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hummer010: Cloakwood is my least favorite part of BG. Everything about the game, both before Cloakwood and after, feels so open. Cloakwood feels very linear for several maps.

I reroll characters a lot, and there are basically two spots that I quit. The first is Cloakwood because of the linearity of it.
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Hickory: Cloakwood is no more linear than any other part of the map. Going from FAI to the Cloakwood mines is no different than going from, say, Nashkel to the Gnoll Stronghold. You cannot visit any particular area before it has been 'discovered'. It's an illusion. You get used to moving across the map, and then the story gets to a point that takes you into what is essentially a U shaped dead end. But it's not linear, because you do not have to proceed if you do not want to. You can explore all of Cloakwood, just like any other part of the map, coming and going as you please. It's just a part of the plot that takes you to one specific goal, in this narrow corridor.
I know it's not linear, but because I've played the game before, I know how far it is to the end of that goal, and it feels very linear. The first few times I played BG, I loved Cloakwood. It felt like such an accomplishment to get through it all. Slowly, it has become my least favorite part of the game though (which isn't saying much, because BG is pretty much my all-time favorite game).
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
Truly, a magnificent game.. brings me tears of joy - no kidding. Of course you should try all the infinity engine games sometime, if you didn't played them already..! Just prepare to lose a lot of sleep... :-)
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
I remember when I first played the game because when people were speaking to me I was just arguing with my inner self about what was better: long sword with 1d8 or bastard sword, with 2d4
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javihyuga: snip
2d4 is better than 1d8. The maximum damage is the same, but the average damage is 5 rather than 4.5, as you can't roll a 1 on 2d4 :)
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javihyuga: snip
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pi4t: 2d4 is better than 1d8. The maximum damage is the same, but the average damage is 5 rather than 4.5, as you can't roll a 1 on 2d4 :)
Only in theory. In practice is doesn't work like that:

Long Sword - Speed factor 5
Bastard Sword - Speed factor 8

Assuming an attacker's reaction adjustment is +2, the long sword will get an attack on the 7th segment (5+2) of each combat round, while the Bastard Sword will lag behind, only striking on each 10th (8+2) segment. That places the actual average damage below the theoretical average in the long run. As anybody who has used the Tuigan Bow in BG2 will attest, speed is king when weapons are close matched.
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javihyuga: snip
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pi4t: 2d4 is better than 1d8. The maximum damage is the same, but the average damage is 5 rather than 4.5, as you can't roll a 1 on 2d4 :)
Speed is not the same. Maybe I was little when I started playing this game and new nothing about D&D nor RPG's, but I was not as stupid as not to notice such a triviality ;)
Post edited June 23, 2014 by javihyuga
What's up with speed? I've never figured that out.

How many of these segments are in each round? Will you only attack a certain # of times per round, or will the speed factor allow you to attack more or less?

I've never figured that one out.
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Tallima: What's up with speed? I've never figured that out.

How many of these segments are in each round? Will you only attack a certain # of times per round, or will the speed factor allow you to attack more or less?

I've never figured that one out.
Speed affects initiative (when the character attacks relative to everyone else); attacks per round are governed solely by a character's level and proficiency with a given weapon.
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Tallima: What's up with speed? I've never figured that out.

How many of these segments are in each round? Will you only attack a certain # of times per round, or will the speed factor allow you to attack more or less?

I've never figured that one out.
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Jonesy89: Speed affects initiative (when the character attacks relative to everyone else); attacks per round are governed solely by a character's level and proficiency with a given weapon.
That's what I took it as. So how would a really low speed factor make a huge difference in the long run of a weapons' effectiveness? Just the kill-before-they-hit ability?
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
What class are you playing? I have rolled a Ranger/ Cleric multiclass with idea of taking him through BG2. Just started though. The game has such depth, it's amazing.
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Jonesy89: Speed affects initiative (when the character attacks relative to everyone else); attacks per round are governed solely by a character's level and proficiency with a given weapon.
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Tallima: That's what I took it as. So how would a really low speed factor make a huge difference in the long run of a weapons' effectiveness? Just the kill-before-they-hit ability?
If equally matched fighters have 5 attacks per round, and weapons are fairly close in damage output, it makes a huge difference. On each attack, the lowest speed adjustment must wait for all higher speeds to make their attack. The longer the battle, the higher the risk for the slower speed. He/she who strikes last risks all.
Post edited June 23, 2014 by Hickory
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Tallima: That's what I took it as. So how would a really low speed factor make a huge difference in the long run of a weapons' effectiveness? Just the kill-before-they-hit ability?
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Hickory: If equally matched fighters have 5 attacks per round, and weapons are fairly close in damage output, it makes a huge difference. On each attack, the lowest speed adjustment must wait for all higher speeds to make their attack. The longer the battle, the higher the risk for the slower speed. He/she who strikes last risks all.
I think I underestimate speed more than I should. I'm the one who always thinks that the improved initiative feat in NWN is a waste of space. But you're right. When it comes to equally matched fighters, first strike is the one left standing.
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Tallima: That's what I took it as. So how would a really low speed factor make a huge difference in the long run of a weapons' effectiveness? Just the kill-before-they-hit ability?
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Hickory: If equally matched fighters have 5 attacks per round, and weapons are fairly close in damage output, it makes a huge difference. On each attack, the lowest speed adjustment must wait for all higher speeds to make their attack. The longer the battle, the higher the risk for the slower speed. He/she who strikes last risks all.
That's why I always used to put speed factor as a priority, for the most part. That stopped once I got into IWD, and the 2-handed weapons kicked ass, dealing serious damage.

On that note: my favorite PC in BG2 is a Kensai/Mage/Thief (thanks to ShadowKeeper), dual-wielding the Celestial Fury and either Belm or the Scimitar that also gives an extra attack. Even w/o using GWW, I get 5 whacks in before most any monster can even think about attacking. If the CF gets a stun on him, it's game over.

Some other cool combos (again, experimenting with SK) are a Swashbuckler/Fighter multiclass, awesome at melee, and my current "ploymorph", which is Minsc having undergone some Irenicus style metamorphosis to become a Kensai/Thief multiclass. Once he can wear armor and bracers, he's going to be a TON of fun!

Sorry for going off-topic. 8^)
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Hickory: The longer the battle, the higher the risk for the slower speed. He/she who strikes last risks all.
Well said!
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
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thme: What class are you playing? I have rolled a Ranger/ Cleric multiclass with idea of taking him through BG2. Just started though. The game has such depth, it's amazing.
I am playing as a Ranger. I just thought it would be a fun class. Although when rolling him I messed up his stats because that was when I was still learning the rules, so now I look at his stats and just facepalm. Oh well, he made it to the final chapter okay.
Post edited June 23, 2014 by advancedhero