pcamagna: DRM was removed from BGEE several months ago. You log in, download, and then have a fully portable install that never phones home.
Hickory: If this is true, then maybe you would like to explain why I just fired up BG:EE and it immediately 'phoned home' to BeamDog? The
evidence is in this link.
The launcher is supposed to check for patches; that's kind of the whole point of its existence. The baldur.exe, in the game folder, should not.
pcamagna: This is false--BGEE and BG2EE have BG2 Fixpack incorporated from the get-go, and thanks to source access EE also fixes many things that can't be fixed in BG2.
Arthandas: I didn't had only BG2 Fixpack in mind, there's also UB, tweak pack, 1PP, SCS (which also fixes many bugs and inconsistencies apart from other things) and all other npc/quest mods people install. Unless EE incorporates all these packs, you will still need to mod your EE, ergo my point is still valid - unless you don't care about those additions which I find crazy.
Right, no one is saying you're not going to want to mod EE. In fact, there's no way you could ever get users to agree on a standard mod loadout beyond Fixpack--perhaps UB, maybe Ascension--so I guess I'm not sure why you're taking issue with something I haven't said. I'd go farther and say that including all of those by default would be a net detriment to players, since you'd be taking away choice.
I was simply pointing out that EE does include community fixes. None of the other mods you list includes fixes beyond what BG2 Fixpack provides--everything listed there was authored by people who are also Fixpack contributors, so any fixes from those mods are already included in BG2FP and, by extension, EE. If David had something in SCS that he thought was a fix, it also got put into BG2FP.
pcamagna: DRM was removed from BGEE several months ago.
Arthandas: Well, that's good... But unless you bought it, you won't know it was removed in some patch because they're not really advertising it as drm free.
It's not being advertised because, outside of GOG, most people don't care. The most popular thread on the forum (until it got released there) was about how it wasn't on Steam. I really wish players would understand and eschew DRM, but the unfortunate reality is something different.
Arthandas: Also, pointing the fact that they're incorporating community packs in their commercial product is not really helping their image (especially when EE doesn't have much to offer other than merged mods).
As far as incorporating community fixes, they were freely given by the Fixpack team. Wasting development time to find and fix issues that are already known and fixed is nonsensical from any point of view--we didn't start Fixpack development by ignoring Baldurdash, for example. In many cases we were able to employ better fixes instead of some of the hacky workarounds that Fixpack is forced to use. Everything had to be reviewed and approved; it's not like we simply ran the installer and shipped the result. Like I mentioned above, the testers also found many more issues that will eventually complete the circle and make it back to Fixpack for BG2.
Most modders spend their time and energy modding the game because they love it to the point where they invest hundreds of unpaid hours for essentially no benefit. That so many of them have signed on and are actively working with the EE devs should tell you something.
There are many legitimate gripes to be had with EE. The price point is high for many; the fact that many mods haven't been ported to run on it is another; the fact that (even after they're ported) BG/BG2 + mods is already sufficient; BGEE is currently too buggy--these are all reasonable and legitimate criticisms, and there are even more arguments you can put forward why EE isn't worth it. I have no beef for anyone who prefers BG/BG2, and we should all support the mission of places like GOG, which really do make the gaming ecosystem better for everyone. I just wanted to point out that the most oft-cited criticisms (DRM! It's just a community ripoff!) are not really accurate.