scientiae: I agree. The best use of a companion is to be a complementary PoV as the party travels through the narrative. (I haven't played the sequel to
Planescape, yet, but I like the sound of those characters.)
Sarafan: It's not a sequel literally. TToN is more like a spiritual heir. It has a different setting, but gameplay mechanics are quite similar. You'll encounter lots of text that resembles reading books. TToN is not as good as PT, but it's still worth at least one plathrough. :)
Well, a "sequentially-released extended examination of the canon with alternate characters" seemed a bit clumsy for a simple reply, when "sequel" includes the concept that you identified … :)
scientiae: Yeah, the exploration of "the other" by proxy, in this case an illithid travelling with a group rather than living in a polis with its mates. It could also work for angelic characters, too, of course. The set-up is important; why is this over-powered character gimped and wandering the universe with a bunch of misfits. Usually the offspring following some ritualistic right-of-passage would suffice to explain it.
Sarafan: Personally I like the party composition that includes characters with different alignments, so yes, such a companion can be a nice addition to good party as well. I have high hopes for interesting companions in BG2.
I'm a little conflicted about the whole "alignment" concept. Whilst it has some merit, I find it pretty useless in some common social situations.
To call that lawful-evil or even chaotic-evil is probably okay for gaming, but then what about Dirty Harry? Is he lawful-neutral? He ain't lawful-good, perhaps chaotic-good but that doesn't account for his internal moral code: he seeks "justice". Judge Dredd? He channels his anger to punish the wicked, sure, but he also enjoys hurting the bad guys with justified pain, which doesn't really fit the lawful-good archetype (for my interpretation, in any case).*
Almost everybody thinks they are rational and principled. All people have blind spots, however, where cognitive dissonance is hidden by the mind trying to shield itself from what it doesn't want to believe about itself (which includes inconsistencies that break their own "universal" laws of behaviour). I suppose the best attempt yet has followed on from Freud and Jung's early C20th work, and especially Katharine Briggs and her daughter, Isabel Myers, who propounded the theory of mental templates for experiential organization; and, thus the common
personality axes.
Also, evil has a distinctly theological and moral flavour. (There are evil individuals who "enjoy" harming others, but they are rare. More common is selfishness.) Therefore, it might be better to identify people as sociopathic, rather than evil, for instance, since a sociopath is very charming in order to gain the confidence of others to achieve their goal, but only fakes empathy to achieve it. (Literally; a sociopath has no empathy, but can imitate it very well —— through continual practice —— as a means to an end. And everyone is a means to the sociopath's ends.) Sociopaths are not necessarily evil, though. The Spectator would be a sociopath, and so, too, would an illithid (who would have no compunction in suddenly eating a human's brain, should they offer no feasible utility nor threat).
So I agree that different alignments are an interesting mix. :)
On-topic:
This would be interesting to explore in the narrative as it rarely is (cinema and literature
non obstat) and would be an interesting twist for a romance. The urge to be a mindless servant of the object of desire is a common one; it is equally commonly soured into an abusive relationship (how can the loved one respect the lover who has no self-respect?) and only rarely results in a reciprocal exchange of devotion. So one partner invariably exploits the ardour of the other, for immediate or longer-term gain. Again, this does not necessarily imply or connote evil, merely a momentary (if disinterested) exploitation (starting from the innocent acceptance of the terms offered). "He wanted me to buy the big diamond with all his worldly assets!" she said, just before losing interest and dating someone else.
So often the "tart with a heart" trope is the standard romance option for a male character (think Viconia). What about a romance option that varies depending on the dialog choices, so that someone who behaves like a doormat is treated like one, but the one who asserts a self-respect and offers similar is rewarded with a healthy relationship. Perhaps it might even help the player to develop interpersonal skills, as an example of Cognitive Behaviour Therapy. And it wouldn't be too difficult to adapt the character to be bisexual, so that a female PC would be able to romance her too. Or a set-up question, earlier, might determine the gender preferences for the sex and orientation of the romantic counterpart, so that a gay or lesbian (or intersexed or transexual) could be romanced.
________
* Part of this has concerned philosophy since before Socrates, too, since it is the problem of extracting general traits from specific instances. This is due to the slippery nature of symbolic representation, necessary but not sufficient to describe morality. The focus on the inner moral landscape cannot be divorced from the utilitarian empirical impact; morality depends, by definition, on the motivation for an act, whereas the inherent goodness of an act must be judged afterwards,
ex postfacto, based on its effect/s. So it is both subjective (motivation) and objectively weighted (through the result as deemed by succeeding analysis).