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This will have to wait for a sale. I'll be spending a year with Cyberpunk 2077, and I don't like the bright-coloured world that is more DoS than Baldur's Gate. I have played Baldur's Gate 1 and 2, and they were not anything but mostly dark and foreboding.
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UK_John: This will have to wait for a sale. I'll be spending a year with Cyberpunk 2077, and I don't like the bright-coloured world that is more DoS than Baldur's Gate. I have played Baldur's Gate 1 and 2, and they were not anything but mostly dark and foreboding.
Or buy it day one and support the devs for not only a new Baldur's Gate game but also for their efforts of giving us a local co-op experience on all platforms.
It really is DoS with 5e rules. I've played a few hours and, early access roughness aside, it might be a good game if the controls and UI weren't such a clunky mess. Baldur's Gate figured out how to manage a party of characters in a top down RPG 22 years ago, and BG3 feels like trying to play an FPS in 2020 with the arrow keys and holding down a button for mouse look. It MUST be a technical limitation of their engine, because nobody could play the Infinity Engine games for 20 years and then try BG3 and be like, "Yes! THIS game knows how to handle moving multiple characters around a game world!"
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Mogan: It really is DoS with 5e rules. I've played a few hours and, early access roughness aside, it might be a good game if the controls and UI weren't such a clunky mess. Baldur's Gate figured out how to manage a party of characters in a top down RPG 22 years ago, and BG3 feels like trying to play an FPS in 2020 with the arrow keys and holding down a button for mouse look. It MUST be a technical limitation of their engine, because nobody could play the Infinity Engine games for 20 years and then try BG3 and be like, "Yes! THIS game knows how to handle moving multiple characters around a game world!"
That does not sound encouraging.

But to be honest, I am far from excited about BG3 given all the videos I saw of the gameplay. Just does not have a feel of BG1 and BG2. If it looked and felt more similar to them I would be willing to purchase it on day 1. But now, I will wait for a while.
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UK_John: This will have to wait for a sale. I'll be spending a year with Cyberpunk 2077, and I don't like the bright-coloured world that is more DoS than Baldur's Gate. I have played Baldur's Gate 1 and 2, and they were not anything but mostly dark and foreboding.
The original BG games were 2d, remember. Modern games are bound to look and feel somewhat different. This is a 3d D3d/Vulkan title. Also remember that this is just early, early work--quite sure the graphics aren't anywhere close to being finished. All of the cutscenes look very dark to me.
A doorway brought my party to a stop and ended up in a complete wipe. Couldn't move through it and very difficult to understand what was going on in the room. Camera is clunky and party does not work well as a group.
Post edited October 07, 2020 by Oinkus
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UK_John: This will have to wait for a sale. I'll be spending a year with Cyberpunk 2077, and I don't like the bright-coloured world that is more DoS than Baldur's Gate. I have played Baldur's Gate 1 and 2, and they were not anything but mostly dark and foreboding.
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waltc: The original BG games were 2d, remember. Modern games are bound to look and feel somewhat different. This is a 3d D3d/Vulkan title. Also remember that this is just early, early work--quite sure the graphics aren't anywhere close to being finished. All of the cutscenes look very dark to me.
I agree that sometimes cutscenes are dark, but they are 2% of the game, with the rest of the game looking more like The Wizard of Oz world than the Baldur's Gate world.
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UK_John: This will have to wait for a sale. I'll be spending a year with Cyberpunk 2077, and I don't like the bright-coloured world that is more DoS than Baldur's Gate. I have played Baldur's Gate 1 and 2, and they were not anything but mostly dark and foreboding.
It sounds like you haven't played it either, like many of the others who seem to be prematurely criticising the game ...
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UK_John: I agree that sometimes cutscenes are dark, but they are 2% of the game, with the rest of the game looking more like The Wizard of Oz world than the Baldur's Gate world.
Would you care to post some example screenshots? I've watched several gameplay videos of the EA and I have no idea what you mean. It seems you start off on board some sort of Illithid vehicle somewhere on the hell planes, having just been tortured by the Illithids. It's hard to imagine a darker start to the game than that ... I saw a cutscene of the PC pulling a living brain out of someone's skull.
Post edited October 10, 2020 by Time4Tea
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UK_John: with the rest of the game looking more like The Wizard of Oz world than the Baldur's Gate world.
... considering we haven't actually seen "the rest of the game" yet (just chunks of Chapter 1-of-who-knows-how-many), I find this to be a particularly specious claim.
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UK_John: with the rest of the game looking more like The Wizard of Oz world than the Baldur's Gate world.
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_Pax_: ... considering we haven't actually seen "the rest of the game" yet (just chunks of Chapter 1-of-who-knows-how-many), I find this to be a particularly specious claim.
Sure, the art direction on the parts we haven't seen yet is somehow going to be extremely BG-esque, when what we have seen so far is not at all.
That's irrational.
And BG may have been 2D rendered, but all the models were 3D.
It had a very particular and evocative art direction (and sound direction), and it's not hard to recreate the style in this engine if they wanted to, but they haven't.

As for people saying 'chillax, it's not even done yet' - you don't change art direction halfway through development.
Post edited October 12, 2020 by thealexanderbond
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_Pax_: ... considering we haven't actually seen "the rest of the game" yet (just chunks of Chapter 1-of-who-knows-how-many), I find this to be a particularly specious claim.
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thealexanderbond: Sure, the art direction on the parts we haven't seen yet is somehow going to be extremely BG-esque, when what we have seen so far is not at all.
The OP didn't respond to my previous request, so perhaps you could post a screenshot or two to show what you mean? In all the screenshots/videos I've seen, the art style looks very much Forgotten Realms.
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UK_John: This will have to wait for a sale. I'll be spending a year with Cyberpunk 2077, and I don't like the bright-coloured world that is more DoS than Baldur's Gate. I have played Baldur's Gate 1 and 2, and they were not anything but mostly dark and foreboding.
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waltc: The original BG games were 2d, remember. Modern games are bound to look and feel somewhat different. This is a 3d D3d/Vulkan title. Also remember that this is just early, early work--quite sure the graphics aren't anywhere close to being finished. All of the cutscenes look very dark to me.
Then they should have not released it for full price as "early access" and instead done alpha/beta testing until a full release.
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_Pax_: ... considering we haven't actually seen "the rest of the game" yet (just chunks of Chapter 1-of-who-knows-how-many), I find this to be a particularly specious claim.
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thealexanderbond: Sure, the art direction on the parts we haven't seen yet is somehow going to be extremely BG-esque, when what we have seen so far is not at all.
The game's appearance and art direction, in it's current incarnation and state, absolutely is consistent with the look of Baldurs' Gate's WORLD, a.k.a. "The Forgotten Realms", or "Toril".
Wondering if baulders gate 3 will hae a toolset like neverwinter knights.
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thealexanderbond: Sure, the art direction on the parts we haven't seen yet is somehow going to be extremely BG-esque, when what we have seen so far is not at all.
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_Pax_: The game's appearance and art direction, in it's current incarnation and state, absolutely is consistent with the look of Baldurs' Gate's WORLD, a.k.a. "The Forgotten Realms", or "Toril".
Yes, this. Compared to more recent CRPGs set in Forgotten Realms (e.g. Neverwinter Nights 2, Sword Coast Legends), the look of BG3 is very consistent with those.

Wizards of the Coast have been steering and shaping the look and feel of the Forgotten Realms in video games for the past 20 years since Baldur's Gate 2. Why would they suddenly ignore all that now and turn the clock back 20 years?

Honestly, some people are being very silly.