Elmofongo: OK I just want to get out of the way first is that I am still trying to beat Fallout 2 and after that I am jumping to Baldur's Gate 1 so I want to make this thread in advance. Anyway I am looking for tips that I should know since I have never played the D&D RPGs seriously:
1.How does the character alignment affects me in this game, the reason I say this because all alignments has consequences even one that I would normally pick, Lawful Good, I worry I would get big consequences for being the ultimate good guy, and I think its not like KOTOR or Mass Effect where I just miss bad guy quest as a consequence for being a good guy, I have been thinking of leening on True Neutral character because of the fears of consequence.
Lawful Good is a fine choice. It gets you the max starting Rep [later high Rep will decrease stor prices]. There are really no negative consequences to being LG compared to LE or TN, really. It's your party Rep that will affect party members much more than your Alignment. Good NPCs don't like low Rep [and some will leave if it gets low enough] while Evil NPCs don't like high Rep [again, some will leave the party if the Rep is too high.]
BG is designed as "Heroic High Fantasy" and the game hammers home the point, in many ways, that there is nothing "heroic" about being Evil. You gain no advantages from having an Evil alignment and you get no advantages and some significant *disadvantages* from having a low Rep. Many people who play so-called "Evil" parties still try to maintain a high Rep for the benefits it get's you - which to my mind sort of defeats the purpose of calling one's self "Evil" and choosing that Alignment in the first place. To each their own, of course.
For a newcomer, play nice, be Heroic [as is your expected nature in the game] and get all of the benefits of being Good. Later you can experiment and see what playing Evil get's you [nothing worthwhile] and make your own conclusions about party mix of NPCs, who's "better" and whether or not saving the Sword Coast is a job for an Evil or Good character. ;)
Elmofongo: 2. I am thinking of playing a Human Male Fighter character, yes I know its generic, but thats me I am a traditionalist old schooler when it comes to protaginists, so tips on how to make a good fighter, since I am a fighter I don't have to increase intellegence and wisdom? also does completely lowering my Intellegence makes my character stupid like in Fallout?
If you are attracted to LG then try a Paladin. They are *the* LG Warrior-type. You gain a number of small abilities and advantages, while giving up only a single significant advantage [Advanced Weapon Specialization] by not being a "straight' Fighter. Due to the way the engine rolls stats, you have a better chance of rolling higher starting stats compared to a Fighter class. The [very] high Charisma will also help with getting lower prices in stores and, normally, the best possible rewards for completing quests. In battle, a higher Charisma also aids party morale.
If you play a Warrior type, then yes, Int, Wis and Ch are all "dump stats". Especially if you have someone else act as party leader during interactions [use a high Charisma NPC to do the talking].
However, getting a stat total of 80+ is not difficult at all, given a few minutes spent re-rolling stats, and even "only" a total of 84 gives you 18s in Str, Dex and Con, with 10's in Int, Wis and Chr. Considering that nearly all of your companions [the in-game NPCs] are in the mid to high 80's range of stats, re-rolling a few times to get similar stats seems fair enough - to my way of thinking anyway. :) Especially since your character is the star of the show! :)
Elmofongo: 3. Classes to make a balance party, in dragon age origins I mostly use A Tank Fighter, A damage dealing Archer/Rogue, Healer, and damage dealing mage, so same tactics apply here?
Pretty much standard, yes. At least one to stand in front, at least one to do the skullduggery, one to cast Mage spells and one to cast Cleric/Druid spells. There are multiple choices for NPCs to fill these rolls. As ranged weapons are so important in BG 1 [for party survival!] having at least one better than average Archer-type is worthwhile as well. [A Warrior-type ranged weapons specialist is significantly more effective than any Thief ranged weapons NPC.]
For someone new to the game, I'd certainly recommend running a 5 person party. More people means more options for the party and a better mix of people to do the specialist jobs. A 6 person party is fine too, but running with 5 means you can always take in a newly discovered NPC just to check them out, without having to drop anyone from the party, just to note the stats and class/abilities of the new NPC.
In any event, given the sheer number of NPCs with different alignments and classes/abilities, the main character [You!] :) can pretty much be anything that you want them to be, since you can find people to do the class-specific tasks you can't do because of your choice of class. That's one of the great attractions in the game, for me. You have pretty much unlimited choice with regards to the class of your main character, and the sorts of NPCs you want to help you on your adventure. It's pretty easy [and straight forward] to get a Tank, a Mage, a Cleric or Druid and a Thief very quickly and without too much trouble. One of the appealing things about the game is that you can find different NPCs to fill these slots, no matter which slots need to be filled. As time goes by, you can replace old NPCs with new ones and even adventure down different paths, in re-playing the game, to get different NPCs faster, to make up your desired party. Endless fun! :)