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I normally take the best of 1000 rolls using Frabjous' auto reroller for BGII. Don't really consider it cheating, as it's just a faster method of rolling characters. I haven't found one that works for BG1, though. I'm hoping someone here might know how to script one and put it up here. Also hoping to get one for BGEE after release, if any are willing. Thank you.
That is just sad.
BG isn't about automated rerolling! It's about sitting in front of your computer clicking a button over and over again until your eyes bleed! *shakes head* You need to get right and come correct. lol
Haha. The first couple times I enjoyed spending a couple hours rolling decent characters. It got old fast. Been playing these games for ages and I've only beaten the first one once and the second twice. God knows how many characters I've had, though. Sure, I could just break out SK, but was hoping someone here might know how to script. Thanks again.
Wouldn't the this auto re-roller you're using work if you played BG1 in BG2's engine using Tutu or BGT? Maybe you have reasons for not doing that...
Frabjous' reroller works with Tutu and BGT, I'm pretty sure. Part of the reason I've started so many games vs finished them is due to modding, however, so I'm trying to limit myself somewhat.
Why not just use the cheat to get 18 in all stats then subtract a few points from some of your stats till you feel less guilty.
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Porkdish: Why not just use the cheat to get 18 in all stats then subtract a few points from some of your stats till you feel less guilty.
This is what I always do. I just follow it up with a visit to Near Infinity or Shadowkeeper to get the strength extra bonus down to something more reasonable, 18/00 on everyone is just silly.
It's just something I'm silly about: I like rolling legit characters, but hate the speed of doing so manually. Just looking for something to speed up the process.
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Jidokwon: It's just something I'm silly about: I like rolling legit characters, but hate the speed of doing so manually. Just looking for something to speed up the process.
Unless you are planning to dual class to a character which has high requirements for dual classing all this rerolling business is a waste of time anyways. Once you get around 90 you are good to go generally.
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Jidokwon: I normally take the best of 1000 rolls using Frabjous' auto reroller for BGII. Don't really consider it cheating, as it's just a faster method of rolling characters. I haven't found one that works for BG1, though. I'm hoping someone here might know how to script one and put it up here. Also hoping to get one for BGEE after release, if any are willing. Thank you.
I actually feel exactly the same and also use the 1000 rolls limit.

Where can it be downloaded nowadays?

I have tried using it with BGT but have been unsuccessful, though it works fine with Tutu. I then have to import into BGT. Any ideas as to why it won't work with BGT?
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Jidokwon: I normally take the best of 1000 rolls using Frabjous' auto reroller for BGII. Don't really consider it cheating, as it's just a faster method of rolling characters. I haven't found one that works for BG1, though. I'm hoping someone here might know how to script one and put it up here. Also hoping to get one for BGEE after release, if any are willing. Thank you.
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WiseGrimwald: I actually feel exactly the same and also use the 1000 rolls limit.

Where can it be downloaded nowadays?
I've never even heard of this re-roller -- and I think it's a complete waste of time -- but a quick Google search found it at these two places:
https://docs.google.com/open?id=1InMDaykVJNAoCyRtGsaNlyxM3liPIrQChrJw-5-t66AddzpX3dtaK1nDVs6J
http://blackstrider.net/BG2Reroller.rar

I have tried using it with BGT but have been unsuccessful, though it works fine with Tutu. I then have to import into BGT. Any ideas as to why it won't work with BGT?
Read the included readme and FAQ.
If your favorite rerollers don't work with mods, you could always simplyt hex-edit save file shortly after starting the game to "fix" the stats. It was very easy to do in BG and IWD series, and requires only basic knowledge of hex-editing.

Go to game's save directories, enter directory which shares same name as savegame and open the only file which has "gam" extension (e.g., "baldur.gam" for BG1) with hex-editor of your choice (I like XVI32). Search for following in hexadecimal:
"XX YY ZZ"
XX is character's level. YY - strength. ZZ - strength bonus (at 18 for fighters). 5 other stats follow in messed order, one byte per stat.
So if you have character with 1st level and 14 strength, search for "01 0D 00". 0D stands for 14 in hexadecimal.
If you have character with 8th level and 18/20 strength, search for "08 12 14". 12 stands for 18 in hexadecimal, and 14 - for 20.
First result is usually the place where you can modify your stats.

I had to resort to it myself, while trying to get 18/00 (which is of great importance to fighters) and decent total roll. 18/00 happens only each 100th roll, so it is very easy (and frustrating) to skip really great rolls with 18/00 by miss-clicking.

I usually imagine that I got extremely lucky with rolls, and put 18 in each stat :)) Some might consider it cheating, but they can go for less "lucky" rolls. Imo, cheating would be rolling stats above 18 (before racial bonuses/penalties), as they can't be naturally rolled.
I hope someone has played through BG sometime with a character having 3's, 7's and 9's for relevant stats, just to prove how wrong you guys are about "needing" perfect 18's.

There are a lot of magic items that increase your stats in this one, folks.

I guess I am just a purist, but the way I see it, in D&D you roll your stats for one reason... it promotes roleplay. If your total stats > 80, you already have a power character imo, and they will play more or less equivalent to any other power character.
Post edited April 19, 2014 by Dreamteam67
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Dreamteam67: I hope someone has played through BG sometime with a character having 3's, 7's and 9's for relevant stats, just to prove how wrong you guys are about "needing" perfect 18's.
Define "relevant"; if you are talking about prime requisites or other minimums required for a class, then that is a monumentally awful idea, if I am understanding your proposal correctly (3/7/9 for each stat equal to the minimum needed for a class). Let's take a look at what would happen if that were to apply to a mage:

3 Strength: -3 to hit, -1 damage, 5 pounds carry weight. The combat modifiers don't seem like that big of a deal until you realize that even a mage needs to be able to defend themselves if they get backed into a corner. The weight cap is so hilariously awful that I'd be surprised if you could even hold a weapon to begin with.

3 Dexterity: -3 reaction adjustment, -3 missile to hit, +4 penalty to AC. Now the mage can't even use a sling reliably, and before their abysmal reaction adjustment lets them act in a round, the first ranged attacker that fires a shot at them will hit them reliably.

3 Constitution: -2 penalty to each hit die. Because of this, the aforementioned hit will kill a low level mage; sure, there might be spells and items that raise each stat, but that's all moot if the character can't survive.

9 Intelligence: Can't learn level 5 or higher spells, 35% chance of learning a spell. This one can be modified with items (again, assuming you love long enough to get them), and the level cap makes it so that at most the player is missing out on just level 5 spells in BG1. Carrying that character over to BG2, wherein you have lost all your magic items, would be another story.

3 Wisdom: -3 penalty to all saves. This makes a mage level 1-5 go from a ~40% chance of making a throw against spells to 22.23%. If the arrows didn't kill you, then spells will. (Or not; I can't determine if this was actually implemented in the game despite being mentioned in the manual)

3 Charisma: makes it almost impossible to get along with any of the NPCs, but that can be remedied by having Imoen be the party leader.

Either way, BG starts the PC at level 1; in AD&D language, that's the DM saying that they don't like your character concepts and that they expect something more interesting from everyone after a TPK. I do love rolling dice for my character, and I do not ordinarily mind having abilities that don't grant beneficial modifiers, but since BG doesn't make my ability scores really matter most of the time unless it grants me a modifier in combat (as opposed to rolling against attributes for various non-combat skills, which is how 2E made stats actually matter even when they didn't grant modifiers), high stats early on are almost essential given the odds of dying in the game before factoring in the ways that the pathfinding AI will get you killed.