailor's relentless quest for justice and the consequences of his obsession, were worthless. A game whose plot, while improved from BG1, still couldn't be bothered to flesh out the party as supporting characters, took one look at two characters who were well developed and related to the main conflict of the protagonist thematically, and promptly ignored all but the shallowest aspects of their characters, their gear. As a DM, that level of disrespect for story in favor of loot pissed me off.
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted May 22, 2014
![avatar](/upload/avatars/2013/06/559f9a35f0a6776a96e68cd68c88b132c58e0120_t.jpg)
![avatar](/upload/avatars/2013/06/559f9a35f0a6776a96e68cd68c88b132c58e0120_t.jpg)
Post edited May 22, 2014 by Jonesy89
![Pangaea666](https://images.gog.com/0b45c6905ceac2bf9a593b66eedfa26a31cb75341b7f613928462b061020455c_forum_avatar.jpg)
Pangaea666
AC/DC Rocks!
Registered: Sep 2011
From Other
Posted May 22, 2014
All this critique aside, though, I've never had more fun with any RPGs to come after them than I did with BG1 and BG2. I think both are fantastic games. PST is even better, but again, that depends on a player's preference. All that dialogue will probably bore the FPS crowd to tears.
There is loot coming out of our ears, but I actually had the same experience in PST, though that was more with useable items rather than typical loot.
There is loot coming out of our ears, but I actually had the same experience in PST, though that was more with useable items rather than typical loot.
![IwubCheeze](https://images.gog.com/8e953ebb8f8acfb7c3dc20eb64d20347adee77342a75c05dca736392ee3905ea_forum_avatar.jpg)
IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted May 22, 2014
![avatar](/upload/avatars/2013/06/559f9a35f0a6776a96e68cd68c88b132c58e0120_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
Edit: Geez, what the hell is with this forum? I lost my edited post 2 times now >:(
Post edited May 22, 2014 by IwubCheeze
![IwubCheeze](https://images.gog.com/8e953ebb8f8acfb7c3dc20eb64d20347adee77342a75c05dca736392ee3905ea_forum_avatar.jpg)
IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted May 22, 2014
![avatar](/upload/avatars/2010/12/5b29bfe4d4585fa2ae8b9f464e9e66d61e0c294d_t.jpg)
Edit: Finally let me post after another 3 tries
Post edited May 22, 2014 by IwubCheeze
![Hickory](https://images.gog.com/96054f332bbf565c26255ccb11c0dd5d1b7c6f1580ef23fc4ba3c6935e20957f_forum_avatar.jpg)
Hickory
Almost human
Registered: Dec 2010
From United Kingdom
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted May 23, 2014
![avatar](/upload/avatars/2013/06/559f9a35f0a6776a96e68cd68c88b132c58e0120_t.jpg)
The hell of it was that by the end, I could see some of the good that's kicking and screaming to be released from the mess of problems the game has. The idea of a fantasy game being set in an urban setting is something that I can appreciate, and the game did eventually manage to focus on the personal stakes of the player character; sadly, it waited way too late to do either.
![Atlantico](https://images.gog.com/007a82bc0d3f862705fe61c8740d3380d39a88225e1963a15da0ff90da9c5dd3_forum_avatar.jpg)
Atlantico
Tower of Song
Registered: Dec 2012
From Spain
Posted May 23, 2014
There's no question in my mind which is the better game, Baldur's Gate stands above Icewind Dale in every way to me. That being said, it is a silly comparison, those games aren't comparable.
Baldur's Gate is a roleplaying game on a grand scale, with a story arc and characters and the intangible spark of vitality that new developers put in their first major project.
Icewind Dale is a game that uses the same engine. That's it. It's a different idea, a different project, one that underwhelmed me because it seemed to be made for people who get a kick out of seeing sprites hack and slash on a computer monitor under various circumstances.
Whatever floats your boat. Icewind Dale had one thing going for it, the best narrator of the Black Isle AD&D games.
But in the end, comparing the two is missing the point.
Baldur's Gate II vs. Baldur's Gate, that's a worthy comparison.
(answer, again Baldur's Gate, because the sequel was a serious let down)
Baldur's Gate is a roleplaying game on a grand scale, with a story arc and characters and the intangible spark of vitality that new developers put in their first major project.
Icewind Dale is a game that uses the same engine. That's it. It's a different idea, a different project, one that underwhelmed me because it seemed to be made for people who get a kick out of seeing sprites hack and slash on a computer monitor under various circumstances.
Whatever floats your boat. Icewind Dale had one thing going for it, the best narrator of the Black Isle AD&D games.
But in the end, comparing the two is missing the point.
Baldur's Gate II vs. Baldur's Gate, that's a worthy comparison.
(answer, again Baldur's Gate, because the sequel was a serious let down)
![Pangaea666](https://images.gog.com/0b45c6905ceac2bf9a593b66eedfa26a31cb75341b7f613928462b061020455c_forum_avatar.jpg)
Pangaea666
AC/DC Rocks!
Registered: Sep 2011
From Other
Posted May 24, 2014
I agree they are very different games, but I think the story in IWD is underrated. Typically the game is seen as just a linear hack n slash with no story to speak of, but I think there is a lot more to the game than just that. For starters, the scenery is the best of all these classic games, and the music too. Stepping into The Hand and venturing around there for the first time was downright scary, and it had a wonderful and unique atmosphere.
Overall I think it's a very well-made game, but it's true there is less emphasis on story and roleyplaying, and more emphasis on combat.
Overall I think it's a very well-made game, but it's true there is less emphasis on story and roleyplaying, and more emphasis on combat.