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k_adsl123: It is difficult for me to let go of collect-a-thon habits (right now I am playing through Final Fantasy 1 on NES, so that might not be helping) but the feeling I get from this thread is that it's best to dive in and not concern myself so much with that.
I inventoried and sold every little last bit of junk that I can across. It can be done. A few back-and-forth trips to-and-from the Gnoll Stronghold to sell all those halberds meticulously moved-and-stored in the nearest chest, but it can be done. (We do it because we are completionists and completely out of our minds.)

Also, you mentioned wanting to play a wizard-type of character... a Fine Idea! But I will agree that the early Chapters of BG1 are decidedly not wizard friendly, and better geared towards warriors and priests with better Armor Classes (AC) and more Hit Points (HP).

Perhaps a good compromise is starting as a Fighter, and then dual-classing to a Mage.

In BG1, the Experience Point (XP) cap is 161k. I reached this in Chapter 5, out of 7 total Chapters, so you will hit the cap.

Start the game as a Fighter. Adventure through the early Chapters with the relative safety of your armor and warrior HPs.

When you hit 32k XP / Level 6 as a Fighter, dual to a Mage.

Then, throughout the rest of the game, you will be able to get 145k more XP and reach Level 9 as a Mage.

(Even with a full 161k XP for single-class Mages, Level 9 is the max you can be for a Mage anyways.)

Now, you can't wear armor while casting spells, but by this point in the game (with the early Chapters behind you), you'll have plenty of ways of protecting yourself. Six levels' worth of warrior Hit Points, appropriate warrior NPC's in front of you, magic items, spells, etc., etc.

And another big benefit from being a Mage, is being able to use the many wizard wands that you'll find in BG1. So you'll have more options than just your memorized spells.

And your low-level Mage will quickly advance in level from the mid-game XP rewards.

And from a role-playing perspective, I bet you could think of a cool story as to why your dude would start as a Fighter and then switch to a Mage...

To dual class from a Fighter to a Mage, you have to be Human, and have a Strength & Intelligence of at least 17. (Side note: a very important BG1 NPC also does a dual-classing thing in BG2.)

Have fun, and let us know what you end up doin'!
Post edited July 06, 2018 by CFM
Hard to keep up with this thread!

Okay, so I'm definitely getting the vibe that and kind of mage is probably not good for a total beginner. However, I do like the idea of dual-classing. This weekend since I have some free time I'm going to get around to making my character. Thanks for the tips everyone.
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CFM: When you hit 32k XP / Level 6 as a Fighter, dual to a Mage.

Then, throughout the rest of the game, you will be able to get 145k more XP and reach Level 9 as a Mage.

(Even with a full 161k XP for single-class Mages, Level 9 is the max you can be for a Mage anyways.)
With an XP cap of 161,000 and 135,000 XP needed for mage level 9 there are only 26,000 XP left for the first class if you want to be able to reach the highest level as mage, that's 5 cleric, 6 thief or 5 fighter levels at most.
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CFM: When you hit 32k XP / Level 6 as a Fighter, dual to a Mage.

Then, throughout the rest of the game, you will be able to get 145k more XP and reach Level 9 as a Mage.

(Even with a full 161k XP for single-class Mages, Level 9 is the max you can be for a Mage anyways.)
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kmonster: With an XP cap of 161,000 and 135,000 XP needed for mage level 9 there are only 26,000 XP left for the first class if you want to be able to reach the highest level as mage, that's 5 cleric, 6 thief or 5 fighter levels at most.
BG:EE got rid of the xp cap and if you do every quest and clear every region you can get about 250k xp (with a party of 6)
For F/M dual class, I believe it is better to dual at Fighter lv7 because of the extra 1/2 attack per round. Extra Thac0 and health would come in handy too.

STR: 18/?? (?? better something above 51. Remember that 00 means 100 and is the best result not the worst)
DEX 18
CON: 18
INT: 18
WIS: 8
CHA: 8
Total : 88

Proficiencies:
Long Sword: ++
Long Bow: ++

That's my recommendation for powerplay. I just tried with that combination a little bit (10 minutes) and it works ok.
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gnarbrag: BG:EE got rid of the xp cap and if you do every quest and clear every region you can get about 250k xp (with a party of 6)
That's not correct. BG:EE still has the XP cap of 161,000 unless you mod your game.
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gnarbrag: BG:EE got rid of the xp cap and if you do every quest and clear every region you can get about 250k xp (with a party of 6)
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kmonster: That's not correct. BG:EE still has the XP cap of 161,000 unless you mod your game.
That indeed seems to be the case. I just tested it. You can't go beyond 161.000 on the main campaign. Maybe XP removal is for the SOD expansion.

EDIT: Tested Siege of Dragonspier too. SOD seems to have EXP cap removed. So to summarise;

EXP CAP:
BG1:EE: 161.000 EXP.
BG1:SOD : can go above 161.000 EXP
Post edited July 07, 2018 by Engerek01
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kmonster: That's not correct. BG:EE still has the XP cap of 161,000 unless you mod your game.
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Engerek01: That indeed seems to be the case. I just tested it. You can't go beyond 161.000 on the main campaign. Maybe XP removal is for the SOD expansion.

EDIT: Tested Siege of Dragonspier too. SOD seems to have EXP cap removed. So to summarise;

EXP CAP:
BG1:EE: 161.000 EXP.
BG1:SOD : can go above 161.000 EXP
SOD doesn't completely remove the XP cap -- it just raises it to 250,000.

BG2:SOA (original version, with no expansion) raises it to 2.95 million.

BG2:TOB (including BG2:EE) raises it to 8 million.
Post edited July 07, 2018 by Ryan333
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k_adsl123: Hard to keep up with this thread!

Okay, so I'm definitely getting the vibe that and kind of mage is probably not good for a total beginner. However, I do like the idea of dual-classing. This weekend since I have some free time I'm going to get around to making my character. Thanks for the tips everyone.
If you're numerate, the explanation is this: a fighter has a geometric power ratio, whilst the mage class increases exponentially (the fighter must attack a single opponent at a time, like Bruce Lee; a mage can cast area-affecting spells, like Sleep, which can take out multiple opponents). So, a low-level wizard is demonstrably weak and needs constant attention, at the beginning, but eventually has (deliberately limited) powers that outshine martial experts (who have passive resilience and constant prowess).

Speaking of constant attention, usually it is best to gang-up on the enemies on the periphery of a group, first, before charging headlong into battle. So, almost all the characters need to be micromanaged, to the point where each is placed specifically for the battle about to commence. (Bards, wherea available, are less so, since they play a tune whilst everyone else is fighting. Otherwise, mêlée fighters are set-and-forget (save for their health), range combatants also need to monitor their ammunition, and mages need to economize their spells for optimum reward. Rogues are probably the most intensive class, since they are best used to stealthily sneak up on a (mage) enemy to backstab them. YMMD)

Specifically, in the original Baldur's Gate, and the Icewind Dale games, the Player Character begins with no experience (hence a level 1 character), and progresses through tribulations from there. Experience is earned for defeating enemies in combat and solving quests for Non Player Characters (or otherwise progressing the main narration, through each chapter), and is shared amongst all the party members — more characters in the troop equates to less experience for each, but more characters make each encounter easier than less.

In the the [Baldur's Gate[/i] sequel, and the expansions the PC begins each game at a higher level.

There are several character guides included in the bonus content of all these games (and more available from the interwebs). If you are frustrated with a particular problem (a monster too hard to kill, usually) you are probably trying to explore an area which is too advanced. Reading the guides may take some of the fun out of the exploration, though it will give definitive answers to the "what the hell just happened…" questions that inevitably pop up. (Unlike the Bethesda games, released after these, there is no scaling for enemy battles.)

Additionally, even though all these DnD video games use the same Infinity Engine, they each implement different versions of the DnD edition rules. (Both Baldur's Gate games are version 2, while the Icewind Dale and Neverwinter Nights Intellectual Properties implement version 3. As well as increasing complexity for the game worlds — i.e., more skills and abilities — this has an impact on what character classes can be chosen by which race; for instance, a non-human Paladin is forbidden in version 2 but perfectly acceptable in version 3.)

It is perfectly reasonable to play the Baldur's Gate series fist, then the Icewind Dale series. You may wish to do them otherwise, too (though it can be a jolt to go from edition 3 rules back to edition 2). Both properties came out almost simultaneously, back in the last years of the last millennium. All of the games are set in the world of Faerûn, adjacent to the Sea of Swords (along the Sword Coast), and deliberate references to the other properties abound throughout all of them.

The first Icewind Dale is a good game to solo (meaning just the PC, no other characters in the party), since it is a combat-heavy exercise rather than a (strictly) roleplaying one. The sequel more conducive for a group.

Finally, these Role Playing Games, like most, are built around trial-and-error; e.g., there is a particular necklace that helps prevent a hostile mind control attack, but I don't believe it is every explicitly mentioned in the text. There will be common themes and clues in optional dialogue, sometimes, to provide hints for building characters and solving problems. (Checking out the PC companions, how they have built their skills and the abilities they have acquired are excellent ways to learn the different classes.)

HTH
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scientiae: Additionally, even though all these DnD video games use the same Infinity Engine, they each implement different versions of the DnD edition rules. (Both Baldur's Gate games are version 2, while the Icewind Dale and Neverwinter Nights Intellectual Properties implement version 3.
Not quite - the original Icewind Dale uses AD&D 2nd Edition, while IWD2 used D&D 3rd.

(The "A", incidentally, stands for "Advanced" - there used to be two alternative versions of D&D in simultaneous production, AD&D and the less popular 'basic' D&D. This ended with the release of the 3rd Edition in 2000.)
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Engerek01: That indeed seems to be the case. I just tested it. You can't go beyond 161.000 on the main campaign. Maybe XP removal is for the SOD expansion.

EDIT: Tested Siege of Dragonspier too. SOD seems to have EXP cap removed. So to summarise;

EXP CAP:
BG1:EE: 161.000 EXP.
BG1:SOD : can go above 161.000 EXP
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Ryan333: SOD doesn't completely remove the XP cap -- it just raises it to 250,000.

BG2:SOA (original version, with no expansion) raises it to 2.95 million.

BG2:TOB (including BG2:EE) raises it to 8 million.
I don't have SOD and I didn't install any mods on the EE version. I'm pretty sure they removed the cap entirely in the base EE game. (The original BG had a cap of 161k xp if you had TotSC installed)
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gnarbrag: I don't have SOD and I didn't install any mods on the EE version. I'm pretty sure they removed the cap entirely in the base EE game. (The original BG had a cap of 161k xp if you had TotSC installed)
You probably have not read what I wrote in your quote. I tested it. There is a 161.000 level cap in BG1:EE. So your memory is deceiving you.
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gnarbrag: I don't have SOD and I didn't install any mods on the EE version. I'm pretty sure they removed the cap entirely in the base EE game. (The original BG had a cap of 161k xp if you had TotSC installed)
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Engerek01: You probably have not read what I wrote in your quote. I tested it. There is a 161.000 level cap in BG1:EE. So your memory is deceiving you.
Actually, if you have SOD installed, the level cap goes up to 500,000. SOD starts immediately BG1 ends. But you are correct if you don't have SOD installed.
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Hickory: Actually, if you have SOD installed, the level cap goes up to 500,000. SOD starts immediately BG1 ends. But you are correct if you don't have SOD installed.
Weird. I have SOD installed but the lv cap is still 161.000 for the main game. Hmm...
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Hickory: Actually, if you have SOD installed, the level cap goes up to 500,000. SOD starts immediately BG1 ends. But you are correct if you don't have SOD installed.
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Engerek01: Weird. I have SOD installed but the lv cap is still 161.000 for the main game. Hmm...
XPCAP.2DA

2DA V1.0
89000
VALUE
SORCERER 500000
MONK 500000
SHAMAN 500000
MAGE 500000
FIGHTER 500000
CLERIC 500000
THIEF 500000
BARD 500000
PALADIN 500000
DRUID 500000
RANGER 500000
FIGHTER_MAGE 500000
FIGHTER_CLERIC 500000
FIGHTER_THIEF 500000
FIGHTER_MAGE_THIEF 500000
MAGE_THIEF 500000
CLERIC_MAGE 500000
CLERIC_THIEF 500000
FIGHTER_DRUID 500000
FIGHTER_MAGE_CLERIC 500000
CLERIC_RANGER 500000


Edit: Note, it should be stated that I still have version 2.2.66 if that makes any difference.
Post edited July 09, 2018 by Hickory