Posted May 20, 2016
kusumahendra: There's still magic that I don't understand. I already have Xzar to memorize many spell yet in battle it seems he can only use one. I guess I need to dig more about magic, after all I'm interested in trying dtgreene suggestion about making enemies sleep during battle.
Bookwyrm627: There is a difference between "Spells known" and "Spells Memorized". When you copy a spell from a scroll into your spell book, it falls under the "Spells Known" category, but it is NOT immediately available to be cast. The only spells a mage can cast are spells the mage currently has memorized. The number of spells a mage can have memorized at one time depends primarily on the mage's level, though some magic items can increase the number of available spell memorization slots of particular spell levels.
Xzar should be able to cast two spells before having to rest, BUT he might have the same spell memorized twice (so only one spell appears on the spell list bar). Check his mage spell book, and you can choose which spells to memorize when resting. Be advised that if you remove a currently memorized spell from a spell slot, the mage will no longer have that instance of the spell memorized (in the same way as if you had cast it), even if you immediately put it back. You'll need to rest again to re-memorize the spell.
Jason_the_Iguana: To teach Xzar the Sleep spell, you need to find a merchant selling spell-scrolls. Look for one called "sleep." Or you might get lucky and find it, but don't count on that.
Jaheira also knows some good spells. Healing, of course, but also Entangle, which is great for stopping mobs of annoying critters like Gibberlings.
Also very important is to try and control how many enemies you fight at once. If you just run straight at the enemy, you might trigger more attacks. So, if you spot the enemy, (with auto-pause) make everyone stand still and start shooting. Then, when they threaten to approach your archers, have a fighter intercept.
With really tough enemies like Ogres, you can even "kite" the enemy: put your guys in a rough circle, armed with missile weapons, and shoot the beast. It'll charge one of your guys, but you then make that character run away. The ogre will get hit, start to chase the people shooting him, but you make them scatter. At any one time, one or two people will be running, 4 will be shooting. Result: dead ogre, zero risk. Bit cowardly, but effective.
Everyone should be carrying a missile weapon at all times. For characters who want to use a shield, equip one-handed missile weapons like darts, throwing daggers, throwing axes or slings. For others, the composite longbow is the best by far, but requires high strength to use. Normal longbow is second, shortbow third, heavy crossbow fourth. (It gets big damage bonuses, but only shoots half as fast for most characters. Still good, though.)
Micromanaging combat seems very important in this game. I kinda like how fragile our characters is and really have to work out just to survive wilderness. The idea of everyone carrying missile weapon is strange to me, but seems effective. Also just realize after reading your comment that Jaheira also has magic, and many are usefull ones. Will dig it later. ThanksJaheira also knows some good spells. Healing, of course, but also Entangle, which is great for stopping mobs of annoying critters like Gibberlings.
Also very important is to try and control how many enemies you fight at once. If you just run straight at the enemy, you might trigger more attacks. So, if you spot the enemy, (with auto-pause) make everyone stand still and start shooting. Then, when they threaten to approach your archers, have a fighter intercept.
With really tough enemies like Ogres, you can even "kite" the enemy: put your guys in a rough circle, armed with missile weapons, and shoot the beast. It'll charge one of your guys, but you then make that character run away. The ogre will get hit, start to chase the people shooting him, but you make them scatter. At any one time, one or two people will be running, 4 will be shooting. Result: dead ogre, zero risk. Bit cowardly, but effective.
Everyone should be carrying a missile weapon at all times. For characters who want to use a shield, equip one-handed missile weapons like darts, throwing daggers, throwing axes or slings. For others, the composite longbow is the best by far, but requires high strength to use. Normal longbow is second, shortbow third, heavy crossbow fourth. (It gets big damage bonuses, but only shoots half as fast for most characters. Still good, though.)
Post edited May 20, 2016 by kusumahendra